Enter the Gungeon

Enter the Gungeon

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Milk May 11, 2016 @ 4:40pm
Request for Duct Tape change
Using this item is highly unintuitive without the wiki, and even after reading the wiki BEFORE I used this item, it did not do what I expected it to do.

I assumed it merged the weapon you were currently holding with the weapon in your quickswap slot. It actually merges it with the next weapon in your inventory (I think).

It would be much simpler and intuitive if it just duct taped your current and quickswap weapons. Plus you wouldn't have to drop your possibly massive arsenal just to ensure you duct tape the correct weapons.
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Showing 1-15 of 15 comments
Carrier Pidgeons May 11, 2016 @ 4:43pm 
The way it works is pretty awkward. For example, I was able to make a high-ammo mailbox gun by mixing the Megadowser and the Mailbox; that isn't the most intuitive creation.
Milk May 11, 2016 @ 4:45pm 
Originally posted by Carrier Pidgeons:
The way it works is pretty awkward. For example, I was able to make a high-ammo mailbox gun by mixing the Megadowser and the Mailbox; that isn't the most intuitive creation.
I don't mind how it functions, I just don't like how unintuitive using the item is.

Like, I wanted to stick an RPG onto my elephant gun, but instead I combined it with an H carbine. And the H carbine ate my Elephant gun ammo real fast.
Carrier Pidgeons May 11, 2016 @ 4:47pm 
Originally posted by Tacobandit:
Originally posted by Carrier Pidgeons:
The way it works is pretty awkward. For example, I was able to make a high-ammo mailbox gun by mixing the Megadowser and the Mailbox; that isn't the most intuitive creation.
I don't mind how it functions, I just don't like how unintuitive using the item is.

Like, I wanted to stick an RPG onto my elephant gun, but instead I combined it with an H carbine. And the H carbine ate my Elephant gun ammo real fast.

That reminds me.

I once made combined the H rifle (the crappy 250 ammo one) and a C4mand0 out of desperation and lack of C4mand0 ammo to fight the Lich. It actually worked.
Entropie May 11, 2016 @ 5:32pm 
I'm always dropping all the guns I dont want to tape before using it exactly for this reason
(+ a pinch of paranoia)
tagteam May 11, 2016 @ 6:12pm 
^ this
Pantera May 11, 2016 @ 8:42pm 
hm so you say you did read the wiki? But the wiki tells to temporaliy drop guns to get a specific combination.
D2daICE May 11, 2016 @ 9:18pm 
The Ammonomicon says:

"Combines the currently equipped gun with the next carried gun."

english is not my native language but still i did understand this sentence from the get go.
Milk May 11, 2016 @ 9:19pm 
Originally posted by Pantera:
hm so you say you did read the wiki? But the wiki tells to temporaliy drop guns to get a specific combination.
And so what? I didn't feel like dropping 12 guns. And the wiki wasn't exactly clear on what order the guns are taped together. It was very vague.

Actually, forget the confusion. Let's assume that everyone will immediately understand how it works, just to get rid of "nuh-uh, no way you misunderstood the vague description".

If you want to combine a gun that's very far away from the current gun in your inventory, you're going to have to drop a lot of guns. Then you use duct tape. Then you pick up all of the guns.

That sounds like a lot of busywork just to combine two guns, when what I proposed would literally take like 5 seconds tops.
Last edited by Milk; May 11, 2016 @ 9:24pm
Milk May 11, 2016 @ 9:19pm 
Originally posted by D2daICE:
The Ammonomicon says:

"Combines the currently equipped gun with the next carried gun."

english is not my native language but still i did understand this sentence from the get go.
And what is "the next carried gun"? The one in your quickswap bar? Because that's your "next gun" in most contexts.
Originally posted by Tacobandit:
Originally posted by D2daICE:
The Ammonomicon says:

"Combines the currently equipped gun with the next carried gun."

english is not my native language but still i did understand this sentence from the get go.
And what is "the next carried gun"? The one in your quickswap bar? Because that's your "next gun" in most contexts.

As you acquire guns, they get lined up on your number keys. Basic gun is on "1", everything after that gets placed on number keys sequentially.

You pickup a shotgun[2], then pick up mailbox[3] then pick up hegemony rifle [4]

Holding mailbox, you will combine it with the hegemony rifle because 4 comes after 3.

Drop and pickup weapons to switch them around.
D2daICE May 11, 2016 @ 9:33pm 
Originally posted by Tacobandit:
Originally posted by D2daICE:
The Ammonomicon says:

"Combines the currently equipped gun with the next carried gun."

english is not my native language but still i did understand this sentence from the get go.
And what is "the next carried gun"? The one in your quickswap bar? Because that's your "next gun" in most contexts.
You can cycle through your weapons with the mouse wheel our the D-Pad on the controller to see what your next gun is.

I don't see how the "next carried gun" means the one in your quick swap slot.

As an example, if you have ten guns in that order:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10

then you combine weapon 2 with 3, 6 with 7, 9 with 10 and so on and it doesn't matter if you quick swap between 2 and 9 all the time.
Only exception is 1 and 2 because one is usually your starter gun and i'm not sure if you can combine anything with it - but i guess not.

If a number stands for a gun and you change the order yourself by dropping them and picking them up you could go with:

1, 10, 6, 3, 8, 7, 2, 5, 4, 9

In that order you would combine 10 with 6, 7 with 2, 2 with 5 and so on.

Hope this makes it clearer for you.
Smakit May 11, 2016 @ 9:46pm 
I agree it comes off as awkward and cumbersome. There is obviously no kind of pop-up mechanic in the game to ask you to pick them, and when you do want certain guns it is a silly drop game to get them ordered right - not difficult, just a couple of guns, but still unintuitive compared to the rest of the game.

I think a simple fix would require the tape to be used twice. It could still cause some confusion, but having it tape the equipped gun, showing some kind of icon on the gun (a roll of duct tape). Maybe differentiate the item icon on the left as well to show one is selected. Then when you have another gun equipped/held in the current slot and hit space a 2nd time, it tapes the two together.

The main issue then would be some slightly new/tweaked art to show which guns have been marked with tape, some description edits, and the new code to do so (picking an item already taped could 'remove' it in case you messed up picking the first gun).

I'm not saying it is a huge puzzle as is now, but it does feel odd. It would take a bit of effort for the devs, but I think make it easier for the average joe.
Milk May 11, 2016 @ 9:58pm 
Originally posted by D2daICE:
Originally posted by Tacobandit:
And what is "the next carried gun"? The one in your quickswap bar? Because that's your "next gun" in most contexts.
You can cycle through your weapons with the mouse wheel our the D-Pad on the controller to see what your next gun is.

I don't see how the "next carried gun" means the one in your quick swap slot.

As an example, if you have ten guns in that order:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10

then you combine weapon 2 with 3, 6 with 7, 9 with 10 and so on and it doesn't matter if you quick swap between 2 and 9 all the time.
Only exception is 1 and 2 because one is usually your starter gun and i'm not sure if you can combine anything with it - but i guess not.

If a number stands for a gun and you change the order yourself by dropping them and picking them up you could go with:

1, 10, 6, 3, 8, 7, 2, 5, 4, 9

In that order you would combine 10 with 6, 7 with 2, 2 with 5 and so on.

Hope this makes it clearer for you.
Yes, I understood what "next gun" meant before you made this long explanation. What I was saying was at the time (before I used the duct tape), I assumed "next gun" meant the weapon in your quick swap slot, because when you quickly push the "next gun" button, it takes you to your quick swap weapon. As in, that will be your next weapon

I did not assume it meant literally the next weapon, because that is extremely unintuitive. Not once did I think that it would literally be the next weapon at any point until I pressed spacebar and saw that's what it actually did.

The way it's currently implemented is lazy.
D2daICE May 11, 2016 @ 10:02pm 
It's not the perfect way, true but as i said, when i got duct tape and read the ammonomicon entry about it it was pretty clear to me how to use it.

The problem was your false assumption what "next" gun means - so it's more a problem of your thinking than a problem of the game.

Not sure at what time of play you got it the first time but since you have 72 hours of play i would assume that by that point it should be clear what "next" weapon means and that the quick swap option has nothing to do with "next" gun.

Sorry if this sounds/reads a bit offensive, there's no intention to offend you.
Milk May 11, 2016 @ 11:30pm 
Originally posted by D2daICE:
Not sure at what time of play you got it the first time but since you have 72 hours of play i would assume that by that point it should be clear what "next" weapon means and that the quick swap option has nothing to do with "next" gun.
And I would assume that you would understand at this point that I don't care about the confusion anymore, I just kept answering you so you'd drop it.
Last edited by Milk; May 11, 2016 @ 11:30pm
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Date Posted: May 11, 2016 @ 4:40pm
Posts: 15