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its certaintly helpful in a boss battle when a certan gun is needed and you need to change without haveing to deal with thier attacks. like the final stage of the dragun
Seems fair to me.
And if you're on a run that gave you a ton of different guns, with little chances to downsize that - like a M.u.n.c.h.e.r. or that blob that buys your things - it's pretty helpful to have the time to decide which of the dozen guns you should use in a given situation.
I think you're underestimating how powerful the dodge roll is if you know FOR CERTAIN before activating it whether your current or planned position are safer. If all you're doing is walking the benefit is minor, but if you use this to decide when to dodge roll it makes worlds of difference.
Honestly? I do use this slow-down to sometimes decide where I should dodge roll, even more so if I'm up against a trickier Jammed, for example that stone face enemy (forgot its name, I think it's Agony or something).
However, I try sticking to just switching weapons and little more. 'Cause if I spend too long in that switch-mode, I find myself usually misjudging the speed or trajectory of bullets, then dodge roll too early or too late and get hit twice for the price of one mistake...