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would have loved it for the 6th floor
There was this one Boss (a dark ball who can darken the room and shoot big red balls) and on this boss the fightsabre didn't really help with the reloading mechanic and later got killed by the tank boss -.-
But i have to admit that the Ammoconda was a piece of cake (and usually it's one of the most annyoing bosses for me - so far).
I think this weapon is as "strong" as it should be. Even in Isaac there are items that totally break the game and it's part of the random nature and experience of these games.
I am fine with strong items, but my point is that it dwarfs anything and everything when they have an extremely higher amount of passives and weaponry to choose from. Isaac has many things/synergies that are freakishly strong where as so far we only have this weapon that is a free full clear if used properly.
Maybe i worded it a bit wrong but since the Fightsabre reflects the bullets back towards the enemy i found it little useful against the black ball Boss because it moved almost always out of the way when the shots got reflected.