Dead or Alive 5 Last Round

Dead or Alive 5 Last Round

View Stats:
Groen90 Dec 4, 2015 @ 4:25pm
How to shake off Mila's ground'n'pound?
It is possible right? I know I managed to do that sometimes but I don't know how since I was just mashing buttons... or did she just let me go?
< >
Showing 1-15 of 17 comments
AGA | prinnyuber Dec 4, 2015 @ 4:43pm 
You cant escape once Mila lands the first punch in the ground pound. This is very iffy cuz on other times you can escape when the first hit connects. Mashing out of it feels like its luck based. Sometimes it works but most of the time it doesnt.

I dont know how people can make her ground pound unescapeable. When I do it most of the time they push me out of it.
Last edited by AGA | prinnyuber; Dec 4, 2015 @ 4:46pm
Koenji Dec 4, 2015 @ 4:53pm 
You have to press hold before the person inputs the attack. Mashing the button delays the frames to get out.. Same way around happens if Mila mashes buttons. If you can time when the text pops up your good to go.
tokiopewpew Dec 4, 2015 @ 5:16pm 
Originally posted by prinnyuber:
You cant escape once Mila lands the first punch in the ground pound. This is very iffy cuz on other times you can escape when the first hit connects. Mashing out of it feels like its luck based. Sometimes it works but most of the time it doesnt.

I dont know how people can make her ground pound unescapeable. When I do it most of the time they push me out of it.

Sorry but this is completely wrong.


Milas ground punches are an escapable throw combo. You can escape from it by either pressing hold or throw everytime the "combo throw" writing appears on the screen. Your timing has to be correct on this, though your opponent can still prevent you from escaping by doing his throw input correctly too. That means the player that does the input in the corresponding frame window first will win. However, in case you both are hitting the throw button at the exact same time, the attacker (the Mila player) will be preferred.

So if a player knows the timing for his throw combos very well, it can be pretty hard to escape, making them look inescapable.


See here for more detailed information, ft. Matt Ponton:

https://www.youtube.com/watch?v=QNwPw41hyyk

I recommend watching the complete tutorial btw.




Last edited by tokiopewpew; Dec 5, 2015 @ 3:49am
Groen90 Dec 4, 2015 @ 5:51pm 
Originally posted by ToKyo_PewPew:
I recommend watching the complete tutorial btw.
Will do, thanks for the link and the explanation :dwarven:
AGA | prinnyuber Dec 4, 2015 @ 7:24pm 
Sweet! Thanks for the info. I ll keep the H+P in mind. The combo throw message flashes by so fast though so if you have a input lag, the chances could be 50/50. X.x
Groen90 Dec 4, 2015 @ 9:22pm 
Originally posted by prinnyuber:
Sweet! Thanks for the info. I ll keep the H+P in mind. The combo throw message flashes by so fast though so if you have a input lag, the chances could be 50/50. X.x
Yeah but still useful to know when fighting the AI, at max difficulty Mila just keeps pinning me to the ground :viRage:
tokiopewpew Dec 5, 2015 @ 3:47am 
Yes, just like the AI does auto counter in some cases, it will also time throw combos perfectly when it is in the 'mood' to make a comeback to keep up the difficulty.

Originally posted by prinnyuber:
Sweet! Thanks for the info. I ll keep the H+P in mind. The combo throw message flashes by so fast though so if you have a input lag, the chances could be 50/50. X.x

That's true, trying to escape such stuff in a laggy environment (online, frame rate drops) is more a gamble as a question of knowledge or reaction. Yet another point why online match results shouldn't be taken that seriously.
Last edited by tokiopewpew; Dec 5, 2015 @ 3:48am
EL Darius Dec 5, 2015 @ 9:24am 
I'm a Mila player and my Mila training consist mostly of throw drills. Set your opponent's "throw escape" option to Fast and try to do Mila's throws, all of them. For more challenge, set it to Fastest! If you learn to input her throws with the right timing, it shouldn't be a problen for you to escape them as well, I think.
Ponton Dec 5, 2015 @ 9:39pm 
Originally posted by ToKyo_PewPew:
See here for more detailed information, ft. Matt Ponton:

https://www.youtube.com/watch?v=QNwPw41hyyk

I recommend watching the complete tutorial btw.

That guy in the video seems smart (though a bit monotone). We should all listen to him.
Last edited by Ponton; Dec 5, 2015 @ 9:40pm
CumuluZ Dec 5, 2015 @ 11:42pm 
Originally posted by Ponton:
Originally posted by ToKyo_PewPew:
See here for more detailed information, ft. Matt Ponton:

https://www.youtube.com/watch?v=QNwPw41hyyk

I recommend watching the complete tutorial btw.

That guy in the video seems smart (though a bit monotone). We should all listen to him.

Hahahahaha, I think you do sound much differently now. Mr. Wah.
WAZAAAAA Dec 11, 2015 @ 12:24am 
Originally posted by ToKyo_PewPew:
However, in case you both are hitting the throw button at the exact same time, the attacker (the Mila player) will be preferred.
This information is either wrong or outdated.

During an escapable combo throw, if both players do a followup input on the same frame, the throw breaks.

Tested frame by frame on DOA5LR PC.
Last edited by WAZAAAAA; Dec 11, 2015 @ 12:40am
Originally posted by WAZAAAAA:
Originally posted by ToKyo_PewPew:
However, in case you both are hitting the throw button at the exact same time, the attacker (the Mila player) will be preferred.
This information is either wrong or outdated.

During an escapable combo throw, if both players do a followup input on the same frame, the throw breaks.

Tested frame by frame on DOA5LR PC.
when did this happen?
tokiopewpew Dec 11, 2015 @ 8:15am 
Since I've never seen any official statement or explanation of this mechanic from TN, I just took faith in the information Matt and Cow give in the posted tutorial when answering the OP's question because I know they both have (had) good contacts to the developers.

I've also never seen any paragraph about changes on this in official patchnotes, though it could be possible that it has never been like this or they changed it without letting someone know. So yes, it might be wrong or outdated indeed. I do not have any evidence.
CumuluZ Dec 11, 2015 @ 5:35pm 
Originally posted by WAZAAAAA:
Originally posted by ToKyo_PewPew:
However, in case you both are hitting the throw button at the exact same time, the attacker (the Mila player) will be preferred.
This information is either wrong or outdated.

During an escapable combo throw, if both players do a followup input on the same frame, the throw breaks.

Tested frame by frame on DOA5LR PC.
I mean that just doesn't even make sense...

In training if you set the opponent's throw escape to fastest, you still can finish your combo throws if done correctly, which means the attacker will win when both player input at the same time.
Last edited by CumuluZ; Dec 11, 2015 @ 5:39pm
umichuu Dec 11, 2015 @ 6:21pm 
Originally posted by CumuluZ:
Originally posted by WAZAAAAA:
This information is either wrong or outdated.

During an escapable combo throw, if both players do a followup input on the same frame, the throw breaks.

Tested frame by frame on DOA5LR PC.
I mean that just doesn't even make sense...

In training if you set the opponent's throw escape to fastest, you still can finish your combo throws if done correctly, which means the attacker will win when both player input at the same time.

Maybe "fastest" isn't necessarily as fast as possible, but just really fast. Hell, I dunno. I do know I suck at getting out of her lock, but also playing online makes it difficult either way.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 4, 2015 @ 4:25pm
Posts: 17