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This is an excelent dissection of the real issues with the game. Get hit during a boss fight? No heart for you. Get hit while clearing a floor? Your coolness is reset and you get less loot. Get a crap gun? Oh now you're out of keys, sucks to be you.
The game's core is amazing. The game's mechanics are fun. The games theming and athetic are incredible. But the game is designed to help those who are good at the game and punish those who aren't. And that's a tiny bit bassakwards.
Don't get hit during boss battle? Here's a bonus heart for you. Don't get hit while clearing a floor? You'r cool and get more loot (what???). Got a good gun? Good for you. Dont? Deal with it and try to make the best out of the worst.
Many Rogue-LITES have difficulty settings. But as Coin pointed out, I said roguelike, not rogue-lite.
Even many roguelites have difficulty settings. TOME has multiple "super easy" difficulty settings, including a "infinate lives" setting (which, to be fair, doesn't gaurentee you can beat the game).
But even the roguelikes that don't are more about tactics, planning, and knoweldge than about execution. Sure, it can be rough when you don't find a good way to constantly identify items in Nethack or something, but that isn't difficulty...that's RNG.
The fundementals of a roguelike are permadeath and procedural generation. That's it.
For reference, Wikipedia doesn't use any form of the word "difficulty" or "challenge" when it describes them at all.
https://en.wikipedia.org/wiki/Roguelike
Neither does Rogue Basin, probably THE biggest home of roguelikes on the net:
http://www.roguebasin.com/index.php?title=Main_Page
Seriously, the idea that roguelikes/lites are fundementally hard is a new phenominon that isn't really part of the genre's roots...at all.
Complex? Totally. Intricate? You bet. Mysterious? Sure. Partially luck based? Indeed. But hard? Not nessisarily.
You just called someone with a physical disability a wuss. I bet you make your parents super duper proud.
I'm not doing better than last run. That's the whole point of this post.
Also, this is one of the only rogue-lites I can think of where if you cannot beat the first boss you cannot make ANY forward progress in the meta-game (cause you need the Hegimony dollars). But that's really beside the point."
^This is a valid point. You lose in Rogue Legacy, you still make progress. Not in the Gungeon atm. Thats taking away the fun for me. Also there seems to be inconsistencys with the "money"-drops: sometimes i kill 8 enemys, i get 3 shells, sometimes it is almost reversed...
Yeah...there is a hidden stat called "coolness." It goes up the more things you kill without getting hit. There are also items that directly increase it (like cigarettes). It increase drop rate of consumables (hearts, keys, etc) and decreases reload speed.
Said no one.
Even Dark Souls and Demon Souls, the pinicle of "get gud gaming" allow you to farm the easy mobs for hours to get souls if you want/need to. This game says "can't beat the first boss? sucks to be you."
You seem to be aware that there are game like tome. Dark souls doesn't compare in any way in terms of difficulty.
Exactly. Now you'r getting it.
What? You think TOME is hard? LOL Tome is math. Math is not hard.
That's a ♥♥♥♥♥♥ attitude for a game (or a person) to have. Only an ass would have that attitude.
Don't like it - don't play it.
It's not the same at all.