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Can't say, if that's also true for unlocks, which aren't purchased - haven't paid attention to those.
But i agree, that some things are just way too rare. In 62 hours, i've seen 1 glitched chest, 1 Old Man and NO Witches, Albern or rainbow chest.
Almost all roguelike/lites have this pacing issue early game, where almost every runs feels the same the first few floors and you start getting into a routine. While some say, it's just how roguelikes are, i argue against that - every run should feel different from the beginning. Slow, samey starts are a feature of this genre, that won't be missed.
Yes, EtG actually snuffs it up, by having some 1st chambers with green or better tier chests in them, but you're still inclined to use those higher tier guns (if it's actually a gun) for later chambers to conserve ammo.
Take Isaac for instance. There are ways of stacking the odds more in your favor through how you play to increase your chances of getting better items. As success more or less hinges on the weapons you find in a run, it'd be awesome to see something similar here, rather than it just being a completely random crap shoot with the majority of weapon/item pool filled with stuff that mostly just does not cut it on the later floors.
I really want to keep playing into the 100's of hours, but it it's becoming increasingly difficult each time the Trash Cannon or Lower Case R show up after defeating the first boss.
Absolutely not
Gungeon is fun precisely because of the random variety of the hand it forces you to play; it makes you do your best with what you have. Good drops help, but are not a necessity.
Developers please do not listen to this objectively wrong orator and ignore any further feedback from them
"Solution": make game easier
no
This is why I said 'success more or less hinges on...'. There's a great deal of skill that goes along with that as well. The problem is not picking up decent weapons turns a potentially fun 40-50 mins into a long slog through treacle whilst being slapped in the face with a wet sock.
Ever tried fighting the Treadnought with a Lower Case R, or limping through the fourth floor with the Mega Dowser? Not a fun way to spend your time I can tell you and similar situations happen more times than I care to count.
Have you ever actually played TBoI? You're average casino at Vegas has less RNG.
Wether you win or loose in EtG - consistently - hinges entirely on your skill, while in TBoI, you sometimes walk into a room and get riketyrekt without you even having a chance in the first place.
"Then how people do 100+ Eden-streaks?" Keep dat Emperor-card and jump down to Sheol with The Polaroid, if your run sucks.
Speaking of Eden, perhaps all EtG needs is a char like him, to make the first few floors more interesting. I'd still vote for either slightly more ammo or gun drops, so i have a reason to use anything but my starter-pistol early game. Though, there's most likely a better way to keep balance and challenge, while making the start of a run more interesting.
How can you play roguelites and NOT enjoy doing your absolute best in a crappy situation
You are doing it terribly wrong
Honestly, the game probably does need an easy mode. I think that would alleviate a lot of people's frustrations.
Also, OP, I totally agree. Though I've seen a majority of the items in the game, I still haven't seen a glitched chest or a rainbow chest. According to the wiki, there's even some NPCs who show up exclusively within the Gungeon that I still haven't even laid eyes on too.
You have to beat the game once first before you can rescue the NPC who offers it, however.
Did you know that they went way, way beyond what you'd expect for this game's mechanics? That piercing weapons deal subsequently less damage to each additional target past the first? That your shell casings reveal invisible paths? The 8 million game/movie/tv/culture references? The item combos that exist? This game is an artwork labor of love; I just want to experience more of it. Getting to experience over 50% of the game only once in my entire 130 hours, in a game made so wonderfully is extremely disappointing.
So, I find this to be a common misconception people have with the game.
Yes, Lower Case R is a mostly average weapon, but combat does not exclusively revolve around the power of your strongest gun. The more weapons you have, the more potential DPS you have in general.
If you simply blast away with your favorite gun and wait for reloads, you're doing it wrong.
You should be rapidly cycling between all of your weapons and unloading each of them--or any that are practical for the situation--especially during boss fights. Why? Because once you reload any weapon, you'll also reload ALL other weapons that were also empty.
So, essentially, even having an assortment of average weapons will still up your DPS and lethality, in most cases, as long as you utilize them.
(On a side note, I'm not even sure you have to reload a weapon in some cases. It seems like guns will simply reload themselves if they aren't currently your active gun for some set period of time--usually a few seconds.)
Ideas listed by OP are good. Id pay heg credits to up my percentage of rare drops. Or to be able to unlock loadouts before you go down? Cool. Or themed runs? What if could only pick three out of ten guns available at start and have guaranteed only bullet modifiers drop from chests. AWESOME. Bouncy bullets, heavy bullets, ghost bullets, scattershot, fire, poison, freeze. Tell me that would not rock your balls?
I do not at all think that the guns you get determine whether you win or not. At least not to the fifth level or killing characters pasts. Bullet hell is another story, but I don't always try to beat bullet hell every run. The dragun, I could honestly do it with pretty worthless guns, but that's not the point. The point is I want to experience the AWESOME guns and the AWESOME synergies that exist in this game, and I wholeheartedly agree with OP that those runs seem far and few between.
Love the game though...