Enter the Gungeon

Enter the Gungeon

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Teddy Oct 3, 2016 @ 11:01am
Water barrels getting destroyed constantly
Hi to all,

I'm not sure if I like this new 'there will always be a water barrel if you've accessed it once'-method. When there's a gun nut there, their massive spread will always destroy that barrel. Or if it's a big room with lots of bullet kins and tables. The patch notes says that flipping tables will no longer destroy a barrel. Well, if a bullet kin does it, he *still* destroys that barrel.

I've had that happen to me so often that I am starting to get really annoyed. Anyone share my frustrations here?
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Showing 1-3 of 3 comments
Reverendo Bizarro Oct 3, 2016 @ 11:05am 
If you're careful, the enemies won't destroy the barrel. If that happens, there is always more than one water barrel in the level. Failing that, if you get a weapon that leaves puddles of any kind, you don't need any water barrels. And finally, if all else fails, since you're on the first floor anyway, you can always restart.

So yeah, I don't see where the frustrating part is.
Last edited by Reverendo Bizarro; Oct 3, 2016 @ 11:06am
Teddy Oct 5, 2016 @ 1:38am 
There is one type of room, with the barrel right next to the entrance and a gun nut right in front of you. He fires in 2 seconds and thanks to that massive spread, the barrel always gets destroyed. And when a gun nut flips a table, he will destroy the barrel too, even though the patch notes say that has been fixed (probably only when the player flips a table though).

This is just unfair.
As I said, if that barrel gets destroyed, there is always another barrel in the level, usually in a room near the one with the fireplace. Besides, Gun Nuts have a very easy pattern and it's very easy to make them fire away from the barrel.

And bullet kins flipping tables don't destroy the barrel unless it is close to the table.

So again, little unfairness there.
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Showing 1-3 of 3 comments
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Date Posted: Oct 3, 2016 @ 11:01am
Posts: 3