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Sure fun is subjective, but it can also be objective. Unlike your post, you didn't explain why people might not like playing the game. You explained why YOU find it boring. Can't tell you how many times I've heard "fun is subjective." How do you think games are designed? If you are entertained, then the game has accomplished its goal. Your form of entertainment may vary, which is subjective, but the objective of the game is to generate that entertainment in the first place.
i can bet they play binding of isaac and like isaac's style more than this guns-a-blazing game. wouldn't be too rare of a chance
when i say 'gunz a blazing', i relate to how actionpacked the game is itself, not the percentage of the guns or what they actualy are and how it adds to the enjoyment factors of the game. i always feel a slight hype rush when playing the game, and when my brain is concentrated on escaping every attack and destroying the challenge ahead. and the gunning aspect of it makes it stand off from the isaac feeling of just crying out your weapon. guns are fast paced, and fire quicker than isaacs slow tears. the guns fire rapidly sometimes, and the artstyle of the guns and the character, and the dodgeroll physics just makes it have that 'shoot everything to hell' feeling
I think this feature could solve many problem in this game. It will not fix the boss who have attack badly made but it will help a lot.
Hollow Knight boss are really better and Dodge roll team should learn from them.
There is also the luck system who is crappy. Since there is a "good gun" limit droprate, there should be a "Bad gun" limit droprate. The drop in this game is completely broken, sometimes, you drop good item on good item and you roll others mobs, sometimes, you just drop crap for ten runs and you die trying to finish the run.
People like finishing games, reaching the ending. Give them the opportunity to try please. You can be entertained, but if you want to keep the audience, you need to make the player feeling having a progression during his runs.
Exit the gungeon have the same issues than Enter the gungeon. And it's sad because both are good game, really nicely designed with good storytelling idea.