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I'm going to try updating the firmware and see if that helps.
Anyway, updating the firmware did have some effect. While X-input is still screwed the same way as I originally mentioned, D-input now recognizes the RT/R2, RB/R1 and LB/L1 buttons of my Fightstick. However, It's recognizing RT/R2 as Start, and RB/R1 as RT and LB/L1 as LT. Something I hadn't noticed until now is that X/Square is being recognized as A, while A/Cross is recognized as B, and B/Circle is recognized as X. Y/Triangle is being correctly recognized as Y. On a hunch I switched my Logitech F510 controller to D-input and the game had the same confusion with the X/Square, B/Circle, and A/Cross buttons but correctly identifed the RB/R1, LB/L1, Start, and Select buttons. It still didn't recognize the R or L trigger/2 buttons. Clearly, the issue is in the F500 Fightstick control board, but I can remap the fighting inputs in the Options. At least I can actually access the menu when in a fight now...
Edit: Nevermind, I found a simple solution. Steam detects this controller as a Xbox 360 controller; the PS/Home button opens Big Picture mode, but the game doesn't. Go into Big Picture mode, go to the game, go to "Manage Game," go to "Controller Options," and then under "Steam Input Per-Game Setting" and set it to "Forced on." It works fine now. I wonder if this will also fix the controller issues that all the others have used Xpadder and what-not for solutions as well?