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Of course not as noticeable as that, but in a certain point it wasn't a straight line anymore.
I just tried it again and it changes every time you move, it's like a small flickering on the map's borders.
Than you go to the closest wall and shoot at it (you can't use guns with unlimited ammo) until it cracks.
Now you press Q to use a blank and the wall disappears.
Maybe explosives work too :o
- The Bullet's starting weapon, Blasphemy, *does* find secret doors, despite having infinite ammo.
- There's apparently a slight discoloration of walls with secret rooms behind them. It's difficult enough to see though that I've never really noticed it.
- Mapping items reveal secret rooms, but if found in a shop are rarely worth the money IMHO.
- Treasure rooms are easy to check efficiently... just shoot in the middle of any of the walls that have enough space behind them for a secret room.
- Shrines are easy to check too. See the floor leading off to a wall without a door in a shrine room? Check it.
- If you have up to 2 (or however many you regenerate thanks to passives) blanks left at the end of a floor, feel free to fire them off, since you regenerate up to two blanks every Chamber (or more with some passives). I usually try them in the shop and the elevator-down room.
- The Bomb active can open walls like blanks do. I tried an explosive barrel once and it didn't work, though.
- 2 *specific* secret doors are always available: The secret entrances to two of the secret floors. I won't comment on those since some may consider that spoilers, though.
You sure about that? I was just doing a run with the Mega Douser and it was totally finding hidden rooms for me.