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I would also love to see a mechanic that would allow us to 'store' a Sultan card for later use. Obviously it should be pretty restrictive - maybe a high level invention or special item or one-time event, but there were a few times I found myself trading in cards just to have the perfect opportunity come up a turn or three later.
For a majority of a run, each day starts the same way - assign the same people to the estate, bath house, book shop, and palace, think about money and a card to pop up the two additional events and put someone in them, and then every evening individually click click click all of those same dialogues over and over and over and over and over again. Some of them completely useless, like "You didn't gain an astronomy card today". That makes a turn that should take 15 seconds to one that takes over a minute and gives you arthritis, and as it can take hundreds of turns to complete the game, that adds up fast.
Another time waster is thinking about cards to pop up those two additional events every day. AFAIK it's random what event you get, and not e.g Tactics -> Tavern Brawl, so just have two them pop up each day once they have been thought about.
Especially when at certain points you are just waiting for the last day to use a Sultan card, as there's no reason to do it sooner as that just means missing turns you could gain money, books and cards, as you immediately get another 7 day deadline. Maybe the time limit should be lower, but also stack: e.g. you get 5 days per card, but do them on the first day, and now you have 10 days for the second card, 15 for the third etc?
I do think until you do certain amount of runs the games should keep you from drawing gold/silver cards in the first few pulls - both to ease the player character into doing debach things, and to allow them to gain the resources/stats to actually pull it off.
Oh my god I didn't even know this was a thing you could do