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The way item drops works is that everytime you clear a room the chance of an item drop increases. I think it starts at 8% and caps out at 80% and increases either 8% or 10% per room (don't remember). Coolness increases the starting chance (i think), but not how much it increases per cleared room.
For the passive unlock it's pure rng, i found clone on my 3rd run and a again later on, haven't found seven leaf clover yet, maybe it's decided when you start where it'll drop and if you die before said place you just lost your unlock bonus :/