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Haven't found that yet, but a certain hat does level up if you let it fight...
Anyone found any worthwhile boss weapons?
Also Shantae series is nice ...
Take all the western style Metroidvania games and all the eastern Metroidvania games and then set a guideline of which each class obides by and see all the differences.
There is a good reason why JRPG are interesting and it's not merely grinding, anyone can do that in a game.
Money bags seems to drop in 5 / 10 / 20 / 25 / and 50... So not a lot for the effort.
You might as well buy the magic knife early on and solely upgrade it, and farm money from the 1st map before fighting Wendigo on Normal mode and spam throwing knives on him to kill him.
At times you might get a few more gems more often than getting money to buy gems. Oh and since stores are finite, you can't buy gems to upgrade everything, you are forced to grind loot farming.
The game also throws a lot of curveballs like each level raising 1 random stat, and usually int isn't high enough to be useful without wearing a full set of Int focused gear.
If you have the bone armor from zero damage killing the bone worm, it'll last you until you beat the arena in the keep and get the gladiator armor.
Silver Helm, and Silver / Golden Armor are what you'd want to gain def, attack, and special attack attributes, because hey silver and gold are 'magical' in a sense.
By this time im carrying the entire dungeon's worth of fruit, vegetables, steaks, and bakes goods in my backpack.
I never needed to heal in the game. Ever. In Easy mode apparently.
Normal mode, I wasted too much items so that playthrough is fked up so I abandoned it after Garden, because who wouldn't want a Boss weapon that creates a massive energy pillar that rises out of the ground that covers half the game's screen, doing 50+ damage to everything in that freaking hallway?
I have to disagree, that's completely ridiculus. That's like saying that Japan can't make a good FPS.
While I red all your posts here and you seem to be a rational guy who brings good arguments ... why don't you also play on Hard ?
I started Chasm on Hard directly and I defeated 3 big bosses already .. granted I did not know about killing them without getting hit brings an item and obviously its too late for me now to get the hammer ... It's still pretty doable on hard mode ... I consider myself an expert in metroidvania games too and I don't bother with easy and normal modes ... always play the hardest possible ....
Also I am curious about one thing : luck influences the drop rate on normal enemies ? How much Luck can I get to be pretty effective on drop rate ? I have 23 Luck now and I still have to kill so many of them until I get a drop item and I never had a single enemy drop their second item ... in the bestiary I only see their first drop ... the second is blank.
im pretty sure luck is only for crits, i have 40 luck, i feel like no changes on loot drops for me
Normal mode I beated up to the Garden boss, didn't continue after I found out about the 'no damage' boss rewards. Did easy mode to check out what they all are, and realized some of the game's item design is very lackluster... I had to repeat the Titan fight 20+ times to kill him without being hit, his head hitbox is pretty huge in regards to tapping you slightly and you take damage... I swear I think your protagonist's hitbox is a giant rectangle sometimes.
I get hit when the character's hair even 'brushes' the underside of the Titan's head, when jumping over the flame he dropped on the ground and evading the head slam...
Oh look you have to backtrack through enemies that stuns you a few times on Easy mode.
Oh look you have to backtrack through enemies that whittle down your health a bit, and taking more time to travel, on normal mode.
Oh look you have to backtrack and play cautious even more so since you could die or get crippled and have to restart from the last save on hard mode.
Luck might not affect drop rates. Just be conservative on future playthroughs when consuming and spending items... Apparently the game punishes you hard if you waste resources as all shops are finite, the dungeon loot is finite, and gold is so hard to come by you could have sworn they want to implement microtransaction into this game.
This is what I mean before about enemies not having a cooldown between attacks. Especially if their script has a condition that gets met too often with the player's own movement.
In Castlevania, after a enemy attacks, it will rapidly pace back and forth for about 4-6 seconds before attempting another strike.
In the Garden biome, if you fight those primate enemies, you will notice that their 'rolling' attacks are very hard to telegraph and sometimes just constantly rolls and aggressively chase you, not giving you any space because it's faster than your character.
But yeah, on Easy mode and with 15+ Defense, its odd how in the Keep taking damage still results in 1-3 damage taken... I think on normal mode it's 2x more damage, and on hard it's about maybe 3x or very lethal I guess, since armor is not that easy to come by sometimes.
Hollow Knight would beg to disagree... Only Metroidvania I've gotten that lost in/obsessed by since SotN and it's made by an Australian company. Which honestly suprised the hell out of me, we don't make many games and most are either crappy mobile ones or almost good PC ones that just needed more polish the studio obviously couldn't afford. The only other one I can remember really enjoying was Hand of Fate+it's sequel which, while they had flaws, were unique and good at what they were trying to do.
But seriously if you've written off Hollow Knight due to not being Japanese you're doing yourself a disservice (and hey the artwork definitely takes heavy inspiration from there, more specifically from Miyazaki)
Back on topic, damn I hate permanently missable drops. Kicks me right in the OCD >_<. I was almost at the second boss when I found out about this and reallllyyy had to resist the urge to restart :/. I'm at the third now and just about to start my attempts at getting it. Also playing on hard... Wish me luck (or better yet give me tips :P)
Also on hard it is pretty hard but manageable for me .. I just killed the arena champion without getting hit and got zero aditional reward from it ... so dont bother trying to kill him without getting hit. I dont know on other modes but on hard in the arena you die in 2 hits ... because one hit takes around 70 + dmg even from normal weak enemies that outside the arena do only little dmg