Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your last thread was "Why the ♥♥♥♥ do people think Wallmonger is easy?"
wondering what thread will come tomomorow lol
Pillars have a simplistic pattern repeatedly fairly slowly. Wallmonger has a set alternating pattern but is very glitzy with fire, large amounts of bullets, and the movement throwing people off. High Priest is the most unpredictable, and those wall bullets can easily throw people off.
I agree, kill pillars and wall monger both are way less unpredictable than high priest.
I once had him throw 3 waves of spike shaped bullets in a row which almost never
happens regularly for me at least.
My problem is that I panic, I flip out and I most likely die.