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but practice is still a thing and it seems to apply fairly universally, i can get a master chamber on floor one fairly easily if i get a good RNG into a high powered gun for the boss.
The game emphasizes your own skill growth more than your RNG; believe me, even terrible weapons can shine if you use them well. The only absolutely awful gun would be the Klobbe, which is supposed to be absolutely awful, and even then I can think of a few uses for it.
There are hidden characters, skins to unlock, and [BoI-esque] an unlocks system, where whatever you unlock can be found in the next run. Most of them range from funny to valuable to just plain gamebreakingly fun.
There's also NPC unlocks, which allow NPCs to randomly appear in a run and do various things; selling items, healing you, having you map the floor for an item. One even gives quests for weapon unlocks and currency.
There's the elevator to finish, then the Final, FINAL boss. There's a lot here to keep you interested if you want the game to change over time.
I guess I'm looking for things that endure across death. Things that make it feel like although I died, which happens a lot (especially in the beginning) I'd imagine, hang around for the next run so that I always feel like I've made some improvement (albeit minor) to a specific character or perhaps my overall cast of character options.
It sounds like that does exist, to a degree, guess I'll play a bit more and see how much of it I can find.
Cheers!
Videogames done right.
Individual characters don't improve, such as in Isaac, where characters can get new starting items, but there are definitely different meta-goals to work towards that get revealed as you continue playing.