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Ah, when I remember that I considered the 3rd chamber to be the farthest I could go...
In my opinion, the 4th chamber is when difficulty really spikes up, because there are more than just a few new enemies waiting for you there. And as you can probably guess, each of them has trickier bullet patterns than the last.
Ugh, of all the early game enemies, the Lead Maidens are ones that always give me some kind of a problem. And when I have the bad luck of getting a room with a Lead Maiden and a buffing magician... well, that just gives me the idea of how much the run is gonna suck...
Now that's a scary thought. But for that matter, can Jammed enemies be buffed further by the magicians? I never saw it happen to me at all...
Buffed by jamm-buffer, no.
There's no "double" jam. :D
And btw, the Secret chamber can also be in the elevator room after you've beat the boss.
So check carefully every room.
SOmetimes its at the end of a trap room where no other exit lies (so you would never go that way).
Secret rooms can be really tricky. ;)
'No double jam'
...
What about marmite...
Brick of cash shows you the secret room.
And the secret room can be at unexpected locations. ;)
Nope, no double jam, no marmite. :D
That's good, I don't like marmite. They could do with some cheese though, cheese and jam is the bomb.