Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's basically how Isaac works too? Sure, with the later patches and add-ons there is much more content and you can unlock new "loadouts" for your chars but when you die in Isaac you still have to start at the basement with your "basic tears" in general.
Same goes for Gungeon.
The Hegemony Credits you speak of are used to unlock items via the breach, which then can spawn or be dropped in the gungeon.
Also the door which you mean (if it's a cell with an NPC) will require a special key to unlock which drops on the floor where you find the key.
If you talk to the sewer guy he asks if you brought some stuff for him and since you can drop almost every item/gun in Gungeon (except your starter stuff) just try what happens when you throw stuff onto his gutter.
If there is a blocked path (with kind of a red cross) this means the path is blocked but can be accessed via another route.
Rogue-Lites are not meant give you every mechanic on a silver plate and some unlocks or other stuff require very specific things you have to do - just like in Isaac and i bet that you didn't know everything about Isaac back in the day when you first played it, did you?
Edit:
Don't be surprised if the difficulty in Gungeon spikes at later floors, since dodging skills are more important than in Isaac.
Items in Isaac synergize leading to combos which make game much more fun, while guns are pretty orthogonal to each other.
I probably missed the part of tutorial about dropping stuff, thank you.
Difficulty is less of a problem, maybe it's just because I don't want to invest time in the game badly enough.
2. If you expected Gungeon to be another kind of Isaac rogue-lite then you were mistaken. It's more of a bullet hell game and the gameplay loop is a bit different because it values good play and not getting hit more than other rogue-lites i've played.
There are items that give you piercing bullets, bouncing bullets, grant you flight, make you invisible, let you teleport/blink, invincible, electrify your bullets, let you shoot twice as much bullets for a period of time, some items give you familiars that shoot on enemies, there are curses which can affect gameplay because they spawn enemies that take a lot more hits.
Also there are pretty hilarious weapons that spawn sharks, tigers (they do a lot of damage to single targets), there are area of effect weapons (molotov launcher), there are weapons that get stronger the more enemies you kill with them (love the game reference), there are weapons that let you clear rooms of the fifth chamber with one shot.
You are basing your opinion on the short amount of time and the few levels you have seen, which is a bit "unfair" in my opinion but i still have the impression that Gungeon might not be the right kind of game for you.
Once you get carried past chamber 4 by OP gear you'll chill a bit, hehe.