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Only very few guns are worse than your standard gun. The real problem with gun balance is that there are some guns that are just too overpowered and make the run trivial and boring
What are you talking about?
+1 bullets
Heavy Bullets
Explosive Rounds
Alpha Bullets
Omega Bullets
Angry Bullets
Shadow Bullets
Eyepatch
Unity
Broccoli
Cog of Battle
Metronome
Scope
Laser Scope
I'm sure I'm missing some.
As far as weak guns are concerned I pretty much agree. Getting something like a Lower Case R, Machine Pistol, Flame Hand, or Phoenix as your only drop from the first floor feels pretty bad.
Yeah, well, you know that's just like uh... your opinion man.
I wish I could find those. All of the gun/item combos I've found and I've gotten wrecked by Dragun the two times I've managed to reach him.
Though I would argue where the source of the issue isn't with the guns itself, its still with the gradual HP gain of enemies on every floor. The fact that even Bullet Kin, the dopey little nerds, grow from 3 shots with the starting pistol all the way to 7 on the Forge. And considering a hefty number of the guns either match your starting pistol or are only very slight upgrades it makes even the most common of enemies way too much of a bullet sponge (puns aside). The solution really could be as easy as dialing back the HP gain, not completely removing it, just so that common guns still feel viable.
PS: Mahoguny #1. Also, the ammo buff REALLY SHOWS! Felt very comfortable using the Mahoguny and Hip Holster most of the time, and actually had an ammo surplus from Bullet Hell.