Enter the Gungeon

Enter the Gungeon

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Lars Luron Mar 3, 2017 @ 1:01am
Wingman + Hot Lead = Nightmare
I had what was becoming an incredible run today turned into a complete disaster by this combo. I wandered through Chamber 4 losing 5 of my 7 hearts (not counting a sixth I eventually gained back) to seemingly random fire that would inexplicably hit my character multiple times in the middle of combat. I was convinced for the longest time that my game was bugged or something before I realized the stupid Wingman was leaving it everywhere- every single time I wandered anywhere even *remotely* close to a wall, and there was at least one enemy in the room, the Wingman would fire a missile directly into it- and the Hot Lead was causing every missile to leave a pool of flaming oil behind, so the stupid thing was constantly shooting the wall directly next to me and covering me in freaking napalm. Reason it took me so long to figure out was that half the time this thing would fire off a missile while INSIDE a wall, leaving just a tiny, barely-visible sliver of the fire pool sticking out of it, making it look to me like I had just spontaneously combusted.
I feel this might not be working as intended- perhaps it should be made so the Wingman doesn't shoot unless it actually has line of sight?
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Showing 1-7 of 7 comments
frumple Mar 3, 2017 @ 3:06am 
Not much to say. I think you're right. It's a worse issue than dropping poison everywhere without any poison immunity.

On the one hand it's just bad combo, but yeah, seems like it's a punishment rather than a reward.

Or you could dump an item or weapon that's causing problems. Sometimes you have to say no.
Milk Mar 3, 2017 @ 8:51am 
Or, you could just notice you're on fire and roll.
CyperAleksi Mar 3, 2017 @ 9:11am 
Originally posted by Angry Floof:
Or, you could just notice you're on fire and roll.

Which in turn gets you hit by a bullet, since you already used the roll to get rid of the fire. :flowey:
Milk Mar 3, 2017 @ 9:12am 
Originally posted by CyperAleksi:
Originally posted by Angry Floof:
Or, you could just notice you're on fire and roll.

Which in turn gets you hit by a bullet, since you already used the roll to get rid of the fire. :flowey:
I'm sorry, I assumed the player would not intentionally roll into bullets, my mistake.
CyperAleksi Mar 3, 2017 @ 9:43am 
Originally posted by Angry Floof:
Originally posted by CyperAleksi:

Which in turn gets you hit by a bullet, since you already used the roll to get rid of the fire. :flowey:
I'm sorry, I assumed the player would not intentionally roll into bullets, my mistake.

Basically imagine wallmonger fight for example, except that there's fire on the whole floor, so you have to be rolling all the time instead of strafing to avoid the bullets.

Good luck. :flowey:

As for the Wingman + Hot Lead, some other items have had the same issue and I have in general spotted quite a few more bugs after Supply Drop update hit. (Like the infamous slowdown effect)

Hopefully they will get fixed / adjusted soon.
Last edited by CyperAleksi; Mar 3, 2017 @ 9:44am
Milk Mar 3, 2017 @ 9:46am 
Originally posted by CyperAleksi:
Originally posted by Angry Floof:
I'm sorry, I assumed the player would not intentionally roll into bullets, my mistake.

Basically imagine wallmonger fight for example, except that there's fire on the whole floor, so you have to be rolling all the time instead of strafing to avoid the bullets.

Good luck. :flowey:

As for the Wingman + Hot Lead, some other items have had the same issue and I have in general spotted quite a few more bugs after Supply Drop update hit. (Like the infamous slowdown effect)

Hopefully they will get fixed / adjusted soon.
Perhaps I am not understanding. Does the combo perpetually keep the user on fire, or is it a minor inconvenience while near walls?
CyperAleksi Mar 3, 2017 @ 10:15am 
Originally posted by Angry Floof:
Originally posted by CyperAleksi:

Basically imagine wallmonger fight for example, except that there's fire on the whole floor, so you have to be rolling all the time instead of strafing to avoid the bullets.

Good luck. :flowey:

As for the Wingman + Hot Lead, some other items have had the same issue and I have in general spotted quite a few more bugs after Supply Drop update hit. (Like the infamous slowdown effect)

Hopefully they will get fixed / adjusted soon.
Perhaps I am not understanding. Does the combo perpetually keep the user on fire, or is it a minor inconvenience while near walls?

The problem with the fire is that it forces you to use the dodge roll.

Let's imagine you are in a corner too, where you can probably dodgeroll your way out of it usually (depending on room layout obviously).

With some shotgun kin coming at you and a random fire suddenly popping up out of nowhere igniting you, it forces you to dodge roll in a rather short time span. Since you can't take your time to time the dodge roll anymore to dodge bullets, this can easily get you hit.

I could imagine this particular bug in the thread being particularly bothersome in rooms with tiny corridors.

One could of course argue that you won't get hit by this all the time, maybe not even often. Fair enough, but all the damage taken could end up mattering (depending on the person playing) and if I for example would be playing the Double D20 challenge while having random fires from my wingman to worry about, I would lose control of the situation fast.

Of course, then there's something like ghost bullets + grenade launcher working together in such a way that makes the grenade launcher entirely useless, so maybe wingman + hot lead is intentional. It simply sounds like it shouldn't work like that, though.

That's just my viewpoint, though.
Last edited by CyperAleksi; Mar 3, 2017 @ 10:18am
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Date Posted: Mar 3, 2017 @ 1:01am
Posts: 7