Chasm
DarkFenix Aug 2, 2018 @ 9:33am
Drop rates on the low side
I get that we don't want the game showering us in loot, but the drop rates are a bit extreme right now. I just got to the catacombs in a playthrough, and I wanted a bone whip, it took 195 skeleton kills to get one. In my last playthrough it took 342 kills to get my assassin sword (and that was with luck stacked up). These are Korean MMO-level drop rates, they don't belong in a single player game in my opinion.
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Showing 1-15 of 52 comments
Call Sign: Raven Aug 2, 2018 @ 9:51am 
Try playing Dark Souls. Those drop rates are even worse.

Also, Castlevania: Symphony of the Night had similar drop rates for the really good items. It's just another video game thing.
Sugoi Aug 2, 2018 @ 10:04am 
Dark Souls' drop rates are actually better for many things because they scale better with luck than drops do in Chasm.
DarkFenix Aug 2, 2018 @ 10:08am 
Originally posted by Harrison Ford:
Try playing Dark Souls. Those drop rates are even worse.

Also, Castlevania: Symphony of the Night had similar drop rates for the really good items. It's just another video game thing.
I've played all three Dark Souls games, none of the drop rates were this low.
Call Sign: Raven Aug 2, 2018 @ 10:18am 
Originally posted by DarkFenix:
Originally posted by Harrison Ford:
Try playing Dark Souls. Those drop rates are even worse.

Also, Castlevania: Symphony of the Night had similar drop rates for the really good items. It's just another video game thing.
I've played all three Dark Souls games, none of the drop rates were this low.

You haven't tried farming for Slabs in 1, the Mad Warrior Set in 2, or Darkmoon covenant drops in 3, but I know you just think you're sooooo right. :)
Call Sign: Raven Aug 2, 2018 @ 10:18am 
Originally posted by Sugoi:
Dark Souls' drop rates are actually better for many things because they scale better with luck than drops do in Chasm.

Darkmoon, and pretty much all the covenant items say hi.
Sugoi Aug 2, 2018 @ 11:31am 
Originally posted by Harrison Ford:
Originally posted by Sugoi:
Dark Souls' drop rates are actually better for many things because they scale better with luck than drops do in Chasm.

Darkmoon, and pretty much all the covenant items say hi.

I very much disagree, with the right setup it isn't that bad. You're thinking that they're worse because the required number of drops is much higher, but the actual drop rates with decent stats is far more tolerable. Keep in mind especially that your kills per minute is much lower in the Souls games.

Only in the context of going back and forth into a room and killing one enemy every 4-5s do you realize just how low the drop rates are in this game.
Last edited by Sugoi; Aug 2, 2018 @ 11:31am
DarkFenix Aug 2, 2018 @ 11:35am 
Originally posted by Harrison Ford:
Originally posted by DarkFenix:
I've played all three Dark Souls games, none of the drop rates were this low.

You haven't tried farming for Slabs in 1, the Mad Warrior Set in 2, or Darkmoon covenant drops in 3, but I know you just think you're sooooo right. :)
Everyone has farmed slabs in 1, I have farmed the Mad Warrior set before, and I've farmed both Darkmoon and Watchdog covenants to rank 2 in multiple playthroughs. None of the drop rates were <1% even without gold covetous serpent ring etc. and you're delusional if you believe they are.
zekestoebner Aug 2, 2018 @ 4:05pm 
Originally posted by Harrison Ford:
Originally posted by DarkFenix:
I've played all three Dark Souls games, none of the drop rates were this low.

You haven't tried farming for Slabs in 1, the Mad Warrior Set in 2, or Darkmoon covenant drops in 3, but I know you just think you're sooooo right. :)

Bruh ive got more slabs on deck than you even know.

The drop rate in this game is honestly pretty frustrating, which is just one of the many things this game goes out of its way to not benefit the player. People will just call you a newb or that you don't get what the devs were going for, but frankly this game would have been pretty dank back in 2013 when it was announced but after 5 years it has honestly been a pretty lackluster experience so far.

I know everyone who purchased this game first week obviously loves metroidvania games and all this games faults have been pretty much stated at this point but I think the gatekeepers in this forum are being overly defensive of those faults being discussed.
DarkLordSen Aug 2, 2018 @ 4:25pm 
Originally posted by Harrison Ford:
Originally posted by Sugoi:
Dark Souls' drop rates are actually better for many things because they scale better with luck than drops do in Chasm.

Darkmoon, and pretty much all the covenant items say hi.

Okay clearly you have no idea how to farm in Dark Souls. Mimic Helm, Gold Serpent Ring, Coins, etc. You can push item discovery so damn high in ANY of these games that farming becomes a joke. Did you say cov items? You mean PvP related items that are actally fun to farm and that eventually unlock INCREDIBLE spells? You must not like PvP or be that great at it if farming ears or w/e was hard for you. No offense.

Maybe try harder? In any case, I agree that the drop rates do need an increase. At least 5%. 10% would be more fun for everyone imo. Were not competing in the olympics here, we're trying to save Karthas and have fun while doing it.
Za Aug 2, 2018 @ 5:06pm 
I think just buffing Luck in general and so getting drop rates increased that way would be nice

trying a luck build (as much as you can build) and its effect on drops/crits is very underwhelming
DarkFenix Aug 2, 2018 @ 5:12pm 
Originally posted by Za:
I think just buffing Luck in general and so getting drop rates increased that way would be nice

trying a luck build (as much as you can build) and its effect on drops/crits is very underwhelming
Yeah, to test it I used cheat engine and gave myself loads of learning scrolls. With that I buffed up my luck to ~80 (ie. far beyond what you can ever get it to legitimately) and any change in drop/crit rates was unnoticable. Luck seems very much the trash stat.
Last edited by DarkFenix; Aug 2, 2018 @ 5:13pm
DarkLordSen Aug 2, 2018 @ 6:05pm 
Originally posted by DarkFenix:
Originally posted by Za:
I think just buffing Luck in general and so getting drop rates increased that way would be nice

trying a luck build (as much as you can build) and its effect on drops/crits is very underwhelming
Yeah, to test it I used cheat engine and gave myself loads of learning scrolls. With that I buffed up my luck to ~80 (ie. far beyond what you can ever get it to legitimately) and any change in drop/crit rates was unnoticable. Luck seems very much the trash stat.

Yeah this seriously needs to be addressed then. Luck must only govern crits and not drops. Meaning all drops are fixed. In which case major drop rate reworking seems to be in good order.
Bit Kid  [developer] Aug 2, 2018 @ 6:19pm 
LCK does affect drop rates. Maybe not enough, I'm not sure? It's a tricky balance because you also run the risk of having items constantly dropping and it doesn't feel rewarding. Just as a benchmark, 50 luck doubles the chance of something dropping. What do you guys feel is appropriate?
LOLIPOP1136 Aug 3, 2018 @ 12:25am 
Originally posted by Bit Kid:
LCK does affect drop rates. Maybe not enough, I'm not sure? It's a tricky balance because you also run the risk of having items constantly dropping and it doesn't feel rewarding. Just as a benchmark, 50 luck doubles the chance of something dropping. What do you guys feel is appropriate?

About this - I think LCK should work like it does in Order of Ecclesia.

There, every LCK points increases every drop rate by a static 0.05%, so with 20 LCK, a 1% drop rate will be boosted to a 2% drop rate.

Though, the exact value could need some fine-tuning: a 0.075% or 0.1% static boost per point could also work, or it could be scaled such that higher LCK gives exponentially higher boosts (so that a typical endgame player with 25 LCK would have a moderate boost while a player using LCK boosting equipment to get 40-50 LCK would get super high droprates).
Riskbreaker Aug 3, 2018 @ 1:00am 
Took me 158 kills to get the Thorn Whip to drop, which is only a 4-point damage increase over my Bone Whip. The thought of having to do that for every enemy drop I want makes me want to go play something else.
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Date Posted: Aug 2, 2018 @ 9:33am
Posts: 52