Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The story is a disjointed mess, where the characters that travel together don't interact with each other almost at all.
The character customization is very limited, despite there being eight characters in your party.
The music while good, is almost as small as Mario 64. And it's an RPG that last for about eighty hours.
The voice work ranges from fine, to OH THE CRINGE.
https://youtu.be/CLr7LM2NEHg
And I've played it myself, it's not exaggeration.
The combat while good, it's again limited because of customization, lack of enemies, and is very slow. Which can be fine depending on the game unless it has.......
Very frequent random battles. For starters why the bIoody heII, does a modern JRPG have random battles? Especially considering that this is the same developers that did Bravely Default, which allowed to control how frequent it was. While here in Octopath, it's almost as frequent as Skies of Arcadia, and you can't control it like Bravely. Which don't get me wrong, I love Skies of Arcadia, but random battle rates in that game were stupid. So why is a modern game doing it?
And the world is really linear, and I don't mean it's structure (I don't mind linear games.) No I mean the world is one big narrow corridor. The forests are corridors, the mountains are corridors, the snowy fields are corridors. I mean even Final Fantasy XIII opened up after a certain point, and that game was still bashed mercilessly for it. Yet Octopath gets by without a hitch for doing the same thing worse........why, because it's on the Switch or something?
I could go on, but I made my point. The game should have been better, the devs should have done better like their past games did.
As for Chasm, I agree it lack......well any identity at all. And should have been better since the devs had more then enough time to make it so. But at least you didn't pay over £40 for the privilege to play it.
This is much worse.
Too horizontal. Way. Too. Horizontal.
At least with Timespinner I can ignore all the dialoge and identity politics trash.. can't ignore how empty, horizontal, and disconnected this game is
Name 5 that aren't bloodstained and are also reasonably cheap.
https://store.steampowered.com/app/350070/Environmental_Station_Alpha/
https://store.steampowered.com/app/268770/Treasure_Adventure_World/
https://store.steampowered.com/app/549260/Alwas_Awakening/
https://store.steampowered.com/app/288020/Rex_Rocket/
https://store.steampowered.com/app/305050/Outland/
Not all of them, are necessarily the best Metroidvania's you can play. But they're cheap, and are pretty decent.
https://store.steampowered.com/app/386080/Pharaonic/
https://store.steampowered.com/app/717310/Aggelos/
This a 2D Souls style game, and is pretty linear throughout.
Um...hmm, it's close to a Metroidvania. But again pretty linear. If anyone has played Wonder Boy, or Cave Story before, then it's pretty similar progression wise.
Neither game is bad though (especially Aggelos,) and are worth checkng out.
But I'll look into the other ones.
https://store.steampowered.com/app/302790/Momodora_III/
https://store.steampowered.com/app/428550/Momodora_Reverie_Under_The_Moonlight/
Those are both quite fun.
Esp witht the fact that you have to fight boobies xD