Enter the Gungeon

Enter the Gungeon

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Ghin Apr 20, 2016 @ 11:53pm
Hitting a wall at Level 4 bosses.
I just unlocked the elevator to level 4 by killing Treadnaught offscreen with the bullet bore gun, very satisfying. Finally I can practice level 5 and learn what all the stuff down there does, right? Nope, turns out I suck and can't reliably beat the level 4 bosses, even getting gifted a Megahand and Stinger.

Kill Pillars: I realized I have no idea how to beat this boss. The times I beat him before was with banana spam or a good piercing weapon. I can't seem to beat them when I have to actually shoot all 4.

Wallmonger: I always lose focus with all the bullets on screen and get killed. The times I killed him before were cheese wins (fightsaber, banana spam, etc).

High Priest: Now that I've had time to actually see his move set, I do fairly well against him. Not really the problem.

I go through level 4 with full health and then get smashed by the boss. Any ideas/help?
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Showing 1-9 of 9 comments
itsmes3 Apr 21, 2016 @ 12:03am 
WIth wallmonger I think you have to jump across the fire in the middle, I am not sure though.
Guywars Apr 21, 2016 @ 12:07am 
Wallmonger and Pillars are a matter of learning the patterns, they can be scary at first (especially the wall) but once you learn their attacks you'll see that everything is easily dodgeable.

High Priest is the hardest one due to him having many attacks that are way more random.
Last edited by Guywars; Apr 21, 2016 @ 12:07am
srsface Apr 21, 2016 @ 12:29am 
People keep saying the High Priest is hard, but I think he's the most predictable of the bunch. Just use a corner of the room, and you'll be fine. Standing in the middle is a good way to die against him. He's a slightly more complicated Bullet King, just with walls also spitting bullets at you. Utilizing one of the corners of the room rather than trying to stick to the middle means you won't even have to worry about the wall bullets, which are the most dangerous part of that battle.

Kill Pillars are frustrating, but I'm starting to figure them out. On the Ring around the Rosie attack, stick to one of the corners of the little area you can stand in. Jump over both the ring that shoots out from the center and the flame rope that'll be coming for you at the same time by gonig directly up or down. When all the Pillars come jumping toward your face, they shoot out bullets every 3rd stomp on the ground, so just time it right by leaping right before they land for distance, and leaping right again to dodge when the bullets come. The final part where there's 1 pillar left, go to the top of the room if you can simply because I find that makes it easier to dodge his attacks. The window is tight, but it's a predictable attack so once you get practice jumping over the bullets you'll get that part down.

Wallmonger I struggle with, too. The fire attack, you have to dodge THROUGH the fire, which means you'll need to roll immediately again to put out the fire. The timing on it is a little tricky, but I try to focus on not getting hit more than firing. Thing about the Wallmonger is accuracy is a literal non-factor so you can spam whatever and not even worry about it. The rest of the fight, treat it like a true bullet-hell boss and try to weave your way around his attacks. I know it's easier said than done, but it's kind of just what you gotta do. Only other advice I've got is when he sends the bullet wave at you that's a literal straight line, dodge directly right or left rather than jumping over the rope. If you ever jump TOWARD Wallmonger, you'll get hit. Dodgerolls need to be to the sides. Rely on your iFrames more than simply putting yourself where the bullets won't be, if that makes any sense.
fudeu Apr 21, 2016 @ 12:58am 
Don't roll through the fire on Wallmonger, you are actually supposed to roll through the big bullet barrage he sends at the sides. It looks too wide, but due to the fact it's moving relatively quickly to the bottom, if you roll directly upwards, you can clear it. Other than that I just suggest looking at your character, instead of the boss, since he doesn't move around anyway, so there's no point looking at where you're shooting, allowing you to focus more on dodging.

For Kill Pillars: during circle trap phase, stay 45º to the SE of the pillars, time your roll directly to the north with when they slam down and send the circle out, allowing you to clear both the line and the circle simultaneously, then walk back down to your position before the roll while firing at them. When they separate, don't bother trying to focus one down, just shoot at whichever one you can hit. When they come stomping downa fter you, just keep dodge rolling away, forget firing back. When they line up vertically to stomp the screen left to right, just get to the left side of the screen with them as they line up, and roll under them when they do their first jump, from then on you're free to fire at them out of harm's way. When they're in the center stomping bullets, just walk around the bullets while returning fire, those bullets are relly slow and with enough space between the shots to allow you to maneuver. When there's only one pillar left, roll twice to the right when he's about to slam, fire a few shots at him when he lands, then do the same to the opposite side you just came from making sure to dodge roll over the bullet wave he created when slamming the ground (it's the easiest part of the boss if you just don't get greedy and try to fire too much between each of his jumps).
Last edited by fudeu; Apr 21, 2016 @ 1:14am
Guywars Apr 21, 2016 @ 1:08am 
Yeah when wallmonger does the fire attack just pick one side, he will shoot 2 (or 3? i don't remember) waves of bullets that you can easily side step and then he'll shoot the big bullet wave that you have to dodge roll.
Ad Massive Apr 21, 2016 @ 1:10am 
You can actually dodge roll straight through Wallmonger's huge blocks of bullets. Timings tight, but once you learn how, it's actually safer doing that than jumping across the fire pit.

Haha dual post ninja'd.
Last edited by Ad Massive; Apr 21, 2016 @ 1:10am
Ghin Apr 21, 2016 @ 1:19am 
I just got Gunbow (my favorite)+ Hip Holster + Scatter Shot + Metronome. Let's see how this goes lol.

It was only High Priest though, so I didn't get any practice. I had the Metronome up to red but he knocked it off with a surprise early homing shot that I wasn't ready for.

Then I got killed on the first room of floor 5. 4 fire blobs in a tiny room with hammers banging on the side walls. git gud.
Last edited by Ghin; Apr 21, 2016 @ 1:34am
Ad Massive Apr 21, 2016 @ 1:21am 
That's an incredibly powerful combo by the sound of it. GG
Ad Massive Apr 21, 2016 @ 2:09am 
Tip for the Kill Pillars, outside of dodging there blasts when they do the circular pattern which with practice should be a gimmie, hanging out around but not directly in the corners and spraying them with fire whilst dodging gets the job done, when they start bouncing as a foursome towards you, you'll need to vacate quickly. but everything else is pretty manageable.
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Date Posted: Apr 20, 2016 @ 11:53pm
Posts: 9