Enter the Gungeon

Enter the Gungeon

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Concept of "True Pasts" [MAJOR MAIN PAST SPOILERS]
It's something that just came to me a moment before typing this, real spur of the moment kinda thing, but It occured to me that in the Hunter's past, the Pilot's past, the Marine's past and even the Convict's past, there's so much more to be explored (with the exception of the convict's past, that's pretty much wrapped up, aside from possibly what her and "Black Stache" were working together on in the first place.). Even if they're just scenes for further completing something mostly related, though, I'd love more boss fights for them each.

For example, Dr. Wolfenclaw had "a new body" being prepared for the hunter? It's possible to infer from Dr. Wolf's Monster's ammonomicon entry that he needed to experiment on the hunter, likely to finish said body, but it's unknown what was needed from her. The body may already have extensive combat capabilities. It could make for an... actually challenging boss fight...

The pilot and his Wingman escape, but surely the H.mon wouldn't let the Absolution's destruction and that heist go unpunished. That is, unless the Absolution was the Hegemony's greatest ship, but I'd wager that isn't so considering the Convict's past is simply losing to them. They must have a large armada to have such a wide reach. They're a large part of every main past but the hunter's past, and there could be references to them there somewhere as well. Perhaps they took root with Dr. Wolfenclaw. The Marine's past leaves him standing in a good light, but he was still a coward. Now he's just a coward who built up enough courage and rage to correct his mistake after what I believe was 7 years. There could be some form of reconcilliation there, though personally, I feel like the "proper" way to approach it would be to have a larger threat within hegemony for every main character.

Convict could find out she was doing Hegemony's dirty work for them the whole time, causing them to benefit through her negative actions painting a better picture of them as they "clean it up". A hitman with far more prowess than Black Stache is sent after her once she's discovered to have escaped.

The Hunter discovers a more menacing foe lurking deeper in Blacksword Manor, an imperfect but enhanced body meant to far surpass hers as the ultimate fighter. If such a thing were to exist, even if dormant, she couldn't be guilt free knowing it's out there. Moreover, it'd be the ultimate hunt.

The Pilot and his wingman are chased down by a fleet, one filled with plenty of "Smaller-Than-Absolution-Sized" ships and one far, far larger, the flagship. Once it's taken down partially with the pilot's wingman assisting him in firing this time, blocking some shots until he's too damaged (opposed to just being invincible :P ) and then flying off before coming back a short time later, repaired. The flagship's weapon systems can be damaged, but it's hull armour proves too thick after firing Sword's blasters and even missiles for long enough, and so it enters a second stage where the pilot boards the flagship, passes through what's essentially a small floor of hegemony soldiers, then must face the admiral who's powerful in his attacks when they hit, but a bit more show than substance in his combat abilities.

The Marine spent a lot of time with the other gungeoneers, speaking with them at least on occasion no doubt and learning something of their pasts, or, if not speaking to them, then being talked at by them. :P He would realize shortly after receiving his medal that the things they have to say of the Hegemony of Man are correct, and while he was loyal (still cowardly, yet loyal) in all his years of service, his current ideals conflict with that of the HM. Not just conceptually, but morally in their current existence. His fight would be with the whole of the main hegemony compound. It'd essentially be one massive floor amongst several smaller levels you would progress up through, finding more standard guns than you'd usually find in the gungeon, fighting hegemony soldiers and scientists, engineers, whoever's standing in your way. Some just won't, they won't fight and won't be killable, and you can find 4 of your squad members lurking around the building who will be willing to join you, the siege coming to a climax at the top of the building with any fellow marines you recruited along the way taking point similarly to the marine's current past against the interdimensional horror. Here is where I'm a bit stumped. Perhaps you could fight the leader of the hegemony who's just very heavily equipped with gear, or it could be your original squad leader/general. In fact, that'd make it a bit more exciting if perhaps when you have marines with you, certain ones will go over to his side when you get to him if it is the general, but they may have different weapons at this point than the earlier weak rifles they had, so you might be inclined to pick them up for the fight on the way to the final battle.

So yeah! Those are my concepts. I'd love to see any other ideas, criticisms or anything else in response to this in the comments ^^ So everyone's aware, I've not unlocked the bullet or robot, but have completed all four main character pasts. I'm unaware of what the bullet and robot pasts are, except for a tiny bit about the robot and a very very tiny bit of lore for the bullet that gives me an idea of what it may be about. Please, no one mention what's in those spoilers unless it'll give a more complete meaning to any ideas you have, as I'd like to experience that stuff for myself in time.

Thank you so much for reading! ^^
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Showing 1-2 of 2 comments
It would be cool to have a level where you play with all 4 main characters (just like the PayDay items) and maybe even switch between them. I would love to see something like this, fighting through an HM base facing the Marines general, Wolfensteins doomsday device, a Blobulord invasion, and the HM leader.

However, if I want to be really realistic, I don't think a crossover like this would work simply because the time periods of each past are too different. The Hunters events for example literally 1000s of years ago, while the other 3 are in the relative recent past. Perhaps the Hunter should be like immortal or still be frozen by Wolfenstein to make it work. After all, the Gun only contains 1 bullet (the other 5 are the fired "Master Rounds") so that would mean only one character could kill their past.

Development-wise, I think it would require a TON of work to make a separate storyline with multiple levels. It shouldn't be too long or it will really distract from the main place of the game, the gungeon. I would rather prefer a sequel than a enormous extension to the game tbh.

Perhaps a special boss with the squad against Kaliber, the god behind the Jammed and other mysterious things in the Gungeon, in some sort of warped time/space zone could work. Perhaps it could use patterns from the "normal" past bosses or even summon them in battle to make it a really cool boss fight. But that would make the "current" final boss of the Gungeon look a bit pale in comparison, just like how the AG&D update did a little.

About the "non main" characters: Don't worry about those. They wouldn't really fit in the story of the main characters anyway.
Eris Entropy Aug 3, 2018 @ 8:21am 
Originally posted by TheHeroOfTimeAndSpace:
It would be cool to have a level where you play with all 4 main characters (just like the PayDay items) and maybe even switch between them. I would love to see something like this, fighting through an HM base facing the Marines general, Wolfensteins doomsday device, a Blobulord invasion, and the HM leader.

However, if I want to be really realistic, I don't think a crossover like this would work simply because the time periods of each past are too different. The Hunters events for example literally 1000s of years ago, while the other 3 are in the relative recent past. Perhaps the Hunter should be like immortal or still be frozen by Wolfenstein to make it work. After all, the Gun only contains 1 bullet (the other 5 are the fired "Master Rounds") so that would mean only one character could kill their past.

Development-wise, I think it would require a TON of work to make a separate storyline with multiple levels. It shouldn't be too long or it will really distract from the main place of the game, the gungeon. I would rather prefer a sequel than a enormous extension to the game tbh.

Perhaps a special boss with the squad against Kaliber, the god behind the Jammed and other mysterious things in the Gungeon, in some sort of warped time/space zone could work. Perhaps it could use patterns from the "normal" past bosses or even summon them in battle to make it a really cool boss fight. But that would make the "current" final boss of the Gungeon look a bit pale in comparison, just like how the AG&D update did a little.

About the "non main" characters: Don't worry about those. They wouldn't really fit in the story of the main characters anyway.

I was thinking on a level using them all as well, perhaps swapping between them on a whim or switching when you die, but yea, it would bring up some problems because of the hunter's timeline, and dodge roll seems to do everything very meticulously
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Date Posted: Aug 3, 2018 @ 5:45am
Posts: 2