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报告翻译问题
Yes, in some boss fights and things, you'll be too busy dodging bullets to focus on reloading. But that's fun. That's a good thing. The moment you get a bit of a break, reload, and focus on shooting
That's how you get to know a gun. Know about how much you need to shoot before hiding in cover and reloading. It gives each gun a bit more character
An auto reload would honestly be lame
It is very much like the old sidescrolling shoot'em-ups (R-Type, Gradius, etc), where you can hold the trigger down to auto-fire at a slower rate or you can tap the button to fire faster. It increased the range of the skill ceiling and allows players room to improve and outperform the enemy ships.
Enter the Gungeon, like the shoot'em-ups I've described above, is designed from the ground up to include manual reloading (either by pressing the reload key or by pulling the trigger while the magazine is empty). This is exemplified in the plethora of items that build on the reload function. A change as small as "auto-reload" would require adjustments to a large number of items and abilities.
If it is any consolation, if you reload one weapon all of them are reloaded, and you can start reloading before a dodge roll and it will likely finish when you land (depending on weapon, obviously). Additionally, some items give you upgrades when you reload, or increase the damage/effectiveness of the first shot, giving you incentive to reload more frequently than normal. Also, as I mentioned before, many weapons fire faster if you pull the trigger repeatedly.
By all means, you're entitled to play the game the way you want, but at this point you've had a fairly calm interaction with me and I've done my best to explain the disadvantages of what you're suggesting. To add to that, your only rebuttal was an attempt to discredit my argument with an obvious fact. You must understand that your request seems outlandish and unreasonable at this point which is why you chose not to argue the point I was making. Your energies would be better spent learning the mechanics of the game. Either that, or frame your strategies around acquiring the weapons I mentioned above (Mean Green, Science Gun, Alien Engine, etc) which have a single magazine and can simply be fired until empty.
I don't recommend doing so, because it would leave out so much of the game's hilarious and enjoyable weaponry and some of the best weapons are automatics but you seem stubborn, and perhaps you can turn that focus towards enjoying the game.
Exactly that: I'm a cocky prick who wants to feel good about himself by telling everyone he's better, especially when it took me 70 hours of gameplay to beat the boss of the fifth chamber even once and by that time i encountered it only twice.
My second kill of the boss was around the 90 hours mark.
You see, i'm a 1337 h3x0r with mad skillz.
Sir Pencil above my post gives you a pretty good post why automatic reloading wouldn't benefit you as much as you think.
ps: i hope you'll never get the item "cog of battle" because it only benefits from reloading manually
Actually spamming the left click does not accomplish same thing as holding down the fire button because MANY guns that are not rapid fire guns shoot faster when you click as opposed to when you hold.
If you really want to hold then hold. You CAN press R to reload too, you know. Also auto reload would break some combos like dodge reload with any gun that has special type of ammo as it's last bullet in the clip.
It wouldn't, because all auto-reload is is turbo mode. Turbo mode is strictly better than holding the mouse button for most guns and it's dumb. It doesn't change anything about guns whose last bullet is special because it only reloads when empty, jsut like if you have fire set on turbo mode in the Steam Configurator or if you rapidly click. Auto-reload also wouldn't prevent you from hitting R for the Cog of War and Rad Gun.
Aside from the lower rate of fire you get with some weapons, just holding LMB and hitting R greatly slows down the speed of your reloads as you have to notice when you're empty and hit R. In a traditional FPS this isn't an issue as you aren't constantly shooting; in EtG, you don't have a massive gun model in front of your face to make it apparent when you've gone empty and most skilled players are not going to be paying much attention to where they're aiming so that they can focus on dodging bullets.
It's just meaningless input noise, there's no skill to it. It's just a pain in the ass that you put up with to get objectively better results. So why would an auto-reload mod be bad? No one would be arguing against it if it were in the game to begin with, the only thing anyone's brought up in this thread is what you'll generally hear out of any feature police shooting down any new thing in suggestion forums: it's a quality-of-life change, therefore it's bad.
Shooters have the same auto reload Gungeon has. If you attempt to fire with an empty clip, you reload. I can't remember the last time I literally held the button down the entire time for any gun that wasn't a beam weapon.
One of the important skills in an FPS game is knowing when you can reload so you have shots when you need them. While less important in the Gungeon, knowing when to reload is still important.
As others said, an auto-reload function would mess up several items, most notably Cog of Battle. Perhaps also Easy Reload bullets with single shot weapons.
It would work if there was a significant delay on the auto-reload, like .5-1 seconds after you drained the clip and were still holding the button, but generally I feel things like this are some of the features of the Gungeon. The game isn't intentionally inconvenient, but it most definitely isn't easy and doesn't hand hold.
Why does everyone think it would mess up the Cog of Battle? It triggers automatically, and you can click to hit the active reload. And dodge rolls are just as easy, just hit R while rolling, that's still an option. It's as simple as that for a mod. Why do you think that would be ruined by a reload that happens automatically if you keep the LMB held after your current magazine goes empty?
The "hand-holding" line is just posturing. How are you more skilled for spamming LMB rather than holding it? You're not making any decisions in doing it, it's not a fighting game where you're memorizing complex combos where perfect timing is required to keep your opponent stunlocked. You're just mashing it. Why do you feel it's so important that people have to mash the button? And why can't other people have the option for a more comfortable experience when it literally takes nothing away from the game?
Again, there would be no issue with those items and auto reload if it had a slight delay, simmilar to the time one would take between clicks, but it doesn't really fit what Gungeon is.
Gungeon is very difficult in a fair way. However, its not going to go out of its way to make things easier for you. You are not told what an item does until you pick it up. You are not told that your semi-automatic weapon fires slower if you hold the trigger down compared to if you pull it for each shot. You are not told anything other than move, aim, shoot, roll, blanks, active items. This is what I feel the Gungeon is.
Heck, I didn't know you could use the Y.V. Shrine multiple times until I looked at the wiki.