Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

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How's performance for everyone?
I'm on a 6700k and 1070 and dropping frames, I wonder if the day 1 patch will make a difference or should I just go console. Did Ryza 3 have any performance patches or did they just leave it as is?
Last edited by KaptainofFuso; Mar 16 @ 7:12pm
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Showing 121-135 of 169 comments
NeoNyan Mar 19 @ 3:00am 
Originally posted by Shu:
Originally posted by NeoNyan:

There’s a lot wrong with this image in general, your CPU isn’t core parking, your using 18.2gb ram which easily tells me you have other things running in the background and not just the game. Also recommend disabling the integrated GPU.

Nice PC otherwise. :)

That's what I said, there is something seriously wrong with how the game runs.
The core parking happens on the title screen, when i load the game, the cores gets unparked. When i go back to title screen they get parked again.
That shouldn't happen unless I alt tab and I don't.
The game is set as a game in the gamebar, PC is in balanced power mode, and the latest bios is installed, as well as the latest chipset drivers.

https://i.imgur.com/qj5V7Hb.png
https://i.imgur.com/j7NQ092.jpeg

Yes I have some things running on the background, its mainly cached ram though. Running the same tests after a reboot, it's the same and the ram usage is ~16gb.
It shouldn't be an issue with 64gb of ram anyway, i'm not running any demanding things in the background except discord/chrome (with gpu hardware decoding disabled)

I use the integrated GPU for an extra monitor, yes i'm using more than 4, this haven't cause any issues in any other demanding game, i'm paying for the damn thing i'm gonna use all the ports.

I know how to use the damn thing, this isn't a configuration problem, here are some screenshots.
From what I understand, the SpecialK discord told me that the game was using the CPU to do things that should be done with the GPU.

Here are some more screenshots :

https://i.imgur.com/7WEaH4M.jpeg
https://i.imgur.com/opnkbSu.jpeg.
https://i.imgur.com/mE8H20T.jpeg

It doesn't bother me that much, it's a chill game and I love the Atelier series.
But sure you can tell me that it's my computer, when I can play games like KCD2 at 200+ fps in the same conditions. Maybe I should upgrade !

Wasn’t disagreeing with what you said, there’s obviously some optimization issues.

Was just stating what I could see based off your one screenshot at the time. :NVSNeptune:

I personally didn’t run into these issues though.
I’m on 572.16 studio drivers. (if that helps)

Originally posted by Yomia:
It's bad. I'm getting it on Switch instead. I have a bad PC, but even if I upgraded my PC, it seems like nothing would change.
Try the demo out on Switch before you decided.
Last edited by NeoNyan; Mar 19 @ 3:20am
Yomia Mar 19 @ 4:07am 
Originally posted by NeoNyan:
Originally posted by Shu:

That's what I said, there is something seriously wrong with how the game runs.
The core parking happens on the title screen, when i load the game, the cores gets unparked. When i go back to title screen they get parked again.
That shouldn't happen unless I alt tab and I don't.
The game is set as a game in the gamebar, PC is in balanced power mode, and the latest bios is installed, as well as the latest chipset drivers.

https://i.imgur.com/qj5V7Hb.png
https://i.imgur.com/j7NQ092.jpeg

Yes I have some things running on the background, its mainly cached ram though. Running the same tests after a reboot, it's the same and the ram usage is ~16gb.
It shouldn't be an issue with 64gb of ram anyway, i'm not running any demanding things in the background except discord/chrome (with gpu hardware decoding disabled)

I use the integrated GPU for an extra monitor, yes i'm using more than 4, this haven't cause any issues in any other demanding game, i'm paying for the damn thing i'm gonna use all the ports.

I know how to use the damn thing, this isn't a configuration problem, here are some screenshots.
From what I understand, the SpecialK discord told me that the game was using the CPU to do things that should be done with the GPU.

Here are some more screenshots :

https://i.imgur.com/7WEaH4M.jpeg
https://i.imgur.com/opnkbSu.jpeg.
https://i.imgur.com/mE8H20T.jpeg

It doesn't bother me that much, it's a chill game and I love the Atelier series.
But sure you can tell me that it's my computer, when I can play games like KCD2 at 200+ fps in the same conditions. Maybe I should upgrade !

Wasn’t disagreeing with what you said, there’s obviously some optimization issues.

Was just stating what I could see based off your one screenshot at the time. :NVSNeptune:

I personally didn’t run into these issues though.
I’m on 572.16 studio drivers. (if that helps)

Originally posted by Yomia:
It's bad. I'm getting it on Switch instead. I have a bad PC, but even if I upgraded my PC, it seems like nothing would change.
Try the demo out on Switch before you decided.


The performance on Switch isn't that great either, but it is way better than on my PC. On PC, when I move, Yumia teleports all over the place; but on Switch, I already have well over 6 hours and only a single crash so far. https://atelier.games/yumia/jp/topics/20250318.html
I'm confident the performance will improve everywhere because of this notice. Long term, it's better to buy it on PC because I'm going to upgrade it, but I don't want to wait two months to play this game...
Last edited by Yomia; Mar 19 @ 4:10am
Zelotis Mar 19 @ 4:37am 
At 30 FPS cap it runs stable.
At 60 FPS cap game is jumping between 30 - 60 FPS. Game feels like it stutters.

Seems that the game needs some optimization, as the FPS jumps at the 60 FPS cap on my system is just to huge, which results that the game seems to stutter.
all max setting and the demo run at 70/80 fps
Cat-ache Mar 20 @ 12:38am 
Originally posted by KaptainofFuso:
I'm on a 6700k and 1070 and dropping frames, I wonder if the day 1 patch will make a difference or should I just go console. Did Ryza 3 have any performance patches or did they just leave it as is?

they did say they're gonna release more performance patches.
Game is running very smooth for me just had initial starting issues for the demo with crashes on cutscene but that was due to my monitor using a weird window size.

I think it comes down to preference, i had thought about getting it for switch but i'd imagine my PC is just way faster and i have more freedom of what settings i want to run the game with.
If you're getting it on consol you'll have the guarantee that it'll run but miss out on the customisation you get on PC.

Really comes down to what you prefer and what your standards are.
drkRoss Mar 20 @ 2:31pm 
I can't get the Demo to Run. Any fixes?
120 fps average, 110 1% lows. Game still looks very ugly on max settings
The game is only running at around 22 fps for me regardless of graphics settings.

If I lower the resolution to 1080p, reset the game, and then return it to 4K, it runs at 60 fps no problem.
Seems to run great out of the box on Steam Deck, I've no issues up through the first landmark aside from needing to turn difficulty up as combat so far is silly easy.
I have a Ryzen 7900X3D and a 5080.

With these new update puting "limited" on the CPU thread utilization (along with checking in game bar that this app is a game) efectively parks the non 3D cores. Performance is the same i think. I'm playing at 3440x1440p and if i uncap the frame rate i reach like 130 - 140 fps. Every setting is on max except motion blur, and bloom.

Now, did anybody crash during fast travel? It happened to me twice between yesterday and today. I dunno what could be causing this.
Nyx Mar 22 @ 5:02pm 
Originally posted by Shameless_W:
i'm playing on bazzite linux with a radeon 6800 and a ryzen 7 5700x and it's not great at all. i get random drops from 100 to 40fps constently. i have tried the infamous atelier sync mod but it doesn't improve things. I have no clue why that is, other atelier games don't have such drastic drops and freezes.

It's running off a gen 4 nvme ssd.

Edit: the sync fix mod doesn't work because they switched from DX11 to DX12. so unless the day one patch solves the issues, we'll have to wait for a sync fix mod compatible with DX12

I was getting severe stutters on windows
Moving to nobara (fedora)
I find the game runs quite well however I suspect your frame drops are you underestimating how power hungry this game is, it's fully eating up my 7900xtx.

I even enabled dynamic resolution and I do still seem to have a bit of jumps in performance depending on what I'm doing but it's stable.

Id advice to try to run mango hud and then lower settings / tweak a bit until you find your sweet spot.

I'm not sure what the game is doing but its quite heavy noticed that at 1080p60 I still saw my GPU spike between 50-70% load

I'm a greedy idiot however so I applied the ultra wide patch and run it at 5120x1440p where I seem to fluctuate around 80-120fps based on what I'm doing but I got vrr so that's not too much of a problem as the game no longer stutters on Linux.
Mael Mar 22 @ 5:35pm 
While I do get low framerate on my system and have the occasional framedrop that seems to happen on specific areas, I never had any stutters or crashes so far.

Running it on Windows 10 with an old RTX 2060 (6GB VRAM)
game ran flawlessly at 120fps max settings 1440p with rx 9070 xt and intel i9 9900k at stock, ddr4 4200mhz ram and installed on a samsung evo 970 2tb. on win10 as well.
though I was getting a new machine built right as it came out and am now on win11, rx 9070 xt, ryzen 7 9800x3d, ddr5 6000mhz ram and on a samsung evo 990 4tb. still runs flawlessly maxed out 1440p

if I had to guess, I'm imagining that the current moment people are probably struggling with is vram. even settings as low as it goes my system was using like 6.5gb of the vram on my card, I'd guess that would cause a ton of bad stutters for anybody with a card that doesn't have much to spare. completely maxed out it uses 10gb of its vram
Pictar Mar 22 @ 5:56pm 
Everything was fine at 60 until I reached the second map and now I'm between 15 and 20 that's unplayable
Rono Mar 22 @ 9:20pm 
I suspect there is a vram leak or something it runs fine for 30 minutes then drops if I restart the game runs fine again.
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