Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also, enemies don't shoot you immediately when you enter a room unless you shoot first, I think.
I'd like to see the black market have a higher chance of appearing with more curse or something. That or maybe just being directly tied to the shrine at the start and greatly increasing the chance of one appearing
In that same time I've seen the Wall Monger once, a glitch chest one, and have never seen the witches. Never even heard of a rainbow chest.
The same would be true of the glitched chest except that if you're strong enough to win against a double boss you probably didn't need much help anyways. And the rainbow chest doesn't even have that excuse, since at best it's functionally equivalent to dropping a key plus a black chest.
It's one thing if S items are rare, since they have to compete in a pool of other S items. But these features aren't in a pool.
The only other roguelike I can think of with a "black market" equivalent that's even close to that rare is Isaac, and there it A: Is more common if you have certain items or do certain things and B: Is rare because it shares a pool of other useful "bonus" rooms, and C: Isn't any more powerful than the devil deal you can get up to once every 2 floors, just more weird. The next two roguelikes that sprung to my mind both had black markets that were 100% guaranteed if you met the (non-trivial) conditions, but they don't offer a discount, just extra shops.
edit: I take it back. Apparently rainbow chests give you 8 high-quality items, which I only know from spoilers because I haven't seen one in 30 hours. That is beyond silly. Even sillier than the black market. I promise, a chest randomly appearing that contains 3 items of that tier would still make your run feel special but wouldn't need a one in 3000 chance to "balance" it.
Then don't play rogue-likes.
The point of them is that nothing is ever the same. Another selling point of this game is the difficulty itself. If every 5th run gave you S-rank everything then there's no point in even playing. If it wasn't super rare then it wouldn't be "special" to get them.
The only thing that's in there that isn't great would be frost bullets
I'd argue most B quality items are pretty good
To be fair, 98% of Isaac runs make you OP as ♥♥♥♥, Hush is beatable almost every playthrough, for an optional suberboss... it's pathetic.
The game already has hundreds of guns and hundreds of non-gun items, and I'm betting about half of them have to be unlocked. That's plenty of source of variety and new discovery.
And while every run shouldn't be the same, that doesn't mean that features (besides individual items) that only show up once every 50 runs are increasing the variety of your average run. They're actually doing the opposite--by your logic that means 95% of runs are "boring" since they don't feature anything rarer than a black or red chest or a few NPCs.
That's completely silly of course. Things like the Gunsling King and Chester already do plenty to spice up your runs, even though you'll reliably run into a few of them in a full-game run and can usually expect to run into any given NPC at least once within 5 hours or so of play. A thing doesn't have to spawn only once or twice in your entire playtime of the game for it to be interesting or memorable.
Plus the mere fact that these ultra-rare occurrences coincide with unbalancing the game for the current run suggest that they aren't rare to increase variety, they're rare because the developers thought they were too powerful. Which is just not a good way to balance your game unless it's an MMO or a grindfest.