Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you beat the boss of a floor and didnt get a gun the entire floor it will force a gun spawn for the reward but you can get 2-3 items from chest. chest dont have a force gun active on them except maybe the rainbow one since its not a D - S chest
I have never seen a floor with a third chest room. Of course chests can drop as room clear rewards, but those are completely random, both in amount, type and contents. By all means, post videos of you getting no guns from either of the two chest rooms, then. Even if it can happen, it will be as extremely rare as getting guns from both chests.
I have been observing the contents of chests for well over 60 hours and one is always a gun, the other one almost always a passive/active (very, very rarely a gun as well, had only one instance where that happened in that whole time observing it and I'm not sure I didn't have any items that affected chest loot when it did happen).
Just see for yourself when you're playing.
I think Ring of Etherealness might work as well, but gotta make it quick before it runs out.
Enemies that damage you will NOT DROP CASINGS. They are literally programmed to not drop any casings if they damage you. This means at the very least, avoid taking damage from larger enemies if you can because they almost always drop a silver casing or more.
Yeah, good reminder about the boss, you can use that to your advantage for chest contents.
As for the second part, it only applies to regular enemies. Mini-bosses (Gun Nut, Lead Maidens etc.) still drop some money even if they hit you.
Are you 100% sure about this? I'm pretty sure that i didn't get anything from them some times
https://steamcommunity.com/app/311690/discussions/0/371919771761318788/#c371919771763482493
Since shops, chest rooms and the elevator down to the next chamber are often at the outer parts of the map, you'll find secret rooms commonly at those rooms. I'd always check the shop last, unless you're desperate, since you can't check by firin' your gun, without making the shopkeeper mad.
- The Hunter's dog detects mimics and will bark at them.
- Don't pick the locks of important chests or doors unless you have no other choice.
- Always scout out all the chests on a floor before you open any of them.
- Don't fight boosted enemies, fight the chanters that boosts them.
- Pick off easier targets first. They're almost always the source of "that one bullet" that you happen to dodge right into. They also reduce the amount of safe areas simply by existing.
- If cornered by tiny slimes, just roll through them. They'll die.
- NEVER position yourself NORTH of the Bullet King. Ever. Move in a U shape.
- Avoid ground effects when looking for the caped bullet. you don't want it to spawn into a fire.
Something I see that a lot of people not aware of, and a lot of ppl take damage from mimics.
While shooting 1 bullet or having the pup makes a decent check for a mimic, simply waiting a second or two and watching the chest will tell you if its a mimic or not. Theres a very obvious breathing animation.
Also, apparently if you fighting a mimic, you can backtrack to a previous room and the mimic wont follow you, allowing you to easily kill it while it waits at the door. (unfortunately wasnt able to confirm it yet, only heard it from a friend).
Yes this works BUT if you kill the mimic from outside the chest room you should get in there pretty quick because the rat will steal the item when you don't get in as fast as possible