Enter the Gungeon

Enter the Gungeon

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Rubel  [developer] Jul 19, 2018 @ 6:23am
Advanced Gungeons and Draguns Patch Notes (2.0.0+)
Patch 2.0.0

New Features
  • New guns, items, enemies, shrines, NPCs, rooms, and secrets
  • Tons of new and powerful synergies - look for the blue arrow and improved item notification
  • New minibosses (Blockner's Ghost and the all-new Fuselier)
  • New Spread Ammo box - adds a small amount of ammo to all equipped guns
  • Slide over tables by dodge rolling toward them!
  • Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
  • Added teleporters to more rooms (including chest rooms and exit rooms)
  • Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
  • Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
  • Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
  • Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)

Gameplay Changes/Improvements
  • Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
  • Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shops of the first two floors. There should no longer be any benefit to leaving a key uncollected.
  • Removed locked shops
  • Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
  • Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
  • Reduced the required kills on some of the longer Frifle hunts
  • Gave the smash tent and lost adventurer their own minimap icons
  • Added a new type of challenge for the Gunsling King
  • Glass Guon stones will no longer be stolen by the Resourceful Rat
  • Bullats can now drop casings if killed before they fire themselves
  • Charge guns can now be charged before entering a boss room and will keep their charge through the intro
  • Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
  • Removed player-damage from several explosive items
  • Players now drop all items when killed in coop
  • Gave the Chaingunner a new attack with some range (watch out!)
  • Placed limits on boss attacks that leave the boss invulnerable for extended periods of time (High Priest and Cannonbalrog can each only use their immune attacks twice)
  • You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
  • Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
  • Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
  • Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
  • Made balancing changes to many guns and items (too many to list here)
  • Probably many other small things we've forgotten about!

Bug Fixes
  • Fixed an issue where firing very large bullets could fail when the player was standing near a wall
  • Fixed an issue where Lead Maidens did not remain open when frozen
  • Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
  • Fixed an issue where starting weapons/items couldn't be dropped by *any* character (should only be locked on the character that starts with that item)
  • Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
  • Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
  • Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
  • Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
  • Fixed an issue where purple lanterns didn't appear for some NPCs
  • Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
  • Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
  • Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
  • Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
  • Fixed an issue where debris would hover in the air after falling on a moving platform
  • Fixed an issue where the Yellow Chamber could fail to remove enemies
  • Fixed an issue where curse values didn't persist on death in coop
  • Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
  • Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons

Some Other Notes
  • We’ve also updated our game engine (Unity) and sound engine (Wwise) to resolve some systemic bugs that have been out of our control. While upgrading our game engine comes with many small performance tweaks and bug fixes, one side effect is that our engine no longer supports DirectX 9, meaning the old "-force-d3d9" launch option will no longer have any effect. Note that the issues which have caused people to need this option in the past *should* be resolved now; as always, if you run into any issues let us know here on reddit or send us an email at bugreports@dodgeroll.com
  • We've also restructured our asset storage and loading considerably; this shouldn't have any noticeable impact on gameplay, but does result in smaller patch sizes and a significantly smaller install size (on Windows, this was a drop from about 1.25 GB to 450 MB)
Last edited by Rubel; Jul 19, 2018 @ 6:28am
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Showing 1-12 of 12 comments
Rubel  [developer] Jul 19, 2018 @ 6:23am 
Patch 2.0.1
  • Fixed several crash issues
  • Polished some of the new synergies
  • Rebalanced audio and fixed several missing sounds
  • Added a tutorial for [REDACTED]
  • Chaingunners can no longer use their new attack on new players
  • Fixed an issue where chests could begin spawning in every room on the first floor
Last edited by Rubel; Jul 19, 2018 @ 7:11am
Rubel  [developer] Jul 19, 2018 @ 6:24am 
Patch 2.0.2
  • Fixed an issue with coop and the new secret floor
  • Fixed a possible softlock caused by the DraGun's door not opening
  • Fixed an audio issue which could cause guns to lose sound
  • Fixed an audio issue which could cause the game to lose all sound
  • Fixed an issue where using Save and Exit from the new secret floor reset players to the beginning of the run
  • Fixed an issue caused by killing a boss with the Combine Rifle
  • Fixed an issue where [REDACTED] could mistakenly spawn in the Breach
  • Fixed an issue with the Drill interacting with the new secret floor
  • Fixed a possible softlock caused by the Gripmaster grabbing the player in certain rooms
  • Fixed an issue with Snowballet's damage scaling

Hotfix 1
  • Fixed an issue where placing the Beholster in a dungeon could cause a hung loading screen
Last edited by Rubel; Jul 19, 2018 @ 8:21am
Rubel  [developer] Jul 19, 2018 @ 2:33pm 
Patch 2.0.3
  • Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
  • Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
  • [REDACTED] mimics can no longer spawn in hallways
  • "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
  • Fixed an issue where shops with additional shop NPCs could still be locked
  • Lowered the volume in the GTCKTP room slightly
Rubel  [developer] Jul 19, 2018 @ 7:34pm 
Patch 2.0.4
  • Fixed an issue where a few synergies could make the player invulnerable
  • Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
  • Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
  • Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
  • Fixed an issue where VFX could remain stuck on certain transforming guns
  • Fixed an issue where Synergrace could grant Master Rounds
  • Fixed an issue where flying could prevent certain actions on the new secret floor
  • Fixed the Ammonomicon picture for a new gun
  • Fixed a generation issue where a certain room could have a gap near the southern door
  • Fixed a sound issue with the Shotgun Executioners
  • More audio balancing
Rubel  [developer] Jul 21, 2018 @ 10:59am 
Patch 2.0.5
  • Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
  • Fixed a soft lock caused by interactions with some of the new NPCs
  • Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
  • Fixed an issue with dual wield synergies in coop
  • Fixed an issue where Turbo Mode didn't persist correctly across player death
  • Fixed an issue with the Claw and Angry Bullets
  • Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
  • Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
Rubel  [developer] Jul 21, 2018 @ 10:59am 
Patch 2.0.6
  • Fixed a visual glitch caused by flipping a table while sliding over it
  • Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
  • Fixed the ammo count issue with the Trigger Twins synergy
  • Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
  • Fixed an issue where a new item could make the player invulnerable
  • Gripmasters can no longer show up in the Drill room
  • Fixed some odd behavior involving the Leaf Buster synergy
  • Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
  • Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
  • Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
  • Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
  • Fixed an issue where one of the new rat items could persist if active during level load
  • Fixed an issue with the Japanese text for the Life Orb
  • Reduced the damage of one definitely overpowered synergy
  • Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
  • Fixed an issue with some transformed guns ammo and cooldown
  • Fixed an issue where Winchester could award the wrong type of chest
  • Paying Synergrace will now break the Ring of Miserly Protection
  • Fixed an issue with some hovering weapon synergies
  • Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
  • Fixed an issue where the cheese wheel could be hilariously cheesed
  • Put some limits on the Elder Blank / Luxin Cannon synergy
  • Reduced the occurrence of some of the new mimics in some room types
  • Fixed a typo in the Gripmaster ammonomicon entry
  • Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Last edited by Rubel; Jul 21, 2018 @ 6:58pm
Rubel  [developer] Jul 22, 2018 @ 7:27pm 
Patch 2.0.7
  • Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
  • The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
  • Put more restrictions on a new type of mimic (to protect precious Master Rounds)
  • More sound polish and improvements
  • Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Rubel  [developer] Jul 23, 2018 @ 7:29pm 
Patch 2.0.8
  • Fixed an issue which could prevent some save files from loading
  • Fixed an issue where you could still take damage while in a certain part of the new secret floor
  • Fixed an issue with duct tape and leveled weapons like the Polaris
  • Fixed an issue with the Grappling Hook on the new secret floor
  • Fixed some interactions between a new baby companion and other companions
  • Fixed a soft lock caused by exiting a mine cart in a certain place
  • Fixed an issue where the teleporter icon could be in the wrong place
  • Fixed an issue where a persistent first floor mimic could appear
  • Fixed a visual issue which could occur after falling into a trap during coop
  • Fixed the death message when killed by a Tarnisher
  • Fixed some typos in the Ammonomicon
Rubel  [developer] Jul 27, 2018 @ 3:13pm 
Patch 2.0.9
  • Fixed an issue where Turbo Mode status could change when reloading midgame saves
  • The Fightsaber + Knife Shield synergy is no longer hilariously OP
  • Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
  • Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
  • Fixed an issue where synergy names didn't appear in some languages
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
Last edited by Rubel; Jul 27, 2018 @ 3:15pm
Rubel  [developer] Jul 27, 2018 @ 3:13pm 
Patch 2.0.10
  • Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
  • Fixed an issue with how Duct Tape interacted with many synergies
  • Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
  • Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
  • Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
  • Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
  • Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
  • Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
  • Fixed more issues with the Gun Soul and multi-stage bosses
  • Fixed an issue where a secret entrance could appear in locations that made it inaccessible
  • Fixed an issue where miniboss intros could teleport the player in coop
  • Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
Rubel  [developer] Aug 17, 2018 @ 6:59am 
Patch 2.0.11
  • The Spread Ammo type now affects both players in coop
  • The Drill can no longer be used on the new secret floor
  • Changed the Beholster's alternate room to prevent the column exploit
  • Fixed an issue where the Hot Rolls synergy could stop working
  • Fixed some issues with duct tape combining poorly with some synergies
  • Fixed an issue where synergies that cause guns to float could fire faster than intended
  • Fixed an issue where chests on the new secret floor could drop duplicate items
  • Fixed some issues with the mirror chest
  • Fixed some text errors in the Ammonomicon
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
Rubel  [developer] Aug 17, 2018 @ 6:59am 
Patch 2.0.12
  • The Empty Bottle can now be directly used on the heart dispenser
  • Removed torch colliders in Winchester's room
  • Improved performance for long-lived scaled projectiles
  • Updated our input library to fix some control issues on Mac & Linux
  • Custom keybinds can now use the mouse wheel
  • Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
  • Fixed an issue with the minecart leading to the new secret floor
  • Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
  • Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
  • Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
  • Fixed an issue where chests in the same room could drop the same item
  • Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
  • Fixed an issue where the player could teleport while still in a conversation
  • Fixed some ammo count issues caused by transforming guns
  • Fixed issues with the Gun Queue challenge modifier and some synergies
  • Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
  • Fixed the interaction between the Crisis Stone and Blasphemy
  • Fixed the interaction between active reload and gun formes
  • Fixed render layer issues with the map on some floors with some graphics settings
  • Fixed a case where a new NPC could appear twice on the same floor
  • Fixed visual artifacts in Challenge Mode on some graphics settings
  • Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly
  • Fixed some issues with how Turbo Mode is handled in the player's save file
  • Fixed some errors in the French localization
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
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Date Posted: Jul 19, 2018 @ 6:23am
Posts: 12