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The Binding of Isaac isn't totally based on skills, and its not that agressive.
I mean, I can call myself a veteran of The Binding of Isaac, and trust me when I say that game is hard only because it's incredibly long to finish (and also because you tons of need luck sometimes, just like Enter The Gungeon).
It needs alot of time to finish it on 100% by now, but it will only occur your knowledge on items and some luck, nothing else. Enemies and bosses are pretty balanced and not broken.
Art Style: I like the art in Enter the Gungeon better. The art style in Binding of Isaac is very morbid and full of references to gore/death/suicide.
Difficulty: Enter the Gungeon is definitely harder, but also better balanced. In Binding of Isaac, sometimes you'll find OP item combinations that make the run very easy (happens much less often in EtG).
Progression: Progression in Enter the Gungeon is slow, for 2 reasons:
1. It's very hard, so it takes time to git gud. I think my first kill of the Floor 5 boss (this is the last normal floor in the game) was about 70 hours in. It gets easier with practice, though.
2. It takes 50+ hours of play to unlock every item. You need currency to unlock items and you get it from killing bosses. So play the game over and over again to unlock everything.
your entire progress is hinged on RNG, nothing is guaranteed to actually happen. important rescources like keys,which you need to open items rooms to become more powerful, drop only by a chance, the item rooms themselves are incredibly inconsistent with their rewards and the majority of the game is being spended with wandering around the floors, figuring out how to benefit the most from the game. that is the only instance of skill required in TBoI which can be simply researched or adopted by watching letsplays.
the combat itself is neither skillbased nor fun, its either annoying or instantaneous death towards all the enemies when you got one or two of the more powerful items. after that you mostly wander around looking for the exit to the next floor until the game has nothing else to give. you can see this on every speedrun, every letsplay and experience it for yourself if you want to buy a poorly aged classic: every run may be different, but you either immedietly restart after getting bad items early on, sit through the game and finish the run WITH bad items, but with twice the amount of time required to do so, play until you become powerful enough to finish your run while braindead, or become immedietly powerful.
I've played over 400h of TBoI and truse me when i say the game really hasn't aged well, especially when we have games like EtG that show how roguelikes are properly made: by being consistent with RNG. the biggest pleasure one can derive from TBoI is catharsis for seeing insignificant pixels explode upon your entrance into their general vicinity, but unless you're a thirteen year old with anger issues, TBoI ends up being a slot machine in which you invest no risk and consequently get no reward back.
enter the gungeon is one of my favorite games
For as far as visuals go, Gungeon styles everything with guns, and Isaac styles everything with corpses, guts, and religion. Both are very consistent with this (in most cases), and it gives both games a certain atmosphere.
Gungeon is always visually pleasing in every situation and always manages to balance out a foreboding and cheesy gun filled atmosphere.
The original Isaac does a great job in making you feel absolutely hopeless and alone, almost everything is some corpse monster that may or may not look like you. The difficulty and music also contributes to this. It also has this flash game art style that aged well.
Rebirth has some uninspired and ugly things here and there, and some items combo just tend to fill the screen with an ugly mess of nonsense. The game's music and difficulty doesn't compliment the intended tone either, so it sort of became more "video-game-ish" than what it used to be.
In terms of difficulty, Gungeon and the original Isaac have very similar difficulty curves.
The original Isaac has a very consistent difficulty that will rarely give you items that solidify wins, and you'll often find yourself relying on fundamental skills rather than what the game decides to give you. This is pretty much exactly what you do in Gungeon.
Rebirth's difficulty ranges from impossible and unfair to trivial and pathetic, so the game became much more RNG based. In no situation does it actually end up being genuinely harder than gungeon or the original Isaac, since the "unfair" part comes from ridiculously weak characters.
This makes Gungeon and the original also have another thing in common, since almost all characters are well balanced except for a slightly challenging one. In contrast, rebirth has both extremely powerful and extremely pathetic characters. The challenge needs to come from the game, and not the character. Gungeon understands this by not making Robot too weak, and giving it a strong starter weapon.
For as far as replayability goes, Gungeon once again falls in line with the original Isaac with a long 20-60 hour uphill battle against the difficulty curve at the start, and a very well crafted end game that can potentially last 100-200+ hours. This of course varies a lot depending on skill.
Rebirth is very bloated in content and suffers from a bit of repetitiveness, with so many characters and items to unlock, sometimes runs end up being sort of similar. It doesn't help that a couple of the characters from the original game got a nerf that made them much less interesting. The most recent character, the forgotten, is very fun though.
Verdict:
I can describe both Gungeon and the original Isaac as games where you'll almost never get a victory until you can get a solid grasp on the game's mechanics and enemy patterns.
I don't hate rebirth, but it dug itself into a hole that granted a very inconsistent difficulty curve. It's Damned if you do, Damned if you don't. They made the end game bosses so tanky and ridiculous that you have no chance of having any fun fighting them unless you have powerful items. On the other hand, the core game is simply tedious with no items and even more tedious with powerful items.
tl:dr
Gungeon is the better game in almost every way, imo it brought the spirit of the original Isaac into a much more polished and balanced environment.
plus EtG will be "complete" after AD&G, they'll be finished with it, not even a second large update planned for later, breadmund might be able to lie to himself but he's admitted many times most of his games especially binding of isaac "are never complete".
so yeah, masterpiece versus enter the gungeon, the decision is clear.
Listen, I love Isaac, but it's by no means a masterpiece. The balance in that game is non-existent and the difficulty is inconsistent at best. That game's unfair, and I still call it unfair even after I 100% it.
They won't be finished with gungeon after AD&G either, I reckon they plan to do a paid DLC later on.
shun mode engaged, seriously you just proved yourself ignorant by saying that.
Still, I'm wondering why you're asking this here. Of course you're going to get biased answers towards Gungeon.