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Related: being hit by an enemy means that enemy is guaranteed not to drop moneys
Because if I get a "bad" gun, it still feels like a reward nonetheless. If I get close to nothing (money-wise) after beating a level, it just feels like a waste of effort and time. I don't mind a little randomness in money drops, but getting under 30 at one time and getting 100 at the other seems a bit too extreme.
Just be sure not to overdo it with curses, or...
Money is not intended to be assured. Very few things in these types of games are.
Just ran through the first chamber ten times to test this. Counted keys too. Played as hunter for quicker clears, money/keys from dog or chests or secret rooms not included, zero coolness on all runs:
Run 1: 0 hits - 68 shells, no keys
Run 2: 1 hit (boss) - 59 shells, no keys
Run 3: 0 hits - 35 shells, 2 keys
Run 4: 0 hits - 69 shells, 1 key
Run 5: 0 hits - 54 shells, 1 key
Run 6: 0 hits - 96 shells, no keys
Run 7: 3 hits (boss), 61 shells, 1 key
Run 8: 0 hits, 40 shells, 1 key
Run 9: 1 hit (boss), 52 shells, no keys
Run 10: 0 hits, 53 shells, no keys
CONCLUSION: imoco game always gives you enough resources to make actual, meaningful decisions.
Re: shortucts; on a perfect run, average shell drop amount is 59 and average key amount is 0.7, meaning that if you play perfectly, on average, by the end of the fifth chamber you'll have 413 shells and 4 keys; you have plenty of extra shells to buy the last 2 keys from the shops.
And this does not even consider the pilot lockpick advantage, the extra from the hunter's dog, the extra from secret rooms, extra shells from selling, extra coolness, items that increase drop rates etc etc
Resouce drop balance adjustment is not needed
It's balanced as it is, demanding guaranteed rewards is petty, it's a friggin' roguelite
no, I have hundreds of hours on spelunky, isaac, and nuclear throne, therefore im not complaining about RNG or game being hard. I'm simply pointing out that the shell drops in this game feel a BIT too inconsistant. That's it. For example, the gun nut can drop anything from 10+ shell to ZERO(without getting hit by it). that's pretty huge on early stages. Maybe change it to 5 to 10.
Also a lot enemies can drop from 0 to 1 shell. It doesn't seem like a big deal for one individual enemy. But if you have most of the enemy in the room rolling a 0 shell drop then you would feel a bit "cheated" after clearing a huge room.
AGAIN, it's nothing close to game breaking, but maybe consider making shell drops a BIT less inconsistant.
It's not asking to get rewarded for everything I do. It's simply asking to get rewarded proportionally. Killing 10 enemies in a room and get 3 shells, but kill 3 enemies in another room and get 10 shells felt kinda awkward. That's all.
btw, edited the main post.