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Like, I wanted to stick an RPG onto my elephant gun, but instead I combined it with an H carbine. And the H carbine ate my Elephant gun ammo real fast.
That reminds me.
I once made combined the H rifle (the crappy 250 ammo one) and a C4mand0 out of desperation and lack of C4mand0 ammo to fight the Lich. It actually worked.
(+ a pinch of paranoia)
"Combines the currently equipped gun with the next carried gun."
english is not my native language but still i did understand this sentence from the get go.
Actually, forget the confusion. Let's assume that everyone will immediately understand how it works, just to get rid of "nuh-uh, no way you misunderstood the vague description".
If you want to combine a gun that's very far away from the current gun in your inventory, you're going to have to drop a lot of guns. Then you use duct tape. Then you pick up all of the guns.
That sounds like a lot of busywork just to combine two guns, when what I proposed would literally take like 5 seconds tops.
As you acquire guns, they get lined up on your number keys. Basic gun is on "1", everything after that gets placed on number keys sequentially.
You pickup a shotgun[2], then pick up mailbox[3] then pick up hegemony rifle [4]
Holding mailbox, you will combine it with the hegemony rifle because 4 comes after 3.
Drop and pickup weapons to switch them around.
I don't see how the "next carried gun" means the one in your quick swap slot.
As an example, if you have ten guns in that order:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
then you combine weapon 2 with 3, 6 with 7, 9 with 10 and so on and it doesn't matter if you quick swap between 2 and 9 all the time.
Only exception is 1 and 2 because one is usually your starter gun and i'm not sure if you can combine anything with it - but i guess not.
If a number stands for a gun and you change the order yourself by dropping them and picking them up you could go with:
1, 10, 6, 3, 8, 7, 2, 5, 4, 9
In that order you would combine 10 with 6, 7 with 2, 2 with 5 and so on.
Hope this makes it clearer for you.
I think a simple fix would require the tape to be used twice. It could still cause some confusion, but having it tape the equipped gun, showing some kind of icon on the gun (a roll of duct tape). Maybe differentiate the item icon on the left as well to show one is selected. Then when you have another gun equipped/held in the current slot and hit space a 2nd time, it tapes the two together.
The main issue then would be some slightly new/tweaked art to show which guns have been marked with tape, some description edits, and the new code to do so (picking an item already taped could 'remove' it in case you messed up picking the first gun).
I'm not saying it is a huge puzzle as is now, but it does feel odd. It would take a bit of effort for the devs, but I think make it easier for the average joe.
I did not assume it meant literally the next weapon, because that is extremely unintuitive. Not once did I think that it would literally be the next weapon at any point until I pressed spacebar and saw that's what it actually did.
The way it's currently implemented is lazy.
The problem was your false assumption what "next" gun means - so it's more a problem of your thinking than a problem of the game.
Not sure at what time of play you got it the first time but since you have 72 hours of play i would assume that by that point it should be clear what "next" weapon means and that the quick swap option has nothing to do with "next" gun.
Sorry if this sounds/reads a bit offensive, there's no intention to offend you.