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Dont use the beholster on the High Dragun, since the beaddies do not target His body, instead, they target it's head.
Still not altered these parts to reflect your intentions in a better way, also saying you are reluctant to add Black Chest Guns and then put Gunther on here...
Time to add synergies to the mix
It doubles damage output of things like the Flare Gun while taking half the ammo. Crossbow becomes 200 shots of OP.
Grenade Launcher in itself becomes a powerful boss killer.
Might as well put Compass or other self-charging actives up there, because it makes Ring of Triggers and some guns godlike.
Some combinations of items can and should be OP, with the exception of truly game-breaking stuff, like Cigarettes pre-nerf.
For now, i can only think of one item combination in EtG, that can easely plow through every chamber, including Lich with no skill required: "Compass + Ring of Triggers + Black Hole Gun".
ahh... cigarettes, anytime i see this item in a run i get way too happy, don't even need to use it for the effect, just buy it, then sell it right back! :D MVP item imo.
1. Glacier gets extremely weak very quickly. It's bullet removal abilites are pretty strong, but you'll run out of ammo before you can actually kill any of the later bosses with it.
2. Compressed air tank is just a strong weapon. hence A rank.
3. Fossilized gun is actually not that good. the fire is ok but not any better than a regular bullet
gun.
4. Sling has an average charge time and average damage for that charge time.
5. Regular shotgun is fine. those upgrades could make any other shotgun (or even normal gun) amazing too.
6. Gunther gets stronger with the amount of rooms cleared. It's also S rank, meaning it's extremely rare. The person getting Gunther on first chamber is a very lucky dude, and should probably purchase a lotto ticket or two.
7. Gunbow is definitely a strong gun(bow??) but i wouldn't call it OP. one-shotting rooms in the late game is pretty far fetched i would say. Must have had some gnarly upgrades bro.
1. Bosses have a DPS cap per floor (meaning you can only deal a certain amount of damage per second to it.) yari launcher actually IGNORES that mechanic entirely. Run into boss room with yari launcher. Take em down to 10% in 20 seconds (and that's if you don't completely kill it first). Finish it off with a higher ammo gun. next ammo box goes to yari launcher. Repeat.
2. Fire hand is one of those "fire and forget" weapons (ba dum tss). You can set two targets on fire, leave em alone, go to the next two targets, and maybe with one extra shot, the first two targets will be dead. However the difference between this and the fossilized gun is that the fire hand actually has decent base damage, and doesn't deny you of any floor space.
3. Plunger is pretty ♥♥♥♥. however since you can get it early, you can use it to open up the secret level on chamber 1, and then use it to push all the enemies on that stage into the abundance of pits the stage has. still a ♥♥♥♥ weapon though.
4. Basically a different sticky crossbow. You just need to know when to stop applying darts and when to keep applying darts. not to mention it's homing.
5. This is the only one I really agree is unintentionally bad. Crap damage for it's clip size, but the small clip size allows for as many shields as possible while still maintaining maximum possible damage output with the weapon. I think it's intended use was to be used against Jammed enemies (the freaky strong red enemies) and enemies with very concentrated patterns of fire (such as the spinny jumprope type attack from the kill pillars.)
Most guns are meant to be better or worse than others.
I want to mention though that fossilized gun is already in the worst D-rank chests. But even by D-chest standards it's pretty good. It's super ammo-efficient and can clear whole rooms in addition to having the liquid push effect.
I did get Gunther on floor 1. It carried me through the entire game and I got multiple achievements. I felt kind of robbed to be honest. All this time I'd been trying to use skill to get Lead God achievement and I just get carried there by Gunther from floor 1. Didn't buy lotto ticket or I'd have gotten carried to millionaire. Nerf plz.
Edit: Deja'vu. I already gave this response in this thread to OP almost a year ago. people repeating things.
THE POINT to some guns is that they are FAR FAR better then their tier.
The Tiers are a rule of thumb in terms of power but are also their rarity. So lets take the Fossil Gun. It is an extremely powerful D-rank gun, but why?
Well if you unlock it, NOW even D-rank chests might occasionally drop a great weapon to carry you through the early game.
It is why Broccoli (a S-Rank) was not only buffed but demoted to A... because, even if it was a S-Rank in power, it was a dreadful unlock.
Gunther, while extremely powerful, is also an unlock for beating challenge mode... All the "Beat the game" unlocks are extremely powerful for their tier and that is their point.
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In otherwords your focusing too much on how powerful things are for the tier... and not enough on how its inclusion into that tier works for the overall game design.
Not that weapons cannot be overpowered or underpowered... But it isn't as simple as "A D-Rank that is great on the last boss? Overpowered".
I may delete this thread later