Enter the Gungeon

Enter the Gungeon

View Stats:
What is the proper way of using bloodied scarf?
I've only seen this item 1-3 times, but it's very jarring since it replaces the dodge roll. I'm getting slowly better with handling teleport, but I wouldn't bother taking it if I wasn't playing for dumb fun.
< >
Showing 1-11 of 11 comments
Greedy $pider Jun 14, 2018 @ 3:44pm 
A few things about the bloodied scarf. If you tap right click instead of holding it down, it will do a quick teleport in the direction you are moving and go a fixed distance. This function makes it similar to a dodge roll if you don't hold down for a targeted teleport. When using a targeted teleport you can either teleport a safe area as bullets are closing in or if the bullet pattern is simple, you can teleport directly on top of bullets and they will dissapear instead of damaging you. Also don't forget to teleport past locked gates c:
RocketPotatoL62 Jun 14, 2018 @ 3:48pm 
Originally posted by Greedy $pider:
A few things about the bloodied scarf. If you tap right click instead of holding it down, it will do a quick teleport in the direction you are moving and go a fixed distance. This function makes it similar to a dodge roll if you don't hold down for a targeted teleport. When using a targeted teleport you can either teleport a safe area as bullets are closing in or if the bullet pattern is simple, you can teleport directly on top of bullets and they will dissapear instead of damaging you. Also don't forget to teleport past locked gates c:
I found plenty of utility for the scarf, you can teleport behind the wallmonger, glitch into areas to cheese boss fights, exploit room layouts to be constantly throwing the enemies for a loop, etc.

However, this just doesn't replace the dodge roll for me, since there's plenty of occasions where I would have been just fine if I had a dodge roll instead of that weird teleport thing. It's not bad enough to kill a run, but it feels like a nerf still.
tobias599 Jun 15, 2018 @ 5:42am 
In theory, the scarf is better, but it's very rare and you need to train with it. Only got the scarf 2 times from ~100 runs for me (Without using the Mod the Gungeon console)
It's really fun, but it's hard to get used to it...
Al Jun 15, 2018 @ 6:18am 
Originally posted by Sonic_RocketPotatoL62:
However, this just doesn't replace the dodge roll for me, since there's plenty of occasions where I would have been just fine if I had a dodge roll instead of that weird teleport thing. It's not bad enough to kill a run, but it feels like a nerf still.

a nerf is putting things lightly. the bloodied scarf is just bad.

it replaces your dodgeroll with a short range teleport, but in order to teleport you need to be moving towards a direction for a dodge. that wouldn't be a problem if the response of the short teleport wouldn't be so abyssmal. if you dodgeroll, youu press a directional button and the roll button, but the teleport requires you to be moving, which downgrades the mechanic that is only your lifeline throughout all of the game. not to mention that the camera follows you through your teleport instead of steadily panning towards you to keep you in its center, so your perception will also suffer. this means even if you do successfully dodge, you're left open for another hit unless you're a chameleon.

the long distance teleport is way too slow to be used during boss battles. i can think of like 2 patterns it can be usefull against, belonging to the dragun and the wallmonger, but there are eleven bosses in the game against nine of whom you will still be left at a disadvantage.

it is somewhat usefull against mobs, but it doesn't even teleport you through locked gates. yes, i tried it and the game just didn't allow me to teleport through locked gates, the BIGGEST selling point of that item and even if it did the downgraded dodge puts this item as the worst item to diminish key costs.

the skeleton key gives you infinite keys, meaning you can open chests AND gates and all it does is give you three curse, which can only be harmful if you posess an item with 2+ curse, which aren't that common. the master of unlocking is slow, but has the same effect without giving curse. the scarf is comparatively the worst item to improve your key economy, even IF it could.

so to summarize: the scarf replaces your dodgeroll with a worse variant in exchange for a long range teleport which will be next to worthless of an ability, that gives a slight advantage against the wallmonger and the dragun, two out of eleven bosses that you maybe encounter assuming you haven't died until then since both bosses appear in the lategame.

one can talk about ''getting used to it'' as much as one wants, you can get used to anything in the gungeon and if you get used to the bloodied scarf, your successrate it will barely change, morelikely worsen because of the learning. this item should be C Tier at best.

EDIT: fixed a quotation error
Last edited by Al; Jun 15, 2018 @ 6:21am
The Fool Jun 15, 2018 @ 7:19am 
Alternately, if you use keyboard and mouse, it's an incredible item because you can aim your teleports with the mouse and easily take advantage of the fact that the teleports get rid of all the bullets around your destination to effectively become invulnerable to non-contact damage. (Or so I'm told.)
Last edited by The Fool; Jun 15, 2018 @ 7:35am
Al Jun 15, 2018 @ 7:22am 
Originally posted by The Fool:
Alternately, if you use keyboard and mouse, it's an incredible item because you can aim your teleports with the mouse and easily take advantage of the fact that the teleports get rid of all the bullets around your destination to effectively become invulnerable to non-contact damage. (Or so I'm told.)
well, i am using mouse and keyboard all the time and my review of the scarf still gives a strong negative opinion so...
The Fool Jun 15, 2018 @ 7:36am 
And I've never had a problem getting past locked doors with it; this video https://www.youtube.com/watch?v=DjX3J8R2Xe4 demonstrates this around 43:35.

Video also features, among other things, a flawless jammed old king + lord of the jammed kill heavily leaning on the bloodied scarf (starting at around 38:25).

Also includes a demonstration of the stupid teleportation invulnerability during the lich fight.
Last edited by The Fool; Jun 15, 2018 @ 7:47am
Al Jun 15, 2018 @ 8:47am 
Originally posted by The Fool:
And I've never had a problem getting past locked doors with it; this video https://www.youtube.com/watch?v=DjX3J8R2Xe4 demonstrates this around 43:35.

Video also features, among other things, a flawless jammed old king + lord of the jammed kill heavily leaning on the bloodied scarf (starting at around 38:25).

Also includes a demonstration of the stupid teleportation invulnerability during the lich fight.
wierd. when i got the scarf and was jumping through a locked door it just wouldn't let me. updates could be the cause for why it worked in this video, but i don't remember any patches that targeted the ability to do these jumps in the past. i have no answer.

still, this ability comes with huge downsides, which i already discussed in my first post, so my opinion isn't exactly changed.

as for the invulnerability, i have and will keep preaching it: being overpowered is boring. this is just another reason for me to never pick the scarf up as the game turns into a walk in the park until it just stops. you might aswell just get to the victory screen the moment you get stuff like that. items that give you unlimited ammo, invulnerability and so on may be fun for like a nanosecond but don't so much add or enhance the game by using them as simplifying it. more reasons to call the scarf the menstruation-blood-stained toilet paper that is is.
RocketPotatoL62 Jun 15, 2018 @ 9:34am 
Originally posted by G|_!tch:
Originally posted by Sonic_RocketPotatoL62:
However, this just doesn't replace the dodge roll for me, since there's plenty of occasions where I would have been just fine if I had a dodge roll instead of that weird teleport thing. It's not bad enough to kill a run, but it feels like a nerf still.

a nerf is putting things lightly. the bloodied scarf is just bad.

it replaces your dodgeroll with a short range teleport, but in order to teleport you need to be moving towards a direction for a dodge. that wouldn't be a problem if the response of the short teleport wouldn't be so abyssmal. if you dodgeroll, youu press a directional button and the roll button, but the teleport requires you to be moving, which downgrades the mechanic that is only your lifeline throughout all of the game. not to mention that the camera follows you through your teleport instead of steadily panning towards you to keep you in its center, so your perception will also suffer. this means even if you do successfully dodge, you're left open for another hit unless you're a chameleon.

the long distance teleport is way too slow to be used during boss battles. i can think of like 2 patterns it can be usefull against, belonging to the dragun and the wallmonger, but there are eleven bosses in the game against nine of whom you will still be left at a disadvantage.

it is somewhat usefull against mobs, but it doesn't even teleport you through locked gates. yes, i tried it and the game just didn't allow me to teleport through locked gates, the BIGGEST selling point of that item and even if it did the downgraded dodge puts this item as the worst item to diminish key costs.

the skeleton key gives you infinite keys, meaning you can open chests AND gates and all it does is give you three curse, which can only be harmful if you posess an item with 2+ curse, which aren't that common. the master of unlocking is slow, but has the same effect without giving curse. the scarf is comparatively the worst item to improve your key economy, even IF it could.

so to summarize: the scarf replaces your dodgeroll with a worse variant in exchange for a long range teleport which will be next to worthless of an ability, that gives a slight advantage against the wallmonger and the dragun, two out of eleven bosses that you maybe encounter assuming you haven't died until then since both bosses appear in the lategame.

one can talk about ''getting used to it'' as much as one wants, you can get used to anything in the gungeon and if you get used to the bloodied scarf, your successrate it will barely change, morelikely worsen because of the learning. this item should be C Tier at best.

EDIT: fixed a quotation error
I agree, but it won't stop me from taking it though. It shows up only once in a blue moon, so might as well have some fun.
Nermanater Jun 15, 2018 @ 5:15pm 
It does take some getting used to, but I bound my roll to one of my side mouse buttons and held it down constantly while playing, and then whenever I needed the teleport I could just let go. Often time when enemies slowly walk at you and shoot, there is very little danger near/behind them, so that's a great place to teleport to and take them out quickly. It changes the gameplay drastically and has a learning curve, but has huge perks.
Last edited by Nermanater; Jun 15, 2018 @ 5:16pm
RocketPotatoL62 Jun 23, 2018 @ 7:53am 
I ended up getting a roll bomb + bloodied scarf run, so this is best combined with other items that affect the dodge roll.

It also helped me cheese the last winchester game I needed for trickshot, this item's utility is great.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jun 14, 2018 @ 2:57pm
Posts: 11