Enter the Gungeon

Enter the Gungeon

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steVie May 11, 2016 @ 7:58pm
dropping/selling your starter weapon
I get that you need a weapon to fall back onto, but the starter weapons are unbearable. The moment I get a different pistol I default to that instead, ammo be damned.
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Showing 1-4 of 4 comments
Tato May 12, 2016 @ 1:55am 
Originally posted by ewakhakineewahaninja:
You can't. You are bound to the starter piece in the event that you have used up all your ammo in your other guns.
This. I mean, the Marine could maybe put up a fist fight and win it, and the Hunter could throw her Dog at the enemies, but that's pretty much it.
BOYCOTT May 12, 2016 @ 3:06am 
Originally posted by Dasky:
Originally posted by ewakhakineewahaninja:
You can't. You are bound to the starter piece in the event that you have used up all your ammo in your other guns.
This. I mean, the Marine could maybe put up a fist fight and win it, and the Hunter could throw her Dog at the enemies, but that's pretty much it.
the marine has the best starter by far though, accurate to long distances, good clip size and more reliable than most guns out of brown chests on floor 1. (who am i kidding, it beats a lot of red chest guns too)

it's actually pretty rare that i use anything else until the second floor save for getting a carry weapon.
steVie May 12, 2016 @ 2:02pm 
My problem is that you're stuck with it. I'd love to give myself a challenge by dropping the infinite ammo weapon.
tf2player May 12, 2016 @ 3:07pm 
Originally posted by stevaloo:
My problem is that you're stuck with it. I'd love to give myself a challenge by dropping the infinite ammo weapon.
this would not be a challenge as ammo drops are random and you would just run out eventually,I'd like it if we could drop our starting passives for a bit of a challenge though
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Showing 1-4 of 4 comments
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Date Posted: May 11, 2016 @ 7:58pm
Posts: 4