Enter the Gungeon

Enter the Gungeon

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dynatierchen Mar 25, 2018 @ 10:35am
The Huntress is the best Gungeoneer and heres why
All the other characters and their "advantages" are not as good as the huntress. Let it be pilot or marine, doesnt matter.
They may have better starting weapons, or a "nice" passive , but those advantages they have , dont represent a real + during runs.

For example :

Military Training improves reload time. 20%. sounds good. but in reality, not such a big difference.

Disarming Personality; 15% discount at shops. Again. Sounds very good on paper but in reality not a big deal.Yesterday i had a gun reduced from 108 credits to 92 *wow*

Enraging Foto , why would i want to have this at all, i NEVER want to take hits.

So , why should i want to pick any of these Gungeoneers and their character skills ?

Those unique traits they have dont represent a real advantage. You can argue about starting weapons, ok right. But starter weapons are negligible.


What about the huntress now ?
The huntress might not have a tiny shop discount, or a tiny reload/accuracy bonus.

But she got the Dog !

The Dog "has a 5% chance to dig up a pickup upon completing a room." and THAT is a REAL advantage.

The most important thing in each run is to reach dragun well prepared, with lots of hearts/weapons etc.

Relating to this circumstance 5% for a pickup in EACH room is simply unbeatable.
(On top of that the Dog also warns you when u encounter a mimic + hes really cool)

In comparison to the Huntress all other Gungeoneers look like toys.
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Showing 1-15 of 84 comments
Helly Mar 25, 2018 @ 12:36pm 
Originally posted by guiltyaSsin:
Military Training improves reload time. 20%. sounds good. but in reality, not such a big difference.
And accuracy and charge time.

On paper, Marine is the best :etgmarine: - however, Hunter ends up being better because half the time I cba to check for mimics, and the extra keys is nice :etghunter:. Of course, not counting Bullet here :bulletkin:.
fushigi friend Mar 25, 2018 @ 2:21pm 
Pretending the Ballistic Ammunition Boy doesn't exist, you're 100% correct. While Marine's starting gun is better, I can still do normal rooms on floors 1-3 and sometimes 4 with Huntress's starting gun only. Dog is super nice, and while you can easily tell if something's a mimic dogless, the barking just makes sure you don't make any silly mistakes.
ei balls Mar 25, 2018 @ 2:27pm 
The dog's value is completely up to RNG. The value of the other characters is already set in stone when you select them, the exception being the Pilot where his lockpick has a chance to fail. The Huntress is the worst character in my opinion.
fushigi friend Mar 25, 2018 @ 2:28pm 
Originally posted by Eiballs:
The dog's value is completely up to RNG. The value of the other characters is already set in stone when you select them, the exception being the Pilot where his lockpick has a chance to fail. The Huntress is the worst character in my opinion.

Except her Crossbow. Crossbow is a reliable boss-shreader, which the other starting classes don't have
ei balls Mar 25, 2018 @ 2:31pm 
Originally posted by A Person:
Originally posted by Eiballs:
The dog's value is completely up to RNG. The value of the other characters is already set in stone when you select them, the exception being the Pilot where his lockpick has a chance to fail. The Huntress is the worst character in my opinion.

Except her Crossbow. Crossbow is a reliable boss-shreader, which the other starting classes don't have
That's true, but it always felt underwhelming to me after the first floor was over with.
Flytrap Mar 25, 2018 @ 2:46pm 
Has been like this since launch, she deserves a nerf to bring her more in line with the others, while the convict could use a bit of touch-up because she is weak. Her passive item is utter ♥♥♥♥♥♥ garbage, and her only saving grace is the sawed off.
dynatierchen Mar 25, 2018 @ 3:12pm 
Originally posted by Eiballs:
The dog's value is completely up to RNG. The value of the other characters is already set in stone when you select them, the exception being the Pilot where his lockpick has a chance to fail. The Huntress is the worst character in my opinion.


this might be true but the point is that the advantages of the other characters are so small u can easily live without them.

its still better to pick hunter and yeah maybe its up to range but 5% each room is really not nothing , u more or less always profit from it during a run

and besides all that , it still doesnt matter. even if range decides to give u nothing in a run, which is absolutely unlikely, u still basically dont loose anything. at that point, all u have lost is a small bonus to accuracy and reload time etc, as listed in my first post.

nothing u couldnt live without anyways during a run.

ei balls Mar 25, 2018 @ 3:19pm 
Originally posted by guiltyaSsin:
Originally posted by Eiballs:
The dog's value is completely up to RNG. The value of the other characters is already set in stone when you select them, the exception being the Pilot where his lockpick has a chance to fail. The Huntress is the worst character in my opinion.


this might be true but the point is that the advantages of the other characters are so small u can easily live without them.

its still better to pick hunter and yeah maybe its up to range but 5% each room is really not nothing , u more or less always profit from it during a run

and besides all that , it still doesnt matter. even if range decides to give u nothing in a run, which is absolutely unlikely, u still basically dont loose anything. at that point, all u have lost is a small bonus to accuracy and reload time etc, as listed in my first post.

nothing u couldnt live without anyways during a run.
Same deal with the Huntress. I could easily live without an extra ammo drop or useless heart when my HP is full. Of course there is a chance for a key, but at that point, why bother? Big RNG fest.
Hack McGraw Mar 25, 2018 @ 3:56pm 
For novice players I agree the Huntress is generally the best. However the Pilot and Marine have select advantages over the Huntress that at higher levels definitely even the playing field a lot more.

With Pilot you can actually open brown chests with your lockpick without it feeling like a massive waste, and you can lockpick into the Oubliette if you're lucky to make going there feel more worth it since the cost is reduced. Additionally the shop price reduction and increased ammo capacity is NOT trivial, and are actually really helpful especially if you take care to spend every last casing in your runs. After playing Pilot, the shop feels really expensive while playing as other characters. His gun is bad, but it's good enough to do floors 1-3 (not really bosses), although the Oubliette can be pretty hard with it depending on spawns.

With Marine you get the best starting weapon of the 4 starters, which easily handles floors 1-3, and can work in floor 4 as well if you have a switch for when you need fast damage. The gun is also more than good enough to handle first floor boss, so just like with the Huntress you don't have to rely on getting a gun drop on the first floor (although it's still nice when it happens). You start off with an extra ammo saved up, so if you get a great weapon you can afford to use it because you always have emergency ammo saved up. His accuracy and reload time buffs are also nice, and not as trivial as you make them out to be.

Finally, at higher skill level the pickups that the dog gives you mean less, unless they are keys. Keys are quite important, but Pilot mitigates the need for them. Her crossbow is great for the first boss, but the Marine's gun is good enough for that too. Additionally, in any run as any other starter where you get lucky and end up with a ton of keys, or a Shelleton Key/AKEY-47, then the Dog means a lot less.

Overall the 3 starters (not Convict, she needs a buff) have very distinct advantages, and of the 3 there's no "best" one. I personally prefer the Pilot and Marine though.
fushigi friend Mar 25, 2018 @ 4:31pm 
Originally posted by The Nasty Flytrap:
Has been like this since launch, she deserves a nerf to bring her more in line with the others, while the convict could use a bit of touch-up because she is weak. Her passive item is utter ♥♥♥♥♥♥ garbage, and her only saving grace is the sawed off.

I think that nerfing anything in this difficult game is a bad idea.

Instead, buff the other gungeoneers to be on par with huntress.
Terratrox Mar 25, 2018 @ 5:01pm 
I'm just gonna leave this here, because I think it's relevant. It's my take on each character of the 4 starters.

The Marine
The Marine you start off with an extra hit, the best starting gun of the 4 starters, a 20% bonus to DPS (because that is what bonuses to reload speed translate to), and an accuracy bonus. In addition you get a free ammo crate on your active item slot.

Pilot
The Pilot gets an extra active item, increased ammo capacity, a not insignificant discount, and the Lockpicks. Free unlocks are ALWAYS nice. Granted it's not guaranteed but it would be really OP if it was.

15% doesn't seem like much of a discount, but it shows its worth over multiple purchases. Even just buying keys every floor it will save around 30 shells over the course of the run, and that's just buying keys.

The Convict
The Convict is the worst of the 4 starters, because her Sawn Off is garbage and her passive only works when you get hit. The Molotov she starts with isn't very useful either, but her starting gun is ok. The Convict is amazing if you manage to pull something that reliably heals you, like Nanomachines or Blood Brooch, because tanking a hit to triple your damage is decent if you can heal.

The Huntress
The Huntress is good for beginners. She starts with a decent weapon in the Crossbow, but her Dog has a very low chance of triggering and her starter gun is not very good. I would rank it higher than the Pilot's but below the other 2.


Conclusion
The Huntress by nature is strong early but weaker lategame, as the only thing she has that actually makes a difference later in the game is the Dog. The Dog isn't as useful as The Pilot's lockpicks or The Marine's reload and accuracy bonuses. Even The Convict's Enraging Photo can be used to maximize damage against bosses and clear rooms that are full of tough enemies if used correctly.
Last edited by Terratrox; Mar 26, 2018 @ 3:12am
ei balls Mar 25, 2018 @ 5:16pm 
Dont forget that the Convict's molotov makes killing earlier bosses easier, maximizing the chance for early Master Rounds.
dynatierchen Mar 25, 2018 @ 5:44pm 
Originally posted by Eiballs:
Originally posted by guiltyaSsin:


this might be true but the point is that the advantages of the other characters are so small u can easily live without them.

its still better to pick hunter and yeah maybe its up to range but 5% each room is really not nothing , u more or less always profit from it during a run

and besides all that , it still doesnt matter. even if range decides to give u nothing in a run, which is absolutely unlikely, u still basically dont loose anything. at that point, all u have lost is a small bonus to accuracy and reload time etc, as listed in my first post.

nothing u couldnt live without anyways during a run.
Same deal with the Huntress. I could easily live without an extra ammo drop or useless heart when my HP is full. Of course there is a chance for a key, but at that point, why bother? Big RNG fest.


nah. now you are downtalking the dog just to stay ahead in the discussion.its by far not as negative as u describe it. you can easily live without extra ammo (for free), extra armor(for free) , extra hearts(for free) and extra keys(for free) ? all for free ?
do u have any idea how many credits all that would cost ?
and the hunter gives u all that for free.
imagine ud see all those extra items in the character selection



and you would give away all that for the other character extras? like for example 15% shop discount , which is basically absolutely nothing ?

it wont make u able to buy 5 more guns or so , u just save a few credits. maybe one extra item u can buy in a run. wow.

or for military training ?


aaaah i dont know mate. you dont sound very convincing and u dont have a lot of arguments.
ei balls Mar 25, 2018 @ 6:08pm 
Originally posted by guiltyaSsin:
Originally posted by Eiballs:
Same deal with the Huntress. I could easily live without an extra ammo drop or useless heart when my HP is full. Of course there is a chance for a key, but at that point, why bother? Big RNG fest.


nah. now you are downtalking the dog just to stay ahead in the discussion.its by far not as negative as u describe it. you can easily live without extra ammo (for free), extra armor(for free) , extra hearts(for free) and extra keys(for free) ? all for free ?
do u have any idea how many credits all that would cost ?
and the hunter gives u all that for free.
imagine ud see all those extra items in the character selection



and you would give away all that for the other character extras? like for example 15% shop discount , which is basically absolutely nothing ?

it wont make u able to buy 5 more guns or so , u just save a few credits. maybe one extra item u can buy in a run. wow.

or for military training ?


aaaah i dont know mate. you dont sound very convincing and u dont have a lot of arguments.
Are you forgetting that other characters can have random drops at the end of a room too? And for free! And besides that, I at most see 1 or 2 items from the dog each run, 3 if i'm lucky. My ideal pickup is either armor or a key. The Marine starts with armor, and the Pilot starts with an infinite key that has a chance to fail. Both of these characters have permanent upgrades besides that AND they are not reliant on RNG. Just think about it.
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Date Posted: Mar 25, 2018 @ 10:35am
Posts: 84