Enter the Gungeon

Enter the Gungeon

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A organized list of Guns that may be umbalanced
I organized in this thread many guns that many consider too good for it's current ranking, too bad for it's current ranking, synergies that makes them a lot better than intended or general problems with guns.

Unfairly Strong Weapons (USW)

1- Glacier
-The Glacier fires bullets that creates water, explodes on contact, destroying bullets and freezing enemies and also bounces off obstacles. This gun can make many boss battles a lot easier and because of it's great amount of bullets and fairly big clip size, it belongs to either golden chests or black chests
Thread about the Glacier, by Carrier Pidgeons: https://steamcommunity.com/app/311690/discussions/0/364040797996128169/

2- Compressed air tank
-The Compressed air tank is a fast charged gun that 'fires' sharks, that home on enemies, create water and does great damage. The fast reload and charge times makes this weapon stronger than it probably was intended to be
Thread about Compressed air tank, by Tacobandit:
https://steamcommunity.com/app/311690/discussions/0/364040166689516857/

3- Fossilized Gun
-The Fossilized Gun is a item found in brown chests that fires streams of oil, and when the player tries to reload it, the gun shoots fire similarly to the Phoenix, igniting all the oil.
The problem is that this gun works better than Plunger and Molotov Gun (both higher tier) Because the Plunger cannot affect flying enemies and the Molotov Gun creates a circle of fire, but has a huge reload speed.
Opnion by Hand's Hermit Permit

4- Sling
-The Sling is a charged weapon found in brown chests that deals a big amount of damage and bounces once on walls and some objects. But the amount of damage it does, the small charge time and the little reload time make it belong to a blue chest instead of a brown chest.
Opnion by Fusha

5- Normal Shotgun
- Opnion by AnemoneMeer:
That thing's really quite decent for a brown chest gun, and has no real weakness, with an alright ammo pool, solid damage, solid spread, high pellet count. With any damage upgrade, it becomes a very very effective weapon. With a unity ring and a fair few weapons, it was outperforming higher tier weapons VERY notably, and managed to go through 275% of Lich's total forms HP. With a strong accuracy upgrade, it basically becomes a burst fire rifle.
It deserves at least blue tier. Good, not great, nothing special but reliable and functional.

6- Gunther
- Opnion by Hand's Hermit Permit:
Gunther is hugely OP, even for black chest loot. Big damage, homing bullets, and infinite ammo. What more could you ask for? It's cruise-control for "win."
I tried doing a Lead God run, got this on floor one, and got carried all the way through to a flawless Dragun clear, unlocking the achievement. I didn't have to use any other gun at all. After all this time trying to skill my way into some ♥♥♥♥, I just get carried after all. Feels cheap as hell.

7- Gunbow
- Opnion by Ewakhakineewahaninja
One weapon that I feel is absurdly powerful is the Gunbow. With that gun, all it takes is one perfect shot to obliterate a room filled with enemies, I found myself one-shotting quite a few rooms in ,the final level. It even does impressive damage to bosses. I'm not even particularly skilled in calculating the angles of where to fire this gun to deal the most damage and it hardly matters because the ricochet will practically cover the majority of room and deal massive damage. Despite only having 75 ammunition, I believe? It certainly doesn't take much effort to dominate the game with this gun.

Unfairly Weak Weapons (UWW)

1- Yari Launcher
-Yari Launcher rapidly fires low-damaging missiles that home in on enemies and creates small explosions. the only problem is it's increadibly small ammo capacity, that normally allows you to fire only 4 clips. It could be a nice green chest item, but instead it's found in black chests.
Thread about Yari Launcher, by Andrew Scott/GR13:
https://steamcommunity.com/app/311690/discussions/0/364040961446421261/

2- Fire Hand
-Fire Hand shoots with a decent rate of fire low damaging, piercing bullets that set enemies on fire if they arent immune. The problem is that it deals a very small amount of damage on enemies that are immune to fire and also to enemies that arent, making it not good enough to belong to green chests.

3- Plunger
-Plunger shoots a stream of poison that creates green poisonous creep in the floor where the stream passes through, including 1 feet in the front of the player. The Plunger isnt just a very weak weapon but it`s also useless against the many bosses and enemies that either fly or have immunity to poison. It`s biggest flaw, though, is that by creating long puddles of creep, it makes the player usually take poison damage or reduces greatly the area he can freely walk at, making the plunger almost only usable if the the player has immunity to poison. But the worst is that it`s a green chest gun, along with the Glacier.

4- Zilla Shotgun
-Opnion by Jellypuff
-So far, the only gun i truly find "unbalanced", would be the "Zilla Shotgun". 2-3 rooms/15-20% of a boss's HP = empty. Regular/non-charged shots won't deal much damage, unless at extreme close range. Alot of weak/joke weapons at least have niche uses, ranging from extreme knockback to so much ammo, that it can be your secret room finder for the rest of the run.
Zilla Shotgun has zero uses and is on top of that "A"-Tier (Red Chests).

5- Catclaw
-Catclaw is a gun that rapidly fires crystal-like projectiles that stick to enemies and explode if no more projectiles stick to the enemy, the problem is that the explosion is small and doesnt do a lot of damage, and since the projectiles dont do contact damage when they hit a enemy, this gun just feels too weak to be found on red chests.

6- Betrayer's shield
-Opnion by Ewakhakineewahaninja
As for an underwhelming weapon I have to put Betrayer's Shield in that category. Despite the gun's gimmick, the shield effect that is applied upon reloading is utterly worthless. I have had many occasions where the shield has constantly been eradicated in less than a second upon being created when under fire, especially when enemies rain bullets down on you. Worse is that you can't reposition the shield until it’s destroyed. Finally, the gun is mediocre in terms of damage output, I had plenty of instances where I have ran out of ammo in about four rooms on floor 3 because it so weak, a very inconsistent weapon in general.

Unfairly Strong Synergies (USS)

1- Mass Shotgun
-Opnion by Ergo
Mass Shotgun is slightly OP because it synergises with Hip Holster, Alpha Bullets and Omega Bullets all at the same time, and has fairly large ammo capacity, too. I love the gun, but increasing its clip size by 1 could be a fair nerf.

If you have anything tot add, please comment on this thread and i will add to this.

Note: i'm reluctant to add Black Chest Guns that are too good and Brown Chest Guns that are too bad, because the Black Chest Guns are supposed to be great and Brown Chest Guns are supposed to be bad.
Naposledy upravil Phineus; 12. kvě. 2016 v 5.03
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Isaac the Heavy Knight původně napsal:
Carrier Pidgeons původně napsal:
Hm, elephant? I can see it; it's fairly good at clearing. Any shotgun-type weapon is pretty great at room clearing, in retrospect.

The RUBE pistol has to be one of my favorites; getting that during a blessed run is basically "well. button mash time".

Surprised nobody has talked about the Eye of the Beholster or the M1. They're phenomenal for their damage / ammo count.
The Eye of the Beholster has a nice little synergy with Easy Reload Bullets in that, if you dont reload after the last shot, you can just keep spawning the little eye guys.
Just thought i would put this little... er, ''tip'' out here.
Oh, lemme give you a tip too
Dont use the beholster on the High Dragun, since the beaddies do not target His body, instead, they target it's head.
ADcrafter původně napsal:
I organized in this thread many guns that many consider too good for it's current ranking, too bad for it's current ranking,

If you have anything tot add, please comment on this thread and i will add to this.
Hopefully the devs see this.

Note: i'm reluctant to add Black Chest Guns that are too good and Brown Chest Guns that are too bad, because the Black Chest Guns are supposed to be great and Brown Chest Guns are supposed to be bad.


Still not altered these parts to reflect your intentions in a better way, also saying you are reluctant to add Black Chest Guns and then put Gunther on here...
i put Gunther because who suggested it had enough information to support their opinion, and ive also seen that opinion many times coming from different people.

Time to add synergies to the mix
Naposledy upravil Phineus; 12. kvě. 2016 v 4.59
Hip Holster in itself is OP enough to be up there, despite being a passive.

It doubles damage output of things like the Flare Gun while taking half the ammo. Crossbow becomes 200 shots of OP.

Grenade Launcher in itself becomes a powerful boss killer.
I don't think Hip Holster is OP. It's double damage for some guns, which is incredible, but you have to get that AND a gun, that synergizes with it.

Might as well put Compass or other self-charging actives up there, because it makes Ring of Triggers and some guns godlike.

Some combinations of items can and should be OP, with the exception of truly game-breaking stuff, like Cigarettes pre-nerf.

For now, i can only think of one item combination in EtG, that can easely plow through every chamber, including Lich with no skill required: "Compass + Ring of Triggers + Black Hole Gun".
Naposledy upravil JellyPuff; 12. kvě. 2016 v 6.09
Jellypuff původně napsal:
I don't think Hip Holster is OP. It's double damage for some guns, which is incredible, but you have to get that AND a gun, that synergizes with it.

Might as well put Compass or other self-charging actives up there, because it makes Ring of Triggers and some guns godlike.

Some combinations of items can and should be OP, with the exception of truly game-breaking stuff, like Cigarettes pre-nerf.

For now, i can only think of one item combination in EtG, that can easely plow through every chamber, including Lich with no skill required: "Compass + Ring of Triggers + Black Hole Gun".

ahh... cigarettes, anytime i see this item in a run i get way too happy, don't even need to use it for the effect, just buy it, then sell it right back! :D MVP item imo.
These are my opinions on the items on this list

1. Glacier gets extremely weak very quickly. It's bullet removal abilites are pretty strong, but you'll run out of ammo before you can actually kill any of the later bosses with it.

2. Compressed air tank is just a strong weapon. hence A rank.

3. Fossilized gun is actually not that good. the fire is ok but not any better than a regular bullet
gun.

4. Sling has an average charge time and average damage for that charge time.

5. Regular shotgun is fine. those upgrades could make any other shotgun (or even normal gun) amazing too.

6. Gunther gets stronger with the amount of rooms cleared. It's also S rank, meaning it's extremely rare. The person getting Gunther on first chamber is a very lucky dude, and should probably purchase a lotto ticket or two.

7. Gunbow is definitely a strong gun(bow??) but i wouldn't call it OP. one-shotting rooms in the late game is pretty far fetched i would say. Must have had some gnarly upgrades bro.



1. Bosses have a DPS cap per floor (meaning you can only deal a certain amount of damage per second to it.) yari launcher actually IGNORES that mechanic entirely. Run into boss room with yari launcher. Take em down to 10% in 20 seconds (and that's if you don't completely kill it first). Finish it off with a higher ammo gun. next ammo box goes to yari launcher. Repeat.

2. Fire hand is one of those "fire and forget" weapons (ba dum tss). You can set two targets on fire, leave em alone, go to the next two targets, and maybe with one extra shot, the first two targets will be dead. However the difference between this and the fossilized gun is that the fire hand actually has decent base damage, and doesn't deny you of any floor space.

3. Plunger is pretty ♥♥♥♥. however since you can get it early, you can use it to open up the secret level on chamber 1, and then use it to push all the enemies on that stage into the abundance of pits the stage has. still a ♥♥♥♥ weapon though.

4. Basically a different sticky crossbow. You just need to know when to stop applying darts and when to keep applying darts. not to mention it's homing.

5. This is the only one I really agree is unintentionally bad. Crap damage for it's clip size, but the small clip size allows for as many shields as possible while still maintaining maximum possible damage output with the weapon. I think it's intended use was to be used against Jammed enemies (the freaky strong red enemies) and enemies with very concentrated patterns of fire (such as the spinny jumprope type attack from the kill pillars.)



Naposledy upravil :); 8. led. 2017 v 3.52
the yari lancher ignores the dps can and kill most bosses in seconds
... i made this thread aaaaages ago... some things may have changed
ADcrafter původně napsal:
... i made this thread aaaaages ago... some things may have changed
also all the guns on it are wrong
Screen Goose původně napsal:
ADcrafter původně napsal:
... i made this thread aaaaages ago... some things may have changed
also all the guns on it are wrong
It was my opinion and at the time most peeps agreed with most of'em. In case you dont agree its because either they changed them or you simply have a different opinion.
Grump původně napsal:

3. Fossilized gun is actually not that good. the fire is ok but not any better than a regular bullet
gun.

Most guns are meant to be better or worse than others.

I want to mention though that fossilized gun is already in the worst D-rank chests. But even by D-chest standards it's pretty good. It's super ammo-efficient and can clear whole rooms in addition to having the liquid push effect.

I did get Gunther on floor 1. It carried me through the entire game and I got multiple achievements. I felt kind of robbed to be honest. All this time I'd been trying to use skill to get Lead God achievement and I just get carried there by Gunther from floor 1. Didn't buy lotto ticket or I'd have gotten carried to millionaire. Nerf plz.

Edit: Deja'vu. I already gave this response in this thread to OP almost a year ago. people repeating things.
Naposledy upravil Hand's Hermit Permit; 7. led. 2017 v 8.38
I am going to correct people with one aspect

THE POINT to some guns is that they are FAR FAR better then their tier.

The Tiers are a rule of thumb in terms of power but are also their rarity. So lets take the Fossil Gun. It is an extremely powerful D-rank gun, but why?

Well if you unlock it, NOW even D-rank chests might occasionally drop a great weapon to carry you through the early game.

It is why Broccoli (a S-Rank) was not only buffed but demoted to A... because, even if it was a S-Rank in power, it was a dreadful unlock.

Gunther, while extremely powerful, is also an unlock for beating challenge mode... All the "Beat the game" unlocks are extremely powerful for their tier and that is their point.

---

In otherwords your focusing too much on how powerful things are for the tier... and not enough on how its inclusion into that tier works for the overall game design.

Not that weapons cannot be overpowered or underpowered... But it isn't as simple as "A D-Rank that is great on the last boss? Overpowered".
Neonivek původně napsal:
I am going to correct people with one aspect

THE POINT to some guns is that they are FAR FAR better then their tier.

The Tiers are a rule of thumb in terms of power but are also their rarity. So lets take the Fossil Gun. It is an extremely powerful D-rank gun, but why?

Well if you unlock it, NOW even D-rank chests might occasionally drop a great weapon to carry you through the early game.

It is why Broccoli (a S-Rank) was not only buffed but demoted to A... because, even if it was a S-Rank in power, it was a dreadful unlock.

Gunther, while extremely powerful, is also an unlock for beating challenge mode... All the "Beat the game" unlocks are extremely powerful for their tier and that is their point.

---

In otherwords your focusing too much on how powerful things are for the tier... and not enough on how its inclusion into that tier works for the overall game design.

Not that weapons cannot be overpowered or underpowered... But it isn't as simple as "A D-Rank that is great on the last boss? Overpowered".
gunther is not for beating challenge mode its for winning while blessed
guys, i made this thread when i tought the devs actually give a ♥♥♥♥ about looking at suggestions through the steam forums. Clearly, they dont. i wasnt expecting this of all things to be dug up get attention, but this is not adding anything meaningful and although i love a good discussion, i feel like this is a waste of time.

I may delete this thread later
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Datum zveřejnění: 10. kvě. 2016 v 15.50
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