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I think the .38 special and the deringer should be repurposed into starter weapons. I loved those, and they don't really carry over well to later floors.
True semi automatic pistols are fun. Inaccurate, slow firing ones are not.
I really agree with this.
I don't see how that makes their opinion less valid because they don't enjoy something. As usual, just because you feel the game should be a perfect 100 doesn't mean that their concerns are invalid or that yours are more so. You enjoy the game and that is all that matters, but others who don't will post why that is the case, which helps people make a better choice on their purchase.
The new one starts awfully easy (most people gets to Mom on their very first run), and every time there's a difficulty increase you have already unlocked items powerful enough to carry you. Just keep restarting until you get Mom's Knife in the first treasure room and congrats, you already won. The final bosses in the Chest and before are a complete waste, they have cool bullet-hell patterns but most people will never have to face them because by the time you fight them you can kill them in 5 seconds. I loved BoI Rebirth, don't get me wrong, I 100%'d and loved every second. But challenging it is not. But many people is expecting the same "challenge" between this game and BoI.
Nuclear Throne, well I hated everything about it, the FPS lock, the graphics, the lack of content, the level generation and the gunplay... But I'm guessing people loved it for how hiperactive it is. As soon as you start you get showered in machine guns and bazookas, all fights end in a few seconds including bosses, either you kill them or they kill you... They were probably expecting the same speed and weapon availability...
And yeah, let's face it: current generation's idea of "fun" isn't dying repeatedly while trying to learn a boss's patterns, only to finally defeat him and find a new, harder one with even more ♥♥♥♥♥♥ up attacks.
See I don't agree with that, but obviously everyone is entitled to how they feel the game should be designed.
I'm fine with the initial stage being "boring" because that is generally what happens when you start off with nothing but a basic weapon; it's boring.
It's kind of like starting off in an RPG with no spells, equipment, or party members. Yes, it will be boring, but you inevitably get better items and weapons.
Maybe I've lucked out then the time I've been playing, but I always end up finding an interesting gun or something useful nearly every run.
Also, most of what he said is pretty much right. The game is way too heavy on the RNG and not enough on skill. We need people to make valid complaints like this so the devs can see what's wrong with their game and fix it.
I don't agree with it relying too heavily on RNG, but everyone has an opinion on the game.
If I had one gripe about the game it would be that I see similar rooms, or sometimes the exact same room with the same enemies a lot. So even though it is relying on RNG, when it comes to the room generation, it sometimes isn't so random.
They just have to add more room types, I guess. I just feel like RNG is good but it needs to be limited so that it doesn't decide, like 60% of the outcome of each run.
Passives are definitely harder to come across, but I usually can get one or two interesting ones on each playthrough. Now my definition of a good passive is probably not the same as yours, such as the speed increase one.