Enter the Gungeon

Enter the Gungeon

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DaddyGrim Jun 12, 2016 @ 3:20pm
Unfair spawns?
Hey guys, your game is freaking great, but the main issue I have with the game seems to be either enemies spawning right next to you when you enter a room, or enemies in waves spawning in a fixed position regardless of where you are. As a result, a lot of damage can seem unfair when mixed up with that.

The biggest offender are the damn machine gun ghosts. Those buttheads spawn on top of me and sometimes they immediately start shooting the moment they appear, and there's literally no way to avoid them.
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Showing 1-6 of 6 comments
JellyPuff Jun 12, 2016 @ 4:07pm 
The golden-rule of EtG: NEVER stand still, unless you have the Superhot Watch.

Then you have time to get out of the way. There's a short period during enemy spawning, where they can't deal contact damage. Add that to a pretty obvious tell of where and when they spawn and you should never get hit by a spawning enemy, unless you're as slow as me, but that would not be an issue with the game.

There's also a split-second before enemies will aggro you, when entering a room. In fact, they never aggro you, when not completely inside the room/near the door. (when the room still appears dark) Once you enter the room and the room lights up, they'll start shooting.
Last edited by JellyPuff; Jun 12, 2016 @ 4:10pm
♥Arrowtongue♥ Jun 12, 2016 @ 4:36pm 
The name of this discussion is like something of the NT fourm
Misery Jun 13, 2016 @ 12:42am 
One thing that can help is weapons with high knockback. You can enter a new room and shove away anything that starts out too close. It doesnt work on really heavy foes, but the big guys never spawn close to you.

I've often used the t-shirt cannon for this since it has very high knockback, which seems to be it's entire function. As an added bonus, with knockback weapons you can insta-kill many enemies by launching them into pits, and the game gives you tons of chances to do this.
Oberic Jun 13, 2016 @ 6:58am 
The only problem enemy that I have are those weird green ghost genie wizard things, the ones that summon a bullet-exploding illusion of themselves.
Those guys can summon the illusion on top of you, and their teleport can instantly appear on top of you as well. Whether moving or not.

I've taken more BS unavoidable damage from them than any other enemy.
Oh, and on some spots, their illusion fires bullets through walls. Which is frustrating as hell.
Last edited by Oberic; Jun 13, 2016 @ 6:59am
DaddyGrim Jun 13, 2016 @ 10:23pm 
Originally posted by Jellypuff:
The golden-rule of EtG: NEVER stand still, unless you have the Superhot Watch.

Then you have time to get out of the way. There's a short period during enemy spawning, where they can't deal contact damage. Add that to a pretty obvious tell of where and when they spawn and you should never get hit by a spawning enemy, unless you're as slow as me, but that would not be an issue with the game.

There's also a split-second before enemies will aggro you, when entering a room. In fact, they never aggro you, when not completely inside the room/near the door. (when the room still appears dark) Once you enter the room and the room lights up, they'll start shooting.

I dunno, I hardly am ever standing still, but if you have a Hollowpoint spawn on top of you and immediately start shooting, then you have an issue no matter what. There's no reacting to an instant-aggro teleporting Hollowpoint if it spawns on top or next to you.

I can recall in Binding of Isaac, they had a similar issue with Boil enemies in the Womb, along with many other teleporting enemies. I pray that ETG doesn't make the same mistakes that the balance team at Nicalis made.
Last edited by DaddyGrim; Jun 13, 2016 @ 10:24pm
MrBoomy37 Jun 14, 2016 @ 11:10am 
I am nearing 130 hours in the game and i am yet to have an enemy spawn on top of me. The closest was the bullets in the High Priest fight before they changed that. They are probably spawning in front of you in the direction you're walking in. If you're having trouble with Hollowpoints you should try to keep them on your screen so you know when they are teleporting so you can be ready if they spawn right in front of you.
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Date Posted: Jun 12, 2016 @ 3:20pm
Posts: 6