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Fordítási probléma jelentése
Remember, it has FPS problems even WITH this alleged "stopgap". Which is ridiculous, seeing as how the PS4 and XBONE can do 60 FPS gaming with seemingly much more taxing games.
I certainly wont disagree with any of THAT either.
It's true, there's no excuse for one of those two consoles to not be able to run a game like THIS perfectly.
Some really bad weapons might look inetresting too, if they start scaling.
The game is hard because the enemies aren't an insignificant threat. You're supposed to feel challenged over the entire run. It feels clunky to you because you can't surmount that obstacle yet. You'll get the hang of it before long and then wonder why you made this topic.
Like I said earlier in the thread, I understand that the game should remain challenging as you get to the deeper floors. I just don't think that health scaling was the right way to go about it.
Well, the problem is when you've got a situation with, you know, normal Bullet Kin or shotgun dudes that have been scaled.... they dont actually get any harder. They're still super duper easy particularly once you've gotten practiced at the game. Just making them take longer to kill doesnt do anything. Some people have said "Well if they stick around longer they're a threat", but... aint been my experience. If I'm not feeling hyper-impatient I *will* stand there and fire the basic gun at them because they seem a waste of ammo. There's still no challenge to it despite it taking alot longer to kill them. It's ANNOYING, sure. But harder? No.
Killing more enemies tends to be more fun than having low tier ones tank your ammo later on in the game... it just feels off and reeks of lazy design.
Not sure why so many keep thinking this is a difficulty issue because it really isn't.. it just isn't an entertaining aspect of the game.
According to you. I love how twitch the later floors get because you have to dodge roll more often because it takes longer to get through enemies. I also think it's excellent I can guage how powerful I've become by murdering enemies with more HP because I lucked out with some of the better weapons in the game.
It's very fun to have the BSG and walk into a room that normally takes awhile to clear and in fact might be quite difficult, and just blow it up. It's less exciting to have the really powerful weapons if your basic weapon would be enough to quickly kill enemies.
You're mistaking understanding something is harder with believing something to be difficult. Enemies that take longer to kill mean they get off more shots and are more likely to get you pinned in a corner should you not have a quick, efficient means of killing them.
Also, wouldn't floors be more twitchy if you had more enemies on all sides firing at you rather than dealing with much less that can usually be easily controlled? Even on floor 4-5, it isn't often you are placed in a room with no cover AND an immense amount of enemies.
Maybe the devs tested more enemies compared to stronger ones and it just didn't work out. It could be pretty easy to fu** your day up when those little ak bullet kins spawn en masse or the veteran ones.
Since RNG is a huge portion of the game you can't expect the game not to put several veteran shotgun/bullet kin on a room and make the game a real "hell" on chamber 3.
I never played real bullet hell games but i think levels there are not random and crafted with special intentions and patterns how the enemies will spawn every time - which wouldn't work in Enter the Gungeon.
But the enemies already arent random in this.
The selection of rooms that appear on each floor are, but the things that appear in them are not. Keep playing the game, and eventually you'll start to know what each room is going to throw at you when you see them. I havent had THAT much time with it yet but I'm already finding that I've memorized alot of them. You'll get to rooms, know what the first enemies are (always the same ones in the same spots), and you'll know what the next wave is going to be (if it's a room that has another wave), and exactly where they'll appear.
True randomness, in terms of enemy selection and placement, often doesnt work in this type of game. Nuclear Throne does it, sure, but that's a VERY different game. But Gungeon's way of doing it is pretty common.
And you're right, real bullet-hell games, or just shmups of any sort (that arent true arena shmups) usually have zero randomness. EVERYTHING is set in advance. Sometimes you might get some randomness inside of an actual attack pattern, but that's as far as it goes. So it makes sense to see that in games like this.