Chasm
ArvoKatsuya Dec 10, 2019 @ 9:26am
Passive Class Abilities
One thing I've noticed aside from exaggerated stats/growth in leveling, and that there is passive abilities you start with.

Warrior
- Swing great weapons faster, and animation cancel sooner.

Thief
- Slightly increased movement speed
- Guaranteed crits on creatures hit on their exposed back

Mage
- Starts with Magic Dagger
- Decreased cost in magic (Magic Dagger costs 1 MP instead of 2.)
- MP replenishes at save points.

Edit: I've just leveled each of the classes to 7, just before facing Wendigo and unequipped everything for just showing base stats. All three have taken the max potion before the troll boss, as well as hidden area of the zone. I understand stat increases are randomized to an extent though there is probably enough here to give an idea on the general progression of each.

Greyson, Warrior --- HP 72, MP 11, STR 16, INT 7, CON 8, LCK 6
Griff, Thief --- HP 49, MP 38, STR 5, INT 5, CON 4, LCK 53
Talonius, Mage --- HP 36, MP 82, STR 3, INT 21, CON 4, LCK 6


Last edited by ArvoKatsuya; Dec 10, 2019 @ 10:37pm
< >
Showing 1-2 of 2 comments
Bit Kid  [developer] Dec 10, 2019 @ 9:55am 
Warriors can also swing great weapons faster, and animation cancel out of attacks sooner :)
ArvoKatsuya Dec 10, 2019 @ 12:21pm 
Aha. Features like that you don't notice right away then. I was wondering about that. Thanks.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Dec 10, 2019 @ 9:26am
Posts: 2