Enter the Gungeon

Enter the Gungeon

View Stats:
Santar Sep 1, 2017 @ 1:20pm
Rad Gun glitch
I've found a possible bug/glitch.
It seems that as long as you reload a gun every other gun gets reloaded too.
This means you can circumvent the Rad Guns active reload gimmick, by just switching to the default gun, reload that and then switch back to the Rad Gun, which retains it powered up state.
It makes the Rad Gun a bit overpowered I think.
< >
Showing 1-2 of 2 comments
AbeClancy Sep 2, 2017 @ 4:05pm 
What you're seeing is half completely intentional, and half a misunderstanding about the game's reloading mechanics.

All guns passively reload themselves if they are not active for about 5 seconds. So, when you are switching to another gun, after a few seconds your Rad Gun is passively reloading itself. It's not the reload that's causing this: It's just time based.

The Rad Gun requires an active reload in order to get the damage bonus from it. Passive reloads, including switching away from it for a few seconds, picking up an ammo drop, or going down an elevator, will result in a damage penalty until the gun is actively reloaded again.
Santar Sep 2, 2017 @ 4:21pm 
Originally posted by AbeClancy:
What you're seeing is half completely intentional, and half a misunderstanding about the game's reloading mechanics.

All guns passively reload themselves if they are not active for about 5 seconds. So, when you are switching to another gun, after a few seconds your Rad Gun is passively reloading itself. It's not the reload that's causing this: It's just time based.

The Rad Gun requires an active reload in order to get the damage bonus from it. Passive reloads, including switching away from it for a few seconds, picking up an ammo drop, or going down an elevator, will result in a damage penalty until the gun is actively reloaded again.
If that's the case then good, it wasn't a glitch.
I wasn't sure if it was actually a bug or not which is why I said "I've found a possible bug/glitch."
Tough it did seem the Rad Gun was staying at the same power level to me since the bullets looked the same for a long time and it sure did a lot of damage, but I can't be entirely sure.
I sent the devs a tweet and they saw it so I guess they'll look at it if it's not behaving as intended.
Last edited by Santar; Sep 2, 2017 @ 4:24pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Sep 1, 2017 @ 1:20pm
Posts: 2