Enter the Gungeon

Enter the Gungeon

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HydrogenHuman Apr 10, 2016 @ 11:24am
A 90+ user score with a "top" review being negative.
I personally have never seen a negative review reach the top when the overall user score is 90+.

In fact I've noticed over the past several days the overall score has been going down a few points.

Does it really upset certain players that much that you won't always get very far when you do a run? I've played many difficult games throughout my time being a gamer, which is close to 24 years now. Whenever I've played a very difficult game where you very slowly make progress to the next level, I've always enjoyed playing those types of games because it's satisfying to get better and better and reach the endgame.

Maybe it's a generational thing with gamers, I'm not sure, but Enter the Gungeon brings me back to the SNES days when game designers HAD to make games difficult to increase the shelf life. I also want to keep playing to see how much further I can get every time because I can always look forward to finding a new gun, new item, or maybe even a secret.

It also baffles me that some players feel "Binding of Isaac" is easier than Enter the Gungeon. I think Binding of Isaac is a great game, but it is extremely difficult. I personally couldn't get into it because I got motion sickness from it, but it has the same concept as Enter the Gungeon.

To sum it all up, I find it disappointing that the negative reviews are actually getting recognition for something that has been a staple of game design for decades; High difficulty, but with a very high skill cap. In other words, because Enter the Gungeon has dodge rolls, blanks, and a wide variety of items and guns, that means the better you get at the game the higher likelihood you will know when to dodge roll, when to use certain items/weapons on bosses, and just have a better sense of strategy on how to approach challenging situations.

So if Enter the Gungeon suddenly becomes the target of nerfing or reduced difficulty, I will be there to protest it. But for now, I will continue to enjoy Enter the Gungeon, and the nostalgic feeling it brings back to me.
Last edited by HydrogenHuman; Apr 10, 2016 @ 11:27am
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Showing 1-15 of 25 comments
Sand Apr 10, 2016 @ 11:32am 
A lot of the positive reviews are negative reviews but they clicked the wrong button or something. Most of them say the same thing - the game is too hard to be fun.
Frostarrows Apr 10, 2016 @ 11:37am 
I love the game, but I think my major gripe with it is how boring the early game is. The starter weapons range from weak to really bad. The pilot's gun is just flat out un-fun.

I think the .38 special and the deringer should be repurposed into starter weapons. I loved those, and they don't really carry over well to later floors.

True semi automatic pistols are fun. Inaccurate, slow firing ones are not.
HASH Apr 10, 2016 @ 11:38am 
Originally posted by Frostarrows:
I love the game, but I think my major gripe with it is how boring the early game is. The starter weapons range from weak to really bad. The pilot's gun is just flat out un-fun.

I think the .38 special and the deringer should be repurposed into starter weapons. I loved those, and they don't really carry over well to later floors.

True semi automatic pistols are fun. Inaccurate, slow firing ones are not.

I really agree with this.
Bob Apr 10, 2016 @ 11:41am 
A lot of people in those reviews actually admit to the game being well made in most aspects, but the average complaint is that the early game is boring and that they don't get items very often.

I don't see how that makes their opinion less valid because they don't enjoy something. As usual, just because you feel the game should be a perfect 100 doesn't mean that their concerns are invalid or that yours are more so. You enjoy the game and that is all that matters, but others who don't will post why that is the case, which helps people make a better choice on their purchase.
Death Grips Apr 10, 2016 @ 11:44am 
In all honesty, there is some merit to that "git gud" argument that is constantly being thrown around. Difficulty is a staple of this game, especially considering that it's in the bullet hell genre. Maybe people are mistaking the game's aesthetics for something easy, or they don't truly know what they're getting into. Nevertheless, you shouldn't be criticizing the game because it remains loyal to the characteristics that define its category. It should also be noted that the Developers have been making some efforts to balance the game, with an increase in the key drops being most recent.
DarkTroZo Apr 10, 2016 @ 11:45am 
Well, I don't know how BoI:Rebirth is hard. Maybe the original BoI was hard. But when the original came out most of indie gamers were still "old school" and it was also expected indies to be rough around the edges.

The new one starts awfully easy (most people gets to Mom on their very first run), and every time there's a difficulty increase you have already unlocked items powerful enough to carry you. Just keep restarting until you get Mom's Knife in the first treasure room and congrats, you already won. The final bosses in the Chest and before are a complete waste, they have cool bullet-hell patterns but most people will never have to face them because by the time you fight them you can kill them in 5 seconds. I loved BoI Rebirth, don't get me wrong, I 100%'d and loved every second. But challenging it is not. But many people is expecting the same "challenge" between this game and BoI.

Nuclear Throne, well I hated everything about it, the FPS lock, the graphics, the lack of content, the level generation and the gunplay... But I'm guessing people loved it for how hiperactive it is. As soon as you start you get showered in machine guns and bazookas, all fights end in a few seconds including bosses, either you kill them or they kill you... They were probably expecting the same speed and weapon availability...

And yeah, let's face it: current generation's idea of "fun" isn't dying repeatedly while trying to learn a boss's patterns, only to finally defeat him and find a new, harder one with even more ♥♥♥♥♥♥ up attacks.
HydrogenHuman Apr 10, 2016 @ 11:47am 
Originally posted by Frostarrows:
I love the game, but I think my major gripe with it is how boring the early game is. The starter weapons range from weak to really bad. The pilot's gun is just flat out un-fun.

I think the .38 special and the deringer should be repurposed into starter weapons. I loved those, and they don't really carry over well to later floors.

True semi automatic pistols are fun. Inaccurate, slow firing ones are not.

See I don't agree with that, but obviously everyone is entitled to how they feel the game should be designed.

I'm fine with the initial stage being "boring" because that is generally what happens when you start off with nothing but a basic weapon; it's boring.

It's kind of like starting off in an RPG with no spells, equipment, or party members. Yes, it will be boring, but you inevitably get better items and weapons.

Bob Apr 10, 2016 @ 11:48am 
To be fair, games like dark souls was dominating the market and may do so again here in a few days, and many games have been getting more difficult due to demand (on PC at least). I don't think difficulty is an issue so much as it is the fun factor for people. I think most would prefer having the chance to get more items even if it meant increased difficulty even further. People want to mess around with builds and have a reason to keep running.
HydrogenHuman Apr 10, 2016 @ 11:50am 
Originally posted by Bob:
To be fair, games like dark souls was dominating the market and may do so again here in a few days, and many games have been getting more difficult due to demand (on PC at least). I don't think difficulty is an issue so much as it is the fun factor for people. I think most would prefer having the chance to get more items even if it meant increased difficulty even further. People want to mess around with builds and have a reason to keep running.

Maybe I've lucked out then the time I've been playing, but I always end up finding an interesting gun or something useful nearly every run.
Xandercosm Apr 10, 2016 @ 11:51am 
To be honest, a lot of what he said (if I'm looking at the same review) was totally valid. This game is good but not without it's issues. To him, there were enough that it warranted a thumbs down. That's okay.

Also, most of what he said is pretty much right. The game is way too heavy on the RNG and not enough on skill. We need people to make valid complaints like this so the devs can see what's wrong with their game and fix it.
HydrogenHuman Apr 10, 2016 @ 11:54am 
Originally posted by Xandercosm:
To be honest, a lot of what he said (if I'm looking at the same review) was totally valid. This game is good but not without it's issues. To him, there were enough that it warranted a thumbs down. That's okay.

Also, most of what he said is pretty much right. The game is way too heavy on the RNG and not enough on skill. We need people to make valid complaints like this so the devs can see what's wrong with their game and fix it.

I don't agree with it relying too heavily on RNG, but everyone has an opinion on the game.

If I had one gripe about the game it would be that I see similar rooms, or sometimes the exact same room with the same enemies a lot. So even though it is relying on RNG, when it comes to the room generation, it sometimes isn't so random.
Bob Apr 10, 2016 @ 11:54am 
Originally posted by HydrogenHuman:
Originally posted by Bob:
To be fair, games like dark souls was dominating the market and may do so again here in a few days, and many games have been getting more difficult due to demand (on PC at least). I don't think difficulty is an issue so much as it is the fun factor for people. I think most would prefer having the chance to get more items even if it meant increased difficulty even further. People want to mess around with builds and have a reason to keep running.

Maybe I've lucked out then the time I've been playing, but I always end up finding an interesting gun or something useful nearly every run.
By the time you hit floor 5, you should always have at least one decent weapon, though I have had a couple times where my best was a plasma gun. I was more or less referring to passives to allow for synergies. Getting an offensive passive is already on the rare side. Getting more than 1 for some cool combo effects has not even happened for me yet and I've already cleared most of the game :\
Last edited by Bob; Apr 10, 2016 @ 11:55am
Xandercosm Apr 10, 2016 @ 11:56am 
Originally posted by HydrogenHuman:
Originally posted by Xandercosm:
To be honest, a lot of what he said (if I'm looking at the same review) was totally valid. This game is good but not without it's issues. To him, there were enough that it warranted a thumbs down. That's okay.

Also, most of what he said is pretty much right. The game is way too heavy on the RNG and not enough on skill. We need people to make valid complaints like this so the devs can see what's wrong with their game and fix it.

I don't agree with it relying too heavily on RNG, but everyone has an opinion on the game.

If I had one gripe about the game it would be that I see similar rooms, or sometimes the exact same room with the same enemies a lot. So even though it is relying on RNG, when it comes to the room generation, it sometimes isn't so random.

They just have to add more room types, I guess. I just feel like RNG is good but it needs to be limited so that it doesn't decide, like 60% of the outcome of each run.
Psychobagger Apr 10, 2016 @ 11:57am 
This was a really good post, man. I've grown up in the era of "modern" games, if you feel me- where difficulty is modifiable and, honestly, a joke. This is literally the first game I've ever played where I want to rage so hard because it is so insanely difficult. I'm not used to this type of game, and I swear I am going to quit playing every time I die, but I always come back to it. I really do suck at it, I'm not gonna lie. But I've been trying to play without dodge-rolling at all, just moving through bullets and trying to get better at the bosses. It really angers me that there are already some guys out there who have beaten every chamber flawlessy in one run and such, and I really can't understand how they do it. But I'll keep trying, maybe I'll get okay at it.
HydrogenHuman Apr 10, 2016 @ 11:57am 
Originally posted by Bob:
Originally posted by HydrogenHuman:

Maybe I've lucked out then the time I've been playing, but I always end up finding an interesting gun or something useful nearly every run.
By the time you hit floor 5, you should always have at least one decent weapon, though I have had a couple times where my best was a plasma gun. I was more or less referring to passives to allow for synergies. Getting an offensive passive is already on the rare side. Getting more than 1 for some cool combo effects has not even happened for me personally yet and I've already cleared most of the game :\

Passives are definitely harder to come across, but I usually can get one or two interesting ones on each playthrough. Now my definition of a good passive is probably not the same as yours, such as the speed increase one.
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Date Posted: Apr 10, 2016 @ 11:24am
Posts: 25