Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And btw, it's upon the game's North Atlantic map, so I highly suggest trying to see the maps coordinates (X and Y) to see which one it's referring to. Although I vaguelly recall that a location upon the N.Atlantic having a bug regarding some items that weren't fully developed to be placed upon the final version of AC: Rogue (thus explaining that error residue of pointing into something that actually doesn't exist).
I've came to that conclusion myself years ago because I've played AC: Rogue several years back and noticed that were some odd looking items in several points of its 3 world maps but none required a quest or wanted a previous interaction with those items to make start looking for something.
And thus, I simply decided to ignore the obvious. just another rushed out of development partial error that Ubi$oft forgot to clean up afterwards.