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Pilot has a crap basic weapon, but lockpicks can make or break some runs.
Huntress gets two weapons, and the crossbow will tide you over for 2-3 floors before it becomes obsolete. Also the occasional free item.
Convict is probably the toughest since her special ability is based on getting hit.
but
as far as easyest of the first 4, prob marine, he allows you to practice getting a sense of where your bullets will go and how to focus more on you and dodgeing bullets than shooting.
If not there are no red caped bullets.
Nothing else matters.
Convict is good for clearing the first floor very fast, you have the molotov to take out group of enemies in some rooms and the shotgun kills fast too.
From second floor on the advantages become useless very quickly, while paying less at the shops/having a pet who digs up stuff/having a good aim still is a good perk even on floor 5
I find the pilot's pistol to be the weakest of them all, and his lockpick is useful in situations where you don't have keys to open chests, or opening brown chests in case you don't want to waste keys on them.
For me, all 4 characters are fun to play, it all comes down to a mild degree of luck and your dodging experience to carry you throughout the game.
The crossbow is actually incredibly useful early game. You will have an easier time killing small and big foes and its ammo efficient, also getting free items is always useful.
I find the convict's starter pistol the most useful of the 4, its enough to compensate for her ♥♥♥♥♥♥ passive item. Shotty is pretty useful too at times, but mostly as a potential gun for the gun eating thing (steam actually censors the word munch when you say gun munncher wow) or free 16 casings to spend when you sell it. Her molotov is pretty useful too for some bosses.