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The base chance for receiving room reward drops (like keys, hearts, chests, ...) is calculated like this:
(1 + Coolness - Curse)%
For every room you clear the chance rises by about 9% until it caps at 80%. Once you get such a drop, the chance is reset to the base value.
Ammo drops are a special case as they are not only in the room reward pool but also have their own additional drop pool. This is also why you can rarely get two ammo drops or one ammo drop and another item for clearing a single room.
I don't know exact numbers but this drop chance for ammo boxes increases the more curse you have.
Really? Becaues the wiki say sthat curse directly increases money.
You also get more money for clearing a room without taking damage. Also, enemies that fall down pits will fall down with their money.