Chasm
Nagandrea Jul 31, 2018 @ 12:27am
Catacombs lock combination...
Alright, I guess those three empty rooms below were supposed to be hints, but i'm not going to fall down *again* and find the rooms and then try to figure out what sort of number i'm supposed to get from them, because I don't remember any clear hint.

Is there an answer to the 517 lock, or is it also randomly generated? Is it the amount of rooms from the initial drop?
Originally posted by Bit Kid:
There is a lot of outdated info in this thread. To anyone currently playing, there are no longer 3 rooms, there is only 1, and its before the block pushing puzzle at the bottom of the pit.
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Showing 1-15 of 48 comments
Wishwise Jul 31, 2018 @ 12:35am 
I have a feeling that the actual combo will be randomly generated. I was only able to find two of the numbers myself and just cycled through a few times for the last one. There are three empty rooms with artwork that coincides to the lock combo (mine was stars, cups, and swords)
Nagandrea Jul 31, 2018 @ 12:37am 
Originally posted by Wishwise:
I have a feeling that the actual combo will be randomly generated. I was only able to find two of the numbers myself and just cycled through a few times for the last one. There are three empty rooms with artwork that coincides to the lock combo (mine was stars, cups, and swords)
Yeah, that's the order. I don't think that's rng. I don't think I actually got those rooms in order according to that, though. Did you get 2 4 7 out of it?
Wishwise Jul 31, 2018 @ 12:42am 
I think the actual number of symbols (and of course room placement) is RNG. My combo was 9 stars, 2 cups, 5 swords. I never found the stars room.
Last edited by Wishwise; Jul 31, 2018 @ 12:42am
satirevseud Jul 31, 2018 @ 1:05am 
my combo was different then that. so it is random
YuGo Jul 31, 2018 @ 1:14am 
i can't find these rooms with paintings ...
Are these rooms in the catacomb?

edit: oh ok... i find it
Last edited by YuGo; Jul 31, 2018 @ 1:17am
Nagandrea Jul 31, 2018 @ 1:40am 
253 for me. Castle room with stars in the background, raven on a dining table with 5 goblets, 3 swords held by the row of statues in a further branching path.
Ikerfarkas Jul 31, 2018 @ 8:01am 
Type 692
, it works 60% of the time everytime.
Nagandrea Jul 31, 2018 @ 8:03am 
Originally posted by Ikerfarkas:
Type 692
, it works 60% of the time everytime.
High frequency of being the right combination in seed generation? Source?
AlxXavante Jul 31, 2018 @ 8:22am 
People like this dont deserve to play a game like this. This game is not for you.
Nagandrea Jul 31, 2018 @ 9:02am 
Originally posted by AlxXavante:
People like this dont deserve to play a game like this. This game is not for you.
Sssh shsh shsh darling... sshhh. Don't worry.
I bought the game for a metroidvania experience, tight controls, platforming, hollow-knight tier simple tight combat. Not for puzzles. The puzzle wasn't well-explained, because I had to enter a very branching path to find the sword room which contained the actual *hint* to finding the combination; making me repeat the exact same area twice as a result. That's the consequence of procedural generation, k?

I was at that point of the mindset that there was no inherent easy solution the game tells me about, especially because I read the log, which said, "just pull the lever". So I didn't think, didn't prepare for a puzzle exploration game, didn't remember the symbols, didn't realize the empty rooms weren't just secrets for later or pretty murals like in the Mines, but were actually the key combination, and one room was a very large distance away from the path I explored.

There, that's why I came here just asking for the key combination because I didn't want to risk having to go through the entire lower catacombs for who knows how many times until I found the solution. Wishwise also had to guess the star lock number. This isn't a problem with me, but with the game's design. If they had that sword room containing the logbook entry closer to the drop-down, I would've understood what the game wanted me to do.
Last edited by Nagandrea; Jul 31, 2018 @ 10:03am
Siyano Jul 31, 2018 @ 9:24am 
there is room with painting of stars cups and swords? wtf,, where...
swonqi Jul 31, 2018 @ 9:54am 
Originally posted by Nagandrea:
Originally posted by AlxXavante:
People like this dont deserve to play a game like this. This game is not for you.
Sssh shsh shsh darling... sshhh. Don't worry.
I bought the game for a metroidvania experience, tight controls, platforming, hollow-knight tier simple tight combat. Not for puzzles. The puzzle wasn't well-explained, because I had to enter a very branching path to find the sword room which contained the actual *hint* to finding the combination; making me repeat the exact same area twice as a result. That's the result of procedural generation, k?

100% agreed. I feel like this kind of stuff should be optional bonus content. Almost quit the game for a second there. :7
Proverbs Jul 31, 2018 @ 10:52am 
oh that is pretty cool that it is a random combo...mine ws 8-3-3
dippomagoo Jul 31, 2018 @ 1:07pm 
Mine was 266

For people having trouble with it, how it worked for me was from the room where you fall from failing the combination, I went to the left, entered a room with a big white flying enemy, and past him there was a path that led back up to the lock room. I found the stars in the hallway leading up, found the cups in a lower passage on the west side of the hallway, and I found the swords far to the east of where I fell. Obviously procedural generation will cause the placements to be different, but basically, explore both side thoroughly and you should find the paintings you need. I actually kinda liked the puzzle, tbh, because it encourages exploration, and I like old style puzzles that force you to take note of little details like that.
Last edited by dippomagoo; Jul 31, 2018 @ 1:08pm
Nagandrea Jul 31, 2018 @ 1:10pm 
Actually, you remind me of another issue I had; I didn't actually open the gate to the left of the key lock, that allows quick travel around the Catacombs... oops. Which was another deterring factor for me not wanting to just go down repeatedly. My bad, but a consequence of the game as well; normally easy to access side rooms are simply minor reward crates and then you tackle the challenge of the big room just before, but in this game a super easy to access path might actually be a major path while the big room you're in is just a reward chest challenge. The procedural generation means there's no recognizable pattern in which path to go, you have to guess based on gut feeling. I wanted to tackle the key lock first in this case, but then... oh. it's a trap.
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Date Posted: Jul 31, 2018 @ 12:27am
Posts: 48