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On paper, Marine is the best
Except her Crossbow. Crossbow is a reliable boss-shreader, which the other starting classes don't have
this might be true but the point is that the advantages of the other characters are so small u can easily live without them.
its still better to pick hunter and yeah maybe its up to range but 5% each room is really not nothing , u more or less always profit from it during a run
and besides all that , it still doesnt matter. even if range decides to give u nothing in a run, which is absolutely unlikely, u still basically dont loose anything. at that point, all u have lost is a small bonus to accuracy and reload time etc, as listed in my first post.
nothing u couldnt live without anyways during a run.
With Pilot you can actually open brown chests with your lockpick without it feeling like a massive waste, and you can lockpick into the Oubliette if you're lucky to make going there feel more worth it since the cost is reduced. Additionally the shop price reduction and increased ammo capacity is NOT trivial, and are actually really helpful especially if you take care to spend every last casing in your runs. After playing Pilot, the shop feels really expensive while playing as other characters. His gun is bad, but it's good enough to do floors 1-3 (not really bosses), although the Oubliette can be pretty hard with it depending on spawns.
With Marine you get the best starting weapon of the 4 starters, which easily handles floors 1-3, and can work in floor 4 as well if you have a switch for when you need fast damage. The gun is also more than good enough to handle first floor boss, so just like with the Huntress you don't have to rely on getting a gun drop on the first floor (although it's still nice when it happens). You start off with an extra ammo saved up, so if you get a great weapon you can afford to use it because you always have emergency ammo saved up. His accuracy and reload time buffs are also nice, and not as trivial as you make them out to be.
Finally, at higher skill level the pickups that the dog gives you mean less, unless they are keys. Keys are quite important, but Pilot mitigates the need for them. Her crossbow is great for the first boss, but the Marine's gun is good enough for that too. Additionally, in any run as any other starter where you get lucky and end up with a ton of keys, or a Shelleton Key/AKEY-47, then the Dog means a lot less.
Overall the 3 starters (not Convict, she needs a buff) have very distinct advantages, and of the 3 there's no "best" one. I personally prefer the Pilot and Marine though.
I think that nerfing anything in this difficult game is a bad idea.
Instead, buff the other gungeoneers to be on par with huntress.
15% doesn't seem like much of a discount, but it shows its worth over multiple purchases. Even just buying keys every floor it will save around 30 shells over the course of the run, and that's just buying keys.
nah. now you are downtalking the dog just to stay ahead in the discussion.its by far not as negative as u describe it. you can easily live without extra ammo (for free), extra armor(for free) , extra hearts(for free) and extra keys(for free) ? all for free ?
do u have any idea how many credits all that would cost ?
and the hunter gives u all that for free.
imagine ud see all those extra items in the character selection
and you would give away all that for the other character extras? like for example 15% shop discount , which is basically absolutely nothing ?
it wont make u able to buy 5 more guns or so , u just save a few credits. maybe one extra item u can buy in a run. wow.
or for military training ?
aaaah i dont know mate. you dont sound very convincing and u dont have a lot of arguments.