Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=757696666
It's easy. Well, no, but people made tools for it to make it easy for us. Have a look at SFxT_Mods for instance.
There is a real need to buy -some- of the DLC, why? two reasons:
1. Yes Team Ninja screwed us over and doesn't seem to care about us on PC, no soft engine, no new stages, basically no online, only larger DLC packs that cost more than the Consoles have to pay (they are only about 1.00 USD per costume to our 1.50) but if enough is bought, their publisher/owner (Koei Tecmo) will force them to release DOA6 on PC fully featured.
2. You NEED the Full Base Game and the Paradise Movie DLC at least, otherwise the Mods will be far too limited on what you can do, I would suggest if you see the Ultimate set on half off sale again (it has been twice) grab it too, most bang for your buck and gives a LOT of costumes (that can be replaced by Mods).
If you get the Full Base Game, Paradise Movie and Ultimate DLCs all on a half off sale, its roughly the same price as any other full game and you now have all the features/room you need to Mod it like crazy.
$1 per costume would be fine if I could buy costumes one at a time. That would make for a MASSIVE list of DLC, though, that would be impossible to navigate on Steam. They basically need their own store (built into the game?) that's custom made for their DLC sales. As is, you have to be several at a time, including several you'll barely use.
I've never bought into the business of trying to artificially pump sales to convince publishers to make games. I really don't think many people are willing to do that so the effect on sales is going to be trivial. What's more, they can see for themselves how well other companies (that actually get programmers that know modern systems) are doing in the PC realm. Proving there's a market for this is pointless - it's already proven.