Enter the Gungeon

Enter the Gungeon

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zuckerfrei May 6, 2019 @ 3:03am
Is there something wrong with Cigarettes
So I've played this game for hundreds of hours and I've only had 2 runs with Cigarettes appearing very early on (like the 1st or 2nd item drop). Both times I smoked 20-ish and I had 0 curse. In my current playthrough I smoked approximately 7 on floor 1 and then 4 in Oubliette. I also have Sunglasses for 2 extra points of coolness. 5 floors into the game, NOT A SINGLE CHEST appeared outside of the 2 chest rooms per floor and the secret areas. This is consistent with my first such cigarette run. Even the normal item drops are not getting better - getting something like 2 half-hearts and a key per floor.
Is this really bad RNG or is something wrong with Cigarettes? What's your experience?
For comparison, when I had runs with Sixth Chamber and a lot of curse, there were many random chest drops (my coolness must have been in the 20-25 range, but with a 8-9 curse offset). With 20+, I don't get a single chest drop. Feels awkward.
Last edited by zuckerfrei; May 6, 2019 @ 3:05am
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BOYCOTT May 6, 2019 @ 6:38am 
i've always wondered the exact same thing to be fair, they really don't seem to have any effect no matter how many times you use it, must have a stupidly low cap i bet.
Shiro May 6, 2019 @ 9:58am 
from what wiki says, non-chest drops (ammo and other pickups) do not depend on coolness altogether. But chest drop chance is not only increased by coolness, it also increases after each cleared room. If you get zero chests without any curse then it must be bugged in some way; you should be getting some chests even with zero coolness
zuckerfrei May 6, 2019 @ 11:09am 
I've just finished the last chamber of the same run. 13 rooms with enemies, not a single drop. According to the wiki:
The chance starts off at (1+[coolness]-[curse])%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 85% on floor 1, or 80% on any other floor. When a reward is dropped after clearing a room it goes back to (1+[coolness]-[curse])%.
This would mean in this game I got through tens of rooms with a chance of a chest drop of 80% and I always rolled the worse 20%. This can't be real. There must be a hidden cap or a bug.
HoneyDrake May 6, 2019 @ 12:52pm 
Originally posted by zuckerfrei:
I've just finished the last chamber of the same run. 13 rooms with enemies, not a single drop. According to the wiki:
The chance starts off at (1+[coolness]-[curse])%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 85% on floor 1, or 80% on any other floor. When a reward is dropped after clearing a room it goes back to (1+[coolness]-[curse])%.
This would mean in this game I got through tens of rooms with a chance of a chest drop of 80% and I always rolled the worse 20%. This can't be real. There must be a hidden cap or a bug.
It can, because that information could be outdated.

edit: the last time this page really edited was around 2017. other edits were just wording, etc.
Last edited by HoneyDrake; May 6, 2019 @ 12:53pm
Rio May 7, 2019 @ 12:55am 
mainly smoke them for the active item cool down reduction. If you want more chests ring of chest friendship.

I used to think them great too, but coming back to gungeon they seem semi-worthless, unless you've got or get a nice active item. Or you just spam them while crisis stone is active.
zuckerfrei May 8, 2019 @ 9:07am 
Originally posted by Black:
mainly smoke them for the active item cool down reduction. If you want more chests ring of chest friendship.

I used to think them great too, but coming back to gungeon they seem semi-worthless, unless you've got or get a nice active item. Or you just spam them while crisis stone is active.

Yes. My gripe however is that not only did they not increase chest drop rate as expected, but there were a total of 0 chest drops in two full playthroughs of mine. I added this info to the Bugs section but I doubt there will be a "fix".
BOYCOTT May 8, 2019 @ 10:33am 
Originally posted by zuckerfrei:
Yes. My gripe however is that not only did they not increase chest drop rate as expected, but there were a total of 0 chest drops in two full playthroughs of mine. I added this info to the Bugs section but I doubt there will be a "fix".
that's enter the gungeon in a nutshell, item says one thing, actually trash and does something else entirely, kinda like "upgrading" the robot with junk except it's actually a worthless 5% bonus, same thing with Unity as well.
Last edited by BOYCOTT; May 8, 2019 @ 10:33am
zuckerfrei May 9, 2019 @ 2:56am 
Sadly, yes. Otherwise a perfect game, its ammonomicon is almost useless. I have the wiki open when I play for a quick reference now and then. But with cigarettes even the wiki is powerless.
I understand the value in "experimenting" with items and synergies, it may add some fun to gameplay, but with so many items and combos, this becomes a chore.
BOYCOTT May 9, 2019 @ 7:26am 
i always kinda figured there must be some sort of unspoken cooldown on using cigarettes as well, after all chain smoking is totally not cool.

hard, maybe impossible to say without decompiling the game and datamining how it really works though.
MrSlippery May 9, 2019 @ 8:11am 
They definitely help with the Vorpal Gun. I had a run not too long ago, after smoking 40+ cigarettes, with 100% crit rate. I also remember getting a lot of chest drops.
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Date Posted: May 6, 2019 @ 3:03am
Posts: 10