Dead or Alive 5 Last Round

Dead or Alive 5 Last Round

통계 보기:
A X I 2015년 3월 30일 오전 11시 14분
Graphics Mods: GemFX / ENB / SweetFX / ReShade
★★★★★★★★★★★★★★ UPDATE ★★★★★★★★★★★★★★★

DOWNLOAD MODS HERE:
http://www.neogaf.com/forum/showthread.php?t=1023130

http://www.reddit.com/r/doamods/

http://www.nexusmods.com/deadoralive5

Rednavi님이 먼저 게시:
http://www.reddit.com/r/doamods/
Good.

★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★

SCREENSHOTS: (Will update, these are dated)


Slowly dialing up RealVision ENB + SweetFX.
http://steamcommunity.com/sharedfiles/filedetails/?id=416858328

GEMFX with subtle vibrance enhancements and godrays.
http://steamcommunity.com/sharedfiles/filedetails/?id=416969558

Testing SweetFX with vibrance, reds increased
http://steamcommunity.com/sharedfiles/filedetails/?id=416797371

GEMFX: Adjustment with GodRays threshold
http://steamcommunity.com/sharedfiles/filedetails/?id=416961968

Sure its not tuned yet, this game will have special requirements given how close everything is in a fighter. So far Ultra Street Fighter settings are looking the best, I am disabling anti-aliasing int he config and letting SweetFx handle it. I'll mess with thresholds and stuff as time goes on. This game is very rewarding to tinker with. Digital Vibrance is an absolute must, once you kick that up the game pops. We're talking SEGA pop.
http://sfx.thelazy.net/downloads/

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GUIDES

Texture Mods:
http://www.freestepdodge.com/threads/texture-editing-pc.5560/
http://steamcommunity.com/sharedfiles/filedetails/?id=418565918
http://steamcommunity.com/sharedfiles/filedetails/?id=418565890

Check out this dude's Retextures:
http://marginal0.deviantart.com/art/Hitomi-C7-Retexture-528559373

GemFX:
http://steamcommunity.com/sharedfiles/filedetails/?id=416950835&insideModal=0
http://steamcommunity.com/sharedfiles/filedetails/?id=422504998&searchtext=umod

SweetFX (reccomended):
http://steamcommunity.com/sharedfiles/filedetails/?id=416980858

ENB:
Will make one if no one else does. Here is the link, it works. Be warned though, it will make the UI look horrible HOWEVER I've found that its in-game enhancements are pretty powerful.
http://enbdev.com/download_mod_generic.htm Click and drag into folder, just like SweetFX.

UPDATES:
ENB Fully Functional but no good presets yet
GEMFX not working for some ppl, not sure why.
SweetFX Fully Functional
ReShade/SweetFX Fully Functional.


SIDE BY SIDE:
Fiend Busa님이 먼저 게시:
Some more side by side pictures
http://i.imgur.com/kMLFyrk.jpg
http://i.imgur.com/IwqAo16.jpg
http://i.imgur.com/eAM5Wl9.jpg

UPDATE 2:
From what I've seen, I think that ENB will be the future of modding for this game. We need to workout a preset that is just right.
A X I 님이 마지막으로 수정; 2016년 7월 14일 오후 11시 00분
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215개 댓글 중 61-75개 표시
Master Blaster 2015년 3월 31일 오전 6시 09분 
Guardian Hope님이 먼저 게시:
I couldn't get Reshade to work so I went with SweetFX 1.5.1 and what is at the time of writing, the most popular SweetFX setting for this game and it looks wonderful.

Better than Xbox One/PS4 in my opinion.

No discernable performance hits noticed at 4K.

I did make a tweak to the SweetFX setting: I set SMAA to "0" since AA causes slow motion for me.

Any chance of sharing your settings so the rest of us can injoy it to please?
Guardian Hope 2015년 3월 31일 오전 7시 43분 
Master Blaster님이 먼저 게시:
Guardian Hope님이 먼저 게시:
I couldn't get Reshade to work so I went with SweetFX 1.5.1 and what is at the time of writing, the most popular SweetFX setting for this game and it looks wonderful.

Better than Xbox One/PS4 in my opinion.

No discernable performance hits noticed at 4K.

I did make a tweak to the SweetFX setting: I set SMAA to "0" since AA causes slow motion for me.

Any chance of sharing your settings so the rest of us can injoy it to please?

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.
Master Blaster 2015년 3월 31일 오전 8시 24분 
Guardian Hope님이 먼저 게시:
Master Blaster님이 먼저 게시:

Any chance of sharing your settings so the rest of us can injoy it to please?

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.

Thanks, but will this work without 4k?
Elveerion 2015년 3월 31일 오전 9시 50분 
Guardian Hope님이 먼저 게시:

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.

Thanks for making this adjustment, for 4K users. :)


Master Blaster님이 먼저 게시:

Thanks, but will this work without 4k?

If you don't have 4K, try using my version.

http://sfx.thelazy.net/games/preset/3315/
Elveerion 님이 마지막으로 수정; 2015년 3월 31일 오전 9시 51분
Always Snowy 2015년 3월 31일 오전 10시 06분 
WardSentinel님이 먼저 게시:
Guardian Hope님이 먼저 게시:

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.

Thanks for making this adjustment, for 4K users. :)


Master Blaster님이 먼저 게시:

Thanks, but will this work without 4k?

If you don't have 4K, try using my version.

http://sfx.thelazy.net/games/preset/3315/

I use this version with 1.5.1 and it works great.
Arthur C. 2015년 3월 31일 오전 10시 10분 
WardSentinel님이 먼저 게시:
Guardian Hope님이 먼저 게시:

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.

Thanks for making this adjustment, for 4K users. :)


Master Blaster님이 먼저 게시:

Thanks, but will this work without 4k?

If you don't have 4K, try using my version.

http://sfx.thelazy.net/games/preset/3315/
Looks awesome.
Thanks for sharing!
Master Blaster 2015년 3월 31일 오전 10시 30분 
WardSentinel님이 먼저 게시:
Guardian Hope님이 먼저 게시:

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.

Thanks for making this adjustment, for 4K users. :)


Master Blaster님이 먼저 게시:

Thanks, but will this work without 4k?

If you don't have 4K, try using my version.

http://sfx.thelazy.net/games/preset/3315/

Coolness, I will try it out when I get home, thanks!
Guardian Hope 2015년 3월 31일 오전 10시 53분 
WardSentinel님이 먼저 게시:
Guardian Hope님이 먼저 게시:

I have posted the settings here: http://sfx.thelazy.net/games/preset/3327/

Make sure that the DOA5 config has AA disabled too or you'll run into a lot of pains at 4K.

Thanks for making this adjustment, for 4K users. :)


Master Blaster님이 먼저 게시:

Thanks, but will this work without 4k?

If you don't have 4K, try using my version.

http://sfx.thelazy.net/games/preset/3315/

Oh, hey! I didn't think we'd stumble across each other here :P.

Anyways, Master Blaster (and everyone else) whose not running 4K: get the original from WardSentinel: http://sfx.thelazy.net/games/preset/3315/

For those running 4K use mine: http://sfx.thelazy.net/games/preset/3327/

They are both exactly identical except for the AA optimizations for 4K. WardSentinel did a good job with the preset.
togan77 2015년 3월 31일 오후 12시 30분 
Rikuto Kuronaga님이 먼저 게시:
togan77님이 먼저 게시:

...Uh Oh...someone got called out XD

Rikuto-san the BLAME lies soley with what Koei Tecmo has offered to us PC GAMERS.

A game that is MISSING many FEATURES,some even BASIC like Keyboard REMAP.

When you take away features like (PS4/XBOXONE) SOFT Yawaraka Engine,missing stages and particle effects. Then charge same PRICE for them...your game will sell VERY POORLY to PC MARKET.

I hope you understand why we will not support PAYING MORE FOR LESS.

Oh, I understand completely. There are elements very high-up in Team Ninja fighting for improvements to this version.

Just recognize, the blame for cutting devtime lies with Koei, not Team Ninja. If it were up to Koei it really would be a straight-up PS3 port with no extra features like hairstyle selection, antialiasing, higher resolution shadows, 1080p and 4K support, etc.

In that regard, keep doing what you're doing. Negative pressure from you gets felt all the way up the chain. Just make sure you're blaming the right people, though. Team Ninja can only work on a project for as long as they are allowed to. That's the part to remember.

Thank you very much Rikuto-san for sharing insight into "workings" of Japanese Business...

I had a feeling Koei Tecmo was to "blame"

Team Ninja is just under pressure from "Master" Koei Tecmo. While also Koei Tecmo is pressured from Sony and Microsoft to "keep" content exlusive to PS4/XBOXONE to "encourage" more PS4/XBOXONE CONSOLE SALES.

It is balancing act...but when you offer less,then the market shift to one side...and the other side perish. There must be PARITY between what you release,use PS4/XBOXONE as BASE CODE to PC STEAM ONLY. It is ONLY WAY to be successful in PC STEAM MARKET.

I hope BLADESTORM is "handled" better...

Best of Luck Team Ninja...and WAKE UP KOEI TECMO IT'S NOT 1999
A X I 2015년 3월 31일 오후 1시 20분 
togan77님이 먼저 게시:
Rikuto Kuronaga님이 먼저 게시:

Oh, I understand completely. There are elements very high-up in Team Ninja fighting for improvements to this version.

Just recognize, the blame for cutting devtime lies with Koei, not Team Ninja. If it were up to Koei it really would be a straight-up PS3 port with no extra features like hairstyle selection, antialiasing, higher resolution shadows, 1080p and 4K support, etc.

In that regard, keep doing what you're doing. Negative pressure from you gets felt all the way up the chain. Just make sure you're blaming the right people, though. Team Ninja can only work on a project for as long as they are allowed to. That's the part to remember.

Thank you very much Rikuto-san for sharing insight into "workings" of Japanese Business...

I had a feeling Koei Tecmo was to "blame"

Team Ninja is just under pressure from "Master" Koei Tecmo. While also Koei Tecmo is pressured from Sony and Microsoft to "keep" content exlusive to PS4/XBOXONE to "encourage" more PS4/XBOXONE CONSOLE SALES.

It is balancing act...but when you offer less,then the market shift to one side...and the other side perish. There must be PARITY between what you release,use PS4/XBOXONE as BASE CODE to PC STEAM ONLY. It is ONLY WAY to be successful in PC STEAM MARKET.

I hope BLADESTORM is "handled" better...

Best of Luck Team Ninja...and WAKE UP KOEI TECMO IT'S NOT 1999

Guys please stop whining about the PC vs Console release of DOA5 in this thread, there are plenty of those threads on this forum so no need to spam here.

Lets keep the discussion on visual enhancements so we can all come up with a good suite of settings. Complaining wont bring back the particle physics or missing levels, so lets focus on what we can do. So far we've made some good progress with the major plugins and injectors, soon we will have a sort of base setting that the community can start from and when we get those concrete SweetFx_Settings or GemFX configs i'll post the link. Yeah it sucks we lost some particles, yeah it sucks we lost some boob physics, and 2 maps. Please stop trying to turn every thread into a protest thread. Tecmo doesnt even read these forums lol.
A X I 님이 마지막으로 수정; 2015년 3월 31일 오후 1시 23분
PyroPanda 2015년 3월 31일 오후 2시 59분 
idk if its me but when i tangle between turning sweetFX on and off i see nothing change at all. I installed the vert first download link " sweetfx 2.0 preview"
Jin- 2015년 3월 31일 오후 3시 49분 
Modders have added "heat effects" and stuff to the games for long time already. Just look EVE mod for Fallout games. Give it a time and we get something. Only thing what we won't get is the engine.
Or look at Skyrim now on PC when modders opened that tin can and now we have clothes, bodies, hairs with physics. I know in Fallout/Skyrim you got literally best mod tools devs ever give, but with free stuff like ENB we still get something when someone makes it like those heat effects.

@People asking perfect sweetfx/enb settings

That takes years. Even now 4 y old Skyrim gets a tons of changes on most popular ENBs
Jin- 님이 마지막으로 수정; 2015년 3월 31일 오후 3시 50분
Misando [Artoria Pendragon] 2015년 3월 31일 오후 5시 24분 
So whats better now sweetfx or gemfx ?
Baines 2015년 3월 31일 오후 6시 00분 
Misando >!-KanColle-!<님이 먼저 게시:
So whats better now sweetfx or gemfx ?

That's going to be a preference issue.

Personally, I've hardly ever seen any SweetFX setting that actually made any game look better. In the rare cases where a SweetFX setting actually improves some area, it also tends to make another area worse. But other people constantly go wild about configs that just bump up saturation or blows out the lighting.

(It may also be worth noting that none of these kinds of settings are going to make the PC version look as good as the current gen console versions.)
Guardian Hope 2015년 3월 31일 오후 7시 15분 
Baines님이 먼저 게시:
Misando >!-KanColle-!<님이 먼저 게시:
So whats better now sweetfx or gemfx ?

That's going to be a preference issue.

Personally, I've hardly ever seen any SweetFX setting that actually made any game look better. In the rare cases where a SweetFX setting actually improves some area, it also tends to make another area worse. But other people constantly go wild about configs that just bump up saturation or blows out the lighting.

(It may also be worth noting that none of these kinds of settings are going to make the PC version look as good as the current gen console versions.)

I hate to be the one to ask this but did you apply SweetFX presets properly when you tried them in whatever games you have tried them in? It's not exactly copy and paste - as nice as that would be.

SweetFX makes Skyrim look stunning (with the right ENB), Elder Scrolls Online looks amazing with the proper SweetFX, and DOA5 (although missing effects I've noticed) has a far better visual apperance with SweetFX than any of the next gen consoles (again, excluding missing effects).

However, Skyrim is the greatest example of how SweetFX can take a "meh" looking game and turn it into something fantastically beautiful.
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