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Zgłoś problem z tłumaczeniem
Chamber 2: Ammoconda
Chamber 3: Mine flayer
Chamber 4: ALL OF THEM
Beholster/Gorgun
Mine Flayer
Kill Pillars
2nd: Beholster
3rd: The thing from the supply drop we must not say
4th: High priest
I still haven't figured out The Gorgun's attack as there's a pattern but then the pattern shifts against you as you move through it so I just alt-F4 out of anger.
The worst boss is whoever makes you taste salt in the back of your throat for that run.
But seriously; Gattling Gull is the worst except when you have either of the two maps which make him easy. Bullet King is easy always, unless you get caught in a bad position, which makes him, suddenly, '♥♥♥♥♥♥♥♥'. Twins suck always, unless you have a good long-range weapon.
So much of this game is what the RNG hands you; hence why my brother and I reset if the 1st floor sucks.
2nd floor: Ammoconda, All are fine for me, but Ammoconda is the hardest
3rd floor: Cannonbalrog, dont know why, but someway I always make mistakes fighting him
4th floor: Kill Pillars, for me this is the hardest boss in the game (didnt do Bullet Past or Lich so far) I would take Door Lord over Kill Pillars all the time
Bosses are allways hard, and it's allways a good idea to have a blank or two just in case. Even with experience, they still remain difficult, but RNG has nothing to do with it.
RNG does not move you out of the way of incoming bullets, that's your job. A few bosses can chain two attacks into a very difficult pattern, but that is what blanks are for.
Try the Old King. Arguably the hardest or 2nd hardest boss, though not part of the main sequence. RNGeezus can't offer any help whatsoever. Maybe, *maybe* with an ultra rare drop, but even then, you're taking a beating and liking it! But just like a blessed run, you have to ask for the Old King.
Speaking of blessed runs, try: Pea Shooter, Alien Engine, and the bulletless, high ROF gun i forget the name of, that has crap range. All in a row... Against High Dragun.
What?!
1: Gatling Gull
2: Ammoconda *Yes worse than the Door Lord, he isn't AS ridiculous.*
3: Treadnaught
4: Wallmonger
5: Obvious is obvious.
Gatling Gull because Stupid levels of spread, I can handle the Bullet King on any real given day without getting hit and Bullet Twins are rather pathetic *Kill Smiley first if you know what's good for you.*
Ammoconda because he is probably THE most annoying fight in the game. His Adds, while now they are affected by status effects and are pretty easy to kill, MUST IMMEDIATELY DIE or the Boss WILL heal and fire more bullets than he normally does, and it sucks worse when you JUST finish off ONE add, only to get another right away. Gorgun dies fast and Beholster is a FAIR challenge.
MINE FLAYER: He is an ♥♥♥♥♥♥♥, PERIOD. Treadnaught almost matches it but at least you can predict its shots and keep good distance. And Cannonbalrog isn't the worst. (EDIT: Changed from Treadnaught to Mine Flayer)
Wallmonger because while his attacks have a VERY clear pattern, it becomes hectic and when fire starts being introduced it gets a bit more crazy AND if you don't kill him quick enough, you WILL instantly die because it will CRUSH YOU. Pretty bad if you wasted bullets and didn't see a single ammo crate because the RNG seems to favor Keys this run instead of AMMO YOU MOTHERFU- *Technical Difficulties, please stand by.* OK OK...I'm cool. Meanwhile Kill Pillars only has one really worrying attack and a good number of items render that attack basically worthless and High Priest, for me, is not really much of a problem.
Dragun because ONLY BOSS OF CHAMBER 5 and ♥♥♥♥ the Attack where he sends fire from the side and through the walkable area, others aren't AS frustrating and its best to kill his knife adds.
Second floor: Ammoconda-- Starting to get the hang of him, but he's fast to begin with, and gets faster when he chomps one of his turrets. Just yikes
Third floor: Mine Flayer-- Every attack effectively saturates the room; again, partly because I'm not careful enough to weave through the attacks, but that spiral wave leaves zero room for error...
Fourth floor: Kill Pillars-- Only one I haven't killed yet... Largely another matter of saturation; and that beginning attack with the jammed bullets... I know how to handle it, but as rarely as I make it to the Hollow still, I don't have enough practice.