Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Canonbalrog: Movement is key since you can slip through most of his patterns by just moving.
When the room goes dark just watch for the volleys he will spawn and consider that they will reflect from walls, so position yourself in a way you can avoid them easier.
Also a tip in general:
You didn't put much time into the game so far and i had my first chamber 5 boss kill around 70 hours.
This game is all about practice and good movement/dodging.
If you play with mouse/keyboard and have a hard time to track everything, like enemies, bullets, yourself, the way you shoot, at the same time then playing with a controller could be a better way for you because the movement is more fluid and you aim in a certain direction and can focuse more on movement/dodging.
Aim-assist can be adjusted in the gameplay section of the options menu.
IF you try playing with a controller i would suggest to rebind some buttons, the standard layout is not really that good
I watch Northernlion and je did beat the chamber 5 boss with far less time on the record but he played over a thousand hours of Binding of Isaac, so he has a pretty good skillset (in regards to doding or just moving out of the way) to begin with when je started Gungeon.
If you watch people like Admiral Bahroo then you could get really frustrated because he did beat the game in only a few youtube videos and unlocked a bunch of stuff but he is also pretty skilled and played this game a lot on twitch, which is not uploaded to youtube.
So i guess, as an inexperienced player you will need to put some fair amount of time into the game to really be good at it and master the mechanics but that's fine for me.
I've beaten chamber 4 the 20th time two runs ago and have beaten chamber 5 only three time so far (110 hours in) but i have a lot of fun with the game and it's pretty addictive.
By the way, I play the Binding of Isaac too (230 hours in), but the only bosses that spawn a ton of projectiles like Gungeon bosses are Mega Satan and Hush, which are difficult by themselves, but compared to some Gungeon bosses, their bullet hell is not that bad (Satan spawns 1 projectile pattern at a time, while Hush can use multiple patterns, but projectile speed and pattern complexity is more intense in the Gungeon)
On the keyboard you have only one speed to move, on the controller you can walk slower which is pretty neat in a lot of situations.
If you want to practice certain chambers then try to unlock the elevators to that chamber - it will take a while but will give you practice over the time.
Also the pilot is always nice to use for the elevator quests since he can lockpick chests if you don't get key drops.
Not sure if i unlocked all elevators before my first chamber 5 boss kill but i'm pretty sure that i unlocked four elevators at that time.
The eleveator may be a good option to practice the floors, but damn, they are hard to unlock!
I tried to unlock the 1st elevator, but everytime I got the money but I didn't have enough keys, and the same situation repeated over and over again. Also, I don't like The Pilot because his gun sucks and the lockpicks fails almost everytime with me, but he is the guy for this job, so...
If the key drop RNG was slightly higher, i could have unlocked the elevator, but I'm not going to complain about it, just accept it and start playing again.
A few common tips for all bosses.
1. Concentrate less on bullets far away from you and more — on those close by. They move relatively slowly most of the time, and with experience, you'll be able to maneuver between them with little effort.
2. Concentrate less on aiming and more — on dodging. This is a common mistake when you only start out in the Gungeon and play with keyboard and mouse. I know, I did it myself. The controller does make it easier, as someone mentioned before me.
3. Don't dodge roll all the time. In fact, only dodge roll in a pinch. Try avoiding bullets with WASD only, even those in chaotic patterns. You will find that it's more reliable and safe, unless a wall of bullets is headed your way that won't spread enough for you to run through it when it reaches you. Then you jump.
Some tips on specific bosses.
1. I find the Bullet King to be the easiest boss in an open room. He is heavily patterned and his only dangerous move is the combo of 8*8 blast (where he fires a bullet, that splits into 8, and then those — into 8 each and fly chaotically) with a circle shot or his zig-zag barrage — if you're up close. Try staying away.
2. The Gatling Gull is only bad in his arenas without pillars (there are two or three, if I recall correctly). Follow point 3 from my common tips and stay back. You will find that his gun is very, very imprecise. :)
3. The Trigger Twins are bad because of their summons. Focus on killing one, then the second one won't spawn any kin. Safest strategy: hug the walls, and only run between them when it's inevitable.
4. I hate the Ammoconda. I very rarely flawless it, because its movement off the screen is completely unpredictable. Nevertheless, its attacks are mostly dodgeable. Just stay back and pay attention to the shots from those dudes that pop up and the snake eventually eats.
5. The Gorgun is the easiest one of the bunch. No chaotic attacks. No tips here.
6. With the Beholster you want to save your blanks for the times when you run to the other side of the arena and also immediately kill his summons.
7. You already got pretty good advice on the Treadnaught. I'll just add that you want to memorize his special shots: the explosive one, the splitting ones, the floating turret one, and the gunner-spawning one. It'll help to plan your reactive movement.
8. The Cannonbalrog is pretty easy, once you know what to do at what stage. Specifically: when he rolls around the arena, shooting bullets after every wall hit, you do not try to shoot; you only dodge. When he disappears, and the glowing eyes shoot richocheting 5-bullet lines, you, as advised earlier, save the dodge roll as your last ditch effort and only use WASD.
That's the gist of the first three floors in my experience.
By the way, are the 4th and 5th floor bosses hard? Just asking out of curiosity.
That's why it took me a while to get to them. :)
They're absolutely not obvious.
Of the 4th floor bosses, only the High Priest is hard. I can promise, though, that you'll be overwhelemed by the Pillars and the Wallmonger at first. Believe me: they are very simple. You just need to figure out when to jump and what can be jumped over safely (namely, the 4-line attack of the Wallmonger; again — it's counter-intuitive, but it works).
The Dragun will take a while to figure out, but he's more annoying than difficult.
There's also the Door Mimic. He's somewhere in between. Heavily patterned, but those are difficult patterns.
Chamber 4 bosses can be pretty tricky.
The High Priest was hated by some but some of his shots got nerved in the last patch.
The Pillars are mean in the way one of their attacks force you to get close to avoid damage and in this phase you can take one full heart of damage if you are not careful, some said going counter clockwise is advised on this part of the fight.
The Wallmonger is pretty "easy" when you got a flying item or something that grants you a certain immunity - if i recall correctly the wallmonger is one of the easier bosses on chamber 4.
5th Chamber boss is pretty tricky, on one phase it's advised to stay at the bottom of the screen and the second phase is pretty easy in general if you don't mess up your dodge rolls.
But if you want really good advice on the 5th floor boss then someone else has to help you out since i don't get there too often and pretty much still die a lot of times there - but it's always a huge motivational boost when i kill the boss.
Got to my first past on my last run but didn't manage to beat it.
Can't give any advice on the Door Mimic - only encountered it twice and always died pretty quickly and i haven't tried boss rush so far (but i have the option)
If you get the chance to buy any kind of speed upgrade then i would say "DO IT" - i find it way easier to avoid enemy shots, just by moving, when i have at least one speed upgrade.
Wax Wings are also an item that i like to use/buy when there is the chance. The Jetpack is pretty cool (because increased movement speed) but needs some training to use it to it's full potential (quickly turn it of for dodge rolls if you need to)
Edit:
Also there are shot patterns (even from bosses) that are more easy to avoid when you don't walk continuously in the same direction (Trigger twins for example).
Also, the hard part about bullet patterns in this game is not about finding a route to dodging them (to me at least). I felt that some of them are to freaking fast and bosses switch between other bullet patterns very fast, which gives to me little to no time to react and adjust my position, hence why Cannonbalrog and Ammoconda get me almost all the time, even if they aren't that hard.
Ammoconda is just random bullsh** over all the room.
I really hope i will never encounter a jammed Ammoconda >.<
@Ergo
Can you give me a tip you to not get hit on if one of the Kill Pillars survive? He gets close too fast for my taste, so either i can't dodge the shots after stomping or the stomping itself in most cases >.<
Sure. Here's the sequence.
So you've dodged away from it for 3-4 of its widths. It lands, you immediately shoot once or twice, depending on your gun's rate of fire. It's different for automatic weapons, because you only want to shoot for a fraction of a second. Maybe 1/2. After it lands and sends the bullet wave, you sidestep a little to avoid those longer bullets and to be against a narrower section of the wave, then you jump over it exactly towards the pillar and get to the same 3-4 width distance from your previous shooting position. Rince, repeat. It may take up to 15+ repeats.