ユミアのアトリエ ~追憶の錬金術士と幻創の地~

ユミアのアトリエ ~追憶の錬金術士と幻創の地~

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How's performance for everyone?
I'm on a 6700k and 1070 and dropping frames, I wonder if the day 1 patch will make a difference or should I just go console. Did Ryza 3 have any performance patches or did they just leave it as is?
最近の変更はKaptainofFusoが行いました; 3月16日 19時12分
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Shu の投稿を引用:
NeoNyan の投稿を引用:

There’s a lot wrong with this image in general, your CPU isn’t core parking, your using 18.2gb ram which easily tells me you have other things running in the background and not just the game. Also recommend disabling the integrated GPU.

Nice PC otherwise. :)

That's what I said, there is something seriously wrong with how the game runs.
The core parking happens on the title screen, when i load the game, the cores gets unparked. When i go back to title screen they get parked again.
That shouldn't happen unless I alt tab and I don't.
The game is set as a game in the gamebar, PC is in balanced power mode, and the latest bios is installed, as well as the latest chipset drivers.

https://i.imgur.com/qj5V7Hb.png
https://i.imgur.com/j7NQ092.jpeg

Yes I have some things running on the background, its mainly cached ram though. Running the same tests after a reboot, it's the same and the ram usage is ~16gb.
It shouldn't be an issue with 64gb of ram anyway, i'm not running any demanding things in the background except discord/chrome (with gpu hardware decoding disabled)

I use the integrated GPU for an extra monitor, yes i'm using more than 4, this haven't cause any issues in any other demanding game, i'm paying for the damn thing i'm gonna use all the ports.

I know how to use the damn thing, this isn't a configuration problem, here are some screenshots.
From what I understand, the SpecialK discord told me that the game was using the CPU to do things that should be done with the GPU.

Here are some more screenshots :

https://i.imgur.com/7WEaH4M.jpeg
https://i.imgur.com/opnkbSu.jpeg.
https://i.imgur.com/mE8H20T.jpeg

It doesn't bother me that much, it's a chill game and I love the Atelier series.
But sure you can tell me that it's my computer, when I can play games like KCD2 at 200+ fps in the same conditions. Maybe I should upgrade !

We'll have to see when the full game releases if the core parking is fixed or not. If it doesn't fix maybe a solution could be using something like Process Lasso (or something similar) to force the game to only use the 3D cores.

I have a 7900X3D and I found out that if i left it by default (this means not checking in windows game bar the option to remind that this is a game) the game uses all my 12 cores and i get a very smooth experiences, It uses like 50 % of my total CPU.

But when I click that option in game bar it behaves like you explained in your other post. I did experience that in the open world it uses the 3D cores but randomly start using the remaining 6 introducing some big stutters.
Peludismo の投稿を引用:
Shu の投稿を引用:

That's what I said, there is something seriously wrong with how the game runs.
The core parking happens on the title screen, when i load the game, the cores gets unparked. When i go back to title screen they get parked again.
That shouldn't happen unless I alt tab and I don't.
The game is set as a game in the gamebar, PC is in balanced power mode, and the latest bios is installed, as well as the latest chipset drivers.

https://i.imgur.com/qj5V7Hb.png
https://i.imgur.com/j7NQ092.jpeg

Yes I have some things running on the background, its mainly cached ram though. Running the same tests after a reboot, it's the same and the ram usage is ~16gb.
It shouldn't be an issue with 64gb of ram anyway, i'm not running any demanding things in the background except discord/chrome (with gpu hardware decoding disabled)

I use the integrated GPU for an extra monitor, yes i'm using more than 4, this haven't cause any issues in any other demanding game, i'm paying for the damn thing i'm gonna use all the ports.

I know how to use the damn thing, this isn't a configuration problem, here are some screenshots.
From what I understand, the SpecialK discord told me that the game was using the CPU to do things that should be done with the GPU.

Here are some more screenshots :

https://i.imgur.com/7WEaH4M.jpeg
https://i.imgur.com/opnkbSu.jpeg.
https://i.imgur.com/mE8H20T.jpeg

It doesn't bother me that much, it's a chill game and I love the Atelier series.
But sure you can tell me that it's my computer, when I can play games like KCD2 at 200+ fps in the same conditions. Maybe I should upgrade !

We'll have to see when the full game releases if the core parking is fixed or not. If it doesn't fix maybe a solution could be using something like Process Lasso (or something similar) to force the game to only use the 3D cores.

I have a 7900X3D and I found out that if i left it by default (this means not checking in windows game bar the option to remind that this is a game) the game uses all my 12 cores and i get a very smooth experiences, It uses like 50 % of my total CPU.

But when I click that option in game bar it behaves like you explained in your other post. I did experience that in the open world it uses the 3D cores but randomly start using the remaining 6 introducing some big stutters.

This isn't a core parking issue, even if the games was parking the cores correctly there is still the prooblem of overusing the CPU and underusing the GPU

Example from someone using a 7800x3D which doesn't have a dual CCD

https://i.imgur.com/QATt3zm.png

This isn't normal.
最近の変更はShuが行いました; 3月18日 6時48分
Sorano の投稿を引用:
Terrible optimization.
My RTX 2060 Super can barely maintain 20 FPS in the open world.
Despite low GPU and CPU usage, my VRAM is already at 5.9 / 6GB.
I have tried every possible setting, but nothing helps—no matter what I do, the performance remains terrible.

This is clearly an issue with the game.

I bought the Deluxe Edition, but now I'm seriously considering a refund.
If these issues aren't fixed in the final release, I'm out.

Please, KOEI.
After the incredible and polished experience of Dynasty Warriors: Origins, don't let me down.

Don't consider asking for a refund, do it. I did. I have more powerful hardware and couldn't get anything decent without lag or stutters.

They'll get my money only if they improve the quality of the PC version. But it's gust, and gust has never fixed a single technical issue with their PC ports so yumia may be left as is.
I'm not exaggerating, it runs worse than FF 16 for some reason.
5080 with a Ryzen 7 9800X3D and I ended up locking the fps to 90 so I could max everything out at 4k. Tried for 120fps initially but it fluctuated between 120-100 in the open world. Didn't matter in the end anyways because the game still looked awful at 4k. Textures and draw distance were especially bad. The camera on controller is messed up too, don't know if it's a deadzone issue or what but even at 10 sensitivity the camera feels like it's stuck in the mud and almost makes the game look juddery. Seems like another Koei Tecmo PC port flop, wasn't really feeling the gameplay either, so between that and the performance/technical issues this is a skip for me.
最近の変更はTrivialPawnが行いました; 3月18日 7時47分
It's bad. I'm getting it on Switch instead. I have a bad PC, but even if I upgraded my PC, it seems like nothing would change.
TrivialPawn の投稿を引用:
5080 with a Ryzen 7 9800X3D and I ended up locking the fps to 90 so I could max everything out at 4k. Tried for 120fps initially but it fluctuated between 120-100 in the open world. Didn't matter in the end anyways because the game still looked awful at 4k. Textures and draw distance were especially bad. The camera on controller is messed up too, don't know if it's a deadzone issue or what but even at 10 sensitivity the camera feels like it's stuck in the mud and almost makes the game look juddery. Seems like another Koei Tecmo PC port flop, wasn't really feeling the gameplay either, so between that and the performance/technical issues this is skip for me.

Let's not forget it's the most expensive atelier game so far. They don't deserve our money if they don't do better. I'm sorry but this is also a skip for me (well I'm not sorry, they deserve mass refund requests even). This PC port not only looks bad, it also has the exact same technical issues previous games had. They never even considered fixing the basic issues from the other games.
Yomia の投稿を引用:
It's bad. I'm getting it on Switch instead. I have a bad PC, but even if I upgraded my PC, it seems like nothing would change.

The switch version is 20fps with drops though. You're not going to get even 30fps
Nirhildija の投稿を引用:
Refunded it and got it on series X, PC port is too much of a headache.

It's really sad but did the same except I'm not playing elsewhere for now. They just won't get my money until they improve their PC porting skills. Ryza 3 will probably be my last PC atelier game if they still continue to refuse to provide better quality PC versions of their games in the near future. I'm tired and they aren't entitled to my money if they don't even care to put efforts into this version of the game.
Sorano の投稿を引用:
Terrible optimization.
My RTX 2060 Super can barely maintain 20 FPS in the open world.
Despite low GPU and CPU usage, my VRAM is already at 5.9 / 6GB.
I have tried every possible setting, but nothing helps—no matter what I do, the performance remains terrible.

This is clearly an issue with the game.

I bought the Deluxe Edition, but now I'm seriously considering a refund.
If these issues aren't fixed in the final release, I'm out.

Please, KOEI.
After the incredible and polished experience of Dynasty Warriors: Origins, don't let me down.

I had a similar problem on my 2060 too, try lowering the textures to medium and restart the game, worked for me, althought performance is still not ideal.
GeGe_7T7 の投稿を引用:
My setup is a laptop, Lenovo LOQ with Ryzen 5 8645HS, RTX 4050, 32GB DDR5 RAM, running on NMVe Gen 4x4 SSD. So, here's my early experience.

So, during tutorial quest, the game ran buttery smooth on high setting. Though I Iimit it to 60 FPS to save power and maintain temps. Then, when entering open world after that, the game dropped to at least 23 FPS even on low setting. So I wondered whether it's an optimisation issue since it usually was or there's something else I missed.

Then I read the discussion, many told that the game ran smooth, but with the last two settings turned off, which is Dynamic Resolution and XeSS. I also found that it also helped if you turned Nvidia Shadowplay off. So, I then turned off Nvidia Overlay, revert the game setting to high, turned on TAA (it was off by default), and turned off XeSS (Dynamic Res was off by default). The result, the game finally ran buttery smooth on 60 FPS, though I only ran around the starting area. I then try turned on Nvidia Overlay, it did reduce the performance by a bit. So I probably will turn it off just for this game.

So yeah, I guess the XeSS still not optimise well in this game. Plus I think the game is also not that friendly with overlays (although the game ran fine with Windows Game Bar)

Update: I noticed some drop on performance to the game when you play it for the second time, like after doing some small work or play couple of games before, and the game also stuttered a little. So yeah, it still need more polishing to be honest. I don't really want to restart my laptop just to play this game smoothly
I limit fps to 60, and I have no problem with the game. On 120fps the camera feels strange.
I play on laptop:
Ryzen 5 5600H
RTX 3060

Max settings, 1080p, 60 fps capped, not dropping below 60.
最近の変更はprofil84が行いました; 3月18日 12時00分
CPU R7 7700X
GPU 7900 XTX
1440p Display

Keeps 144FPS
最近の変更はPlasticZeusが行いました; 3月18日 12時36分
Alexvice の投稿を引用:
I limit fps to 60, and I have no problem with the game. On 120fps the camera feels strange.

Dude holy crap you're right. I thought there was something wrong with my controller or the deadzones, because I tried playing at 120 and even 90fps and panning the camera never felt right. I just tested it at 60fps and it legitimately looks smoother than 120 did.....god it's so obvious this game was made with consoles in mind and the PC port was a afterthought.
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