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It would fit the "play good, get rewards" kind of style, this game has.
Or just lead to more armor stacking since you could still technically have full health. Since taco brought up Isaac, I felt that was a bad thing about it in general; just stacked the many many blue hearts you got on a run and said screw health because you would always be considered full health for everything (devil deals, the boss rush/gated rooms).
They could get around that by simply counting if you got hit at all, armor or not, but I still think having you sometimes get the goods and sometimes get stuff you need is absolutely fine. They tweaked keys so we could have them and you usually can either find the ammo by doing well or new guns to swap, I don't really feel they should keep feeding us more and more.
I can't do anything with 8 HP (4 hearts) lying around while I'm at max health, at the end of the floor.
This is the end result of a slightly different marine run. There were several more HP containers in different rooms.
http://steamcommunity.com/sharedfiles/filedetails/?id=661474347
I'm not asking for something drastic, but if they're not going to tweak the drop system, at least add something in the game that can make use of them.
Like, I don't know, a store that deals exclusively in your HP.
Ok. Either way, the HP is still going to be there. The difference is that the people who don't need it for survival purposes can still use it.